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| runaway loop detected in ONS mode with ballistic weapons http://www.runestorm.com/forums/viewtopic.php?f=4&t=49047 |
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| Author: | siavash1989 [ Tue Jan 01, 2008 12:32 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
this happens at around 7 mins into any BW ONS game, regardless of map, but the one below is the bug thingie from ONS arctic stronghold and the following mutators were used: Ballistic Sprint Stunt vehicles regeneration vampire bloody hell i know this is solely because of the ballistic weapons and not because of the mutators because i tried removing the mutators and this still happened. the weapon type in this match is loadout, but that doesn't affect the crashing (ie. it still crashes with other weapon type settings) this is my log file: ... Warning: Failed to load 'UPLogoONS01': Can't find file for package 'UPLogoONS01' Warning: Failed to load 'ONS-Verge': Can't find file for package 'UPLogoONS01' Warning: Failed to load 'LevelSummary ONS-Verge.LevelSummary': Can't find file for package 'UPLogoONS01' Warning: Error loading ONS-Verge ! Progress: Exporting ONS-KillZoneMetro... Warning: Failed to load 'Plutonic_Icarus_SM': Can't find file for package 'Plutonic_Icarus_SM' Warning: Failed to load 'ONS-KillZoneMetro': Can't find file for package 'Plutonic_Icarus_SM' Warning: Failed to load 'LevelSummary ONS-KillZoneMetro.LevelSummary': Can't find file for package 'Plutonic_Icarus_SM' Warning: Error loading ONS-KillZoneMetro ! Progress: Exporting ONS-Dinora-32p... Warning: Failed to load 'HourDinora': Can't find file for package 'HourDinora' Warning: Failed to load 'ONS-Dinora-32p': Can't find file for package 'HourDinora' Warning: Failed to load 'LevelSummary ONS-Dinora-32p.LevelSummary': Can't find file for package 'HourDinora' Warning: Error loading ONS-Dinora-32p ! Progress: Exporting ONS-Darkwood_Forest... Warning: Failed to load 'Hyde_DM-Forest_Mesh': Can't find file for package 'Hyde_DM-Forest_Mesh' Warning: Failed to load 'ONS-Darkwood_Forest': Can't find file for package 'Hyde_DM-Forest_Mesh' Warning: Failed to load 'LevelSummary ONS-Darkwood_Forest.LevelSummary': Can't find file for package 'Hyde_DM-Forest_Mesh' Warning: Error loading ONS-Darkwood_Forest ! Progress: Exporting ONS-ColdFusion][... Warning: Failed to load 'UPLogoONS01': Can't find file for package 'UPLogoONS01' Warning: Failed to load 'ONS-ColdFusion][': Can't find file for package 'UPLogoONS01' Warning: Failed to load 'LevelSummary ONS-ColdFusion][.LevelSummary': Can't find file for package 'UPLogoONS01' Warning: Error loading ONS-ColdFusion][ ! MusicPlayer: Couldn't find a matching frametype for MusicPlayer: Couldn't find a matching frametype for MusicPlayer: Couldn't find a matching frametype for Log: ALAudio: Using DirectSound to record audio. ScriptLog: New Player Siavash id=c041859f7769da8f9410de6162c0b19a Log: Opened viewport Log: Enter SetRes: 800x600 Fullscreen 1 Log: Using back-buffer format 23(16-bit) Log: Using depth-buffer format 80(16-bit) Log: Creating device Log: xD3DHelper::Init (QuadEmulation) Log: Startup time: 6.621000 seconds Log: Precaching: NvidiaLogo.LevelInfo0 Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Finished precaching geometry in 0.044 seconds Log: Finished precaching textures in 0.089 seconds Debug: UT2k4MainMenu.Opened() Sender:Package.UT2k4MainMenu Log: URL: Adding default option Name=Siavash Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Abaddon Log: URL: Adding default option team=0 Log: URL: Adding default option Voice=XGame.AlienMaleVoice Log: Browse: Index.ut2?disconnect?Name=Siavash?Class=Engine.Pawn?Character=Abaddon?team=0?Voice=XGame.AlienMaleVoice Log: Failed; returning to Entry ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False Log: GP=FALSE Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Siavash id=c041859f7769da8f9410de6162c0b19a Log: Static mesh batches: 0 vertex bytes, 0 index bytes Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Mesh None.': Can't resolve package name ScriptLog: Could not load mesh: For player: Debug: UT2k4MainMenu.Opened() Sender:None Log: Time=970.138062 ms Debug: UT2k4MainMenu.Opened() Sender:None ScriptLog: Attempting to close a non-existing menu page Log: URL: Adding default option Name=Siavash Log: URL: Adding default option Class=Engine.Pawn Log: URL: Adding default option Character=Abaddon Log: URL: Adding default option team=0 Log: URL: Adding default option Voice=XGame.AlienMaleVoice Log: Browse: ONS-ArcticStronghold?LinkSetup=Default?BonusVehicles=false?Game=BallisticV21.Game_BallisticONS? Mutator=BallisticV21.Mut_Sprinter,BallisticV21.Mut_BloodyHell,XGame.MutRegen,Onslaught.MutWheeledVehicleStunts,XGame.MutVampire? RedTeamSymbol=TeamSymbols_UT2003.Teams.ColdSteel?BlueTeamSymbol=TeamSymbols_UT2003.Teams.Roswell? bAutoNumBots=False?NumBots=21?Name=Siavash?Class=Engine.Pawn?Character=Abaddon?team=0?Voice=XGame.AlienMaleVoice Log: Collecting garbage Log: Purging garbage Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 59292->54499; refs: 775577 Log: Game class is 'Game_BallisticONS' Log: Bringing Level ONS-ArcticStronghold.myLevel up for play (0) appSeconds: 50.378000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: Mutators BallisticV21.Mut_Sprinter,BallisticV21.Mut_BloodyHell,XGame.MutRegen,Onslaught.MutWheeledVehicleStunts,XGame.MutVampire ScriptLog: GameInfo::InitGame : bEnableStatLogging False ScriptLog: bAutoNumBots: False ScriptLog: Using Official Link Setup: Default ScriptLog: ServerInitialize: Ballistic Weapons v2.1 Log: SR: Loaded grammar file ../Speech\ONS.xml Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Siavash id=c041859f7769da8f9410de6162c0b19a ScriptLog: Itemizer: 7 good databases found. ScriptLog: Itemizer Initialized: DataBase: BallisticV21.ItemDB_Ballistic, Items in DB: 0, MapName: ONS-ArcticStronghold, Group: Ballistic, Map/Group Items: 0 ScriptLog: Itemizer: Finished: No items to spawn ScriptLog: Launching BallisticInteraction... Log: Precaching: ONS-ArcticStronghold.LevelInfo0 Log: Static mesh batches: 5453028 vertex bytes, 675420 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Finished precaching geometry in 2.144 seconds Log: Finished precaching textures in 1.672 seconds ScriptLog: START MATCH Warning: xBot ONS-ArcticStronghold.xBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Garrett WhatToDoNext with no weapon, ONS-ArcticStronghold.BallisticPawn health 100 ... Warning: xBot ONS-ArcticStronghold.xBot (Function UnrealGame.Bot.NeedWeapon:0025) Accessed None 'Weapon' Warning: xBot ONS-ArcticStronghold.xBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Garrett WhatToDoNext with no weapon, ONS-ArcticStronghold.BallisticPawn health 100 ... Critical: ONSSquadAI ONS-ArcticStronghold.ONSSquadAI (Function UnrealGame.SquadAI.SetFreelanceScriptFor:013A) Runaway loop detected (over 10000000 iterations) Critical: Windows GetLastError: The operation completed successfully. (0) Exit: Executing UObject::StaticShutdownAfterError Exit: Executing UWindowsClient::ShutdownAfterError Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Critical: FFrame::Serialize Critical: AActor::ProcessState Critical: Object xBot ONS-ArcticStronghold.xBot, Old State State UnrealGame.Bot.Roaming, New State State UnrealGame.Bot.Roaming Critical: AController::Tick Critical: TickAllActors Critical: ULevel::Tick Critical: (NetMode=0) Critical: TickLevel Critical: UGameEngine::Tick Critical: Level Arctic Stronghold Critical: UpdateWorld Critical: MainLoop Critical: FMallocWindows::Free Critical: FMallocWindows::Realloc Critical: 10910191 0 FArray Critical: FArray::Realloc Critical: 0*2 Critical: FMallocWindows::Free Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int) Exit: Exiting. Log: FileManager: Reading 0 GByte 289 MByte 363 KByte 97 Bytes from HD took 26.923839 seconds (26.649839 reading, 0.274000 seeking). Log: FileManager: 0.597996 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Log file closed, 01/01/08 13:26:54 sorry that it is, er, long can anyone help me? ps, this is not the only error i get, but the runaway loop error is the most common. |
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| Author: | Bjossi [ Tue Jan 01, 2008 2:17 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
I trimmed the log a bit for you, it had huge amounts of repeated warnings, and a very long line that made this page annoyingly wide. I don't see any connection with BW in most of the warnings and errors in there. But the criticals that caused the crash seem to be related to faulty AI. We'll need to wait for the BW coder to check this out. I can only say so much about the info in the log. By the way, if you are playing the BW ONS gametype, have you tried to play default ONS with the BW mutator and see if anything changes? |
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| Author: | siavash1989 [ Tue Jan 01, 2008 2:27 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
thank you for responding. yes, i have tried that also, how can you uninstall the mod? im thinking maybe an uninstall/reinstall might help a little bit. |
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| Author: | siavash1989 [ Tue Jan 01, 2008 2:28 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
forgot to mention, when i do play normal ONS with BW mutator i still get the same errors, ill try and post the other errors as they come up because there are numerous ones. |
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| Author: | Bjossi [ Tue Jan 01, 2008 4:41 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
Well, this makes me wonder, have you tried an ONS match without anything BW related? A crash after a fixed amount of time is most of the time related to hardware problems. |
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| Author: | Wup [ Tue Jan 01, 2008 9:02 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
Looks Like a corrupt Map, I have ran A couple thousand ONS matches on that map with BW with no problems, try deleting the map and re downloading it just to be safe. |
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| Author: | siavash1989 [ Wed Jan 02, 2008 11:20 am ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
the map came with the game i think, it happens in all the other maps too though |
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| Author: | Treadhead [ Wed Jan 02, 2008 1:36 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
I don't think its a standard one. I may be wrong, though, as I haven't played onslaught in so long. Try reinstalling the map if it is a download. Otherwise, eh, I've got nothing
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| Author: | Faceless [ Sun Feb 03, 2008 4:22 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
Pardon the thread necromancy. On an unrelated note, part of the log indicates you are missing files the different ONS maps need. For example, ONS-KillzoneMetro needs a texture packaged with the ONS-Icarus map. |
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| Author: | SHAD0Wdump [ Sun Feb 03, 2008 4:55 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
I know very little about UT log data,but what is this loading crap that is shown at the top of the(now cut)log,you said this was Arctic Stronghold(a original map) why is it trying to get data from other maps? Edit:Also when concerning the texture files the game is trying to locate.The game always looks in a specific spot and name of a file.If you can nail down the name of the file and find out where it want to get it from,you can copy and paste,then rename if necessary.(yet if the file isn't actually the file it is looking for,then it will get confused) And don't forget to backup before trying any of this! |
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| Author: | Bjossi [ Sun Feb 03, 2008 5:41 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
Assuming you manage to "fool" the map with the renamed texture package, you will get strange result in-game if the texture is commonly used. |
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| Author: | siavash1989 [ Sun Feb 03, 2008 6:41 pm ] |
| Post subject: | runaway loop detected in ONS mode with ballistic weapons |
just to make it clear: THIS PROBLEM IS SOLVED, i just reinstalled BW and stopped giving bots commands, so its fine, it was probably an AI thing as someone else said before. edit: but thanks guys, you have been helpful, BW owns
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