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| Problem with BWBP4 and server play http://www.runestorm.com/forums/viewtopic.php?f=4&t=51756 |
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| Author: | freemanlowell [ Thu Jan 31, 2008 6:23 am ] |
| Post subject: | Problem with BWBP4 and server play |
Hi, First off - amazing work on BW and the BWBPs! Love it. I run a server with UT2004+BW2.1+BWBP1-3 and these all run perfectly. However, I can't seem to get the new weapons from BWBP4 to appear in-game when playing on my server, whereas they are available on my own UT2K4 when playing locally (like with instant action or if I host a LAN game myself). I have the following in my server's UT2004.ini: ServerPackages=BCoreV21 ServerPackages=BallisticV21 ServerPackages=BWBPOneV21 ServerPackages=BWBPTwoV21 ServerPackages=BWBPThreeV21 ServerPackages=BallisticVehicles ServerPackages=BWBPFour ServerPackages=BWBPFourB ServerPackages=BWBP4Vehicles As per the BWBP4 thread I've read on this forum, but still no luck getting these to appear in server games. Is there anything else I need to modify? I've tried re-installing BW2.1 and all BWBPs1-4 on the server, changing the UT2004.ini and so on, but so far no BWBP4 weapons appear in server games, whereas all other weapons from BW2.1 and BWBPs1-3 work really well. Any suggestions welcomed, thanks! Lowell P.S. Server is Debian Linux + UT2004 + all most recent patches + BW2.1 + BWBP1-4. Command line is: /usr/local/games/ut2004/System/ucc-bin server DM-CBP2-KillbillyBarn?Name=Player?Class=Engine.Pawn?Character=Jakob?team=255?Game=BallisticV21.Game_BallisticDeathmatch?Mutator=BonusPa ck.MutCrateCombo,BallisticV21.Mut_Sprinter,BallisticV21.Mut_Outfitting?GameStats=True ini=/usr/local/games/ut2004/System/UT2004.ini log=/usr/local/games/ut2004/System/server.log -nohomedir -lanplay |
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| Author: | Wup [ Sat Feb 02, 2008 4:48 am ] |
| Post subject: | Problem with BWBP4 and server play |
You'll have to edit the BW21.ini and copy and paste the new weapons in the swap and Loadout. If you need an example of mine Ill post it. |
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| Author: | freemanlowell [ Tue Feb 05, 2008 8:57 am ] |
| Post subject: | Problem with BWBP4 and server play |
Hi Wup, thanks for that. I don't seem to have a "BW21.ini" on my server. I do have BallisticV21.ini, is that okay? The contents of this file don't seem to mention the new weapons - could I see the contents of your file please? Thanks for the help! |
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| Author: | freemanlowell [ Mon Feb 11, 2008 8:37 am ] |
| Post subject: | Problem with BWBP4 and server play |
Hi again, Thanks for the tips, Wup. Thanks to your nudge in the right direction I now have the weapons in-game during server play. For future reference for anyone with the same problems, here's the "Mut_BallisticSwap" entry from my server's BallisticV21.ini, making sure each of the new weapons appears in the right classes when swapped for other standard weapons (there's a similar section for LoadOut options too): ~~ [BallisticV21.Mut_BallisticSwap] Swaps[0]=(bRandom=False,Old=Class'XWeapons.ShieldGun',NewClassNames=("BallisticV21.X3Knife","BallisticV21.A909SkrithBlades","BallisticV21.EKS43Katana"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[1]=(bRandom=False,Old=Class'XWeapons.AssaultRifle',NewClassNames=("BWBPFour.leMatRevolver","BWBPFour.GRS9Pistol","BallisticV21.M806Pistol","BallisticV21.MRT6Shotgun","BallisticV21.A42SkrithPistol","Bal listicV21.D49Revolver","BallisticV21.AM67Pistol","BallisticV21.Fifty9MachinePistol","BallisticV21.XK2SubMachinegun","BWBPOneV21.RS8Pistol","BWBPOneV21.XRS10Submachinegun"),NewClasses=,CurrentIndex=0,bSuper=F alse) Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames=("BallisticV21.NRP57Grenade","BallisticV21.FP7Grenade","BallisticV21.FP9Explosive","BallisticV21.BX5Mine","BallisticV21.T10Grenade"),NewClass es=,CurrentIndex=0,bSuper=False) Swaps[3]=(bRandom=False,Old=Class'XWeapons.ShockRifle',NewClassNames=("BWBPFour.RSDarkStar","BWBPFour.RSNovaStaff","BallisticV21.M50AssaultRifle","BallisticV21.SARAssaultRifle","BWBPThreeV21.SRS900Rifle"),Ne wClasses=,CurrentIndex=0,bSuper=False) Swaps[4]=(bRandom=False,Old=Class'XWeapons.LinkGun',NewClassNames=("BWBPFour.E23PlasmaRifle","BallisticV21.A73SkrithRifle","BWBPTwoV21.HVCMk9LightningGun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[5]=(bRandom=False,Old=Class'XWeapons.Minigun',NewClassNames=("BallisticV21.M353Machinegun","BallisticV21.M925Machinegun","BallisticV21.XMV850Minigun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[6]=(bRandom=False,Old=Class'XWeapons.FlakCannon',NewClassNames=("BWBPFour.MarlinRifle","BallisticV21.M763Shotgun","BallisticV21.M290Shotgun","BWBPOneV21.MRS138Shotgun"),NewClasses=,CurrentIndex=0,bSupe r=False) Swaps[7]=(bRandom=False,Old=Class'XWeapons.RocketLauncher',NewClassNames=("BWBPFourB.MACWeapon","BWBPFourB.MRocketLauncher","BallisticV21.G5Bazooka","BallisticV21.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSu per=False) Swaps[8]=(bRandom=False,Old=Class'XWeapons.SniperRifle',NewClassNames=("BallisticV21.R78Rifle","BallisticV21.R9RangerRifle","BallisticV21.M75Railgun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[9]=(bRandom=False,Old=Class'XWeapons.Painter',NewClassNames=("BallisticV21.M75Railgun","BallisticV21.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSuper=True) Swaps[10]=(bRandom=False,Old=Class'XWeapons.Redeemer',NewClassNames=("BallisticV21.XMV850Minigun","BallisticV21.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSuper=True) Swaps[11]=(bRandom=False,Old=Class'UTClassic.ClassicSniperRifle',NewClassNames=("BallisticV21.M75Railgun","BallisticV21.R9RangerRifle","BallisticV21.R78Rifle"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[12]=(bRandom=False,Old=Class'Onslaught.ONSAVRiL',NewClassNames=("BallisticV21.G5Bazooka"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[13]=(bRandom=False,Old=Class'Onslaught.ONSGrenadeLauncher',NewClassNames=("BallisticV21.NRP57Grenade"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[14]=(bRandom=False,Old=Class'Onslaught.ONSMineLayer',NewClassNames=("BallisticV21.BX5Mine"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[15]=(bRandom=False,Old=Class'OnslaughtFull.ONSPainter',NewClassNames=("BallisticV21.R78Rifle"),NewClasses=,CurrentIndex=0,bSuper=True) PickupChangeTime=60.000000 |
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