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Wups Server Ini Settings
http://www.runestorm.com/forums/viewtopic.php?f=4&t=52215
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Author:  Wup [ Fri Feb 08, 2008 12:24 am ]
Post subject:  Wups Server Ini Settings

Here is my BallisticV21.ini (modify it to your tastes)

Also Make sure you use Ballistic Weapons Mutator NOT LOADOUT!!!

[BallisticV21.BallisticTab_Swapings]
SwapPresets[0]=(PresetName=,Swaps=)
SwapPresets[1]=(PresetName=,Swaps=)
SwapPresets[2]=(PresetName=,Swaps=)
SwapPresets[3]=(PresetName=,Swaps=)
SwapPresets[4]=(PresetName=,Swaps=)
SwapPresets[5]=(PresetName=,Swaps=)
SwapPresets[6]=(PresetName=,Swaps=)
SwapPresets[7]=(PresetName=,Swaps=)
SwapPresets[8]=(PresetName=,Swaps=)
SwapPresets[9]=(PresetName=,Swaps=)
SwapPresets[10]=(PresetName=,Swaps=)
SwapPresets[11]=(PresetName=,Swaps=)
SwapPresets[12]=(PresetName=,Swaps=)
SwapPresets[13]=(PresetName=,Swaps=)
SwapPresets[14]=(PresetName=,Swaps=)
SwapPresets[15]=(PresetName=,Swaps=)
NumPresets=0
bDefaultsWritten=True
DefaultSwaps=(NIs=("BallisticV21.X3Knife","BallisticV21.A909SkrithBlades","BallisticV21.EKS43katana"),R=False)
DefaultSwaps=(NIs=("BallisticV21.M806Pistol","BallisticV21.MRT6Shotgun","BallisticV21.A42SkrithPistol","BallisticV21.D49Revolver","BallisticV21.AM67Pistol","BallisticV21.Fifty9MachinePistol","BallisticV21.XK2SubMachinegun","BWBPOneV21.RS8Pistol","BWBPOneV21.XRS10Submachinegun"),R=False)
DefaultSwaps=(NIs=("BallisticV21.NRP57Grenade","BallisticV21.FP7Grenade","BallisticV21.FP9Explosive","BallisticV21.BX5Mine","BallisticV21.T10Grenade"),R=True)
DefaultSwaps=(NIs=("BallisticV21.M50AssaultRifle","BWBPThreeV21.SRS900Rifle","BallisticV21.SARAssaultRifle"),R=False)
DefaultSwaps=(NIs=("BallisticV21.A73SkrithRifle","BWBPTwoV21.HVCMk9LightningGun"),R=False)
DefaultSwaps=(NIs=("BallisticV21.M353Machinegun","BallisticV21.M925Machinegun","BallisticV21.XMV850Minigun"),R=False)
DefaultSwaps=(NIs=("BallisticV21.M763Shotgun","BallisticV21.M290Shotgun","BWBPOneV21.MRS138Shotgun"),R=False)
DefaultSwaps=(NIs=("BallisticV21.G5Bazooka","BallisticV21.RX22AFlamer"),R=False)
DefaultSwaps=(NIs=("BallisticV21.R78Rifle","BallisticV21.M75Railgun","BallisticV21.R9RangerRifle"),R=False)
DefaultSwaps=(NIs=("BallisticV21.M75Railgun","BallisticV21.RX22AFlamer"),R=False)
DefaultSwaps=(NIs=("BallisticV21.XMV850Minigun","BallisticV21.RX22AFlamer"),R=False)
DefaultSwaps=(NIs=("BallisticV21.M75Railgun","BallisticV21.R78Rifle","BallisticV21.R9RangerRifle"),R=False)
DefaultSwaps=(NIs=("BallisticV21.G5Bazooka"),R=False)
DefaultSwaps=(NIs=("BallisticV21.NRP57Grenade"),R=False)
DefaultSwaps=(NIs=("BallisticV21.BX5Mine"),R=False)
DefaultSwaps=(NIs=("BallisticV21.R78Rifle"),R=False)

[BallisticV21.BallisticReplicationInfo]
bBrightPlayers=False
bNoDodging=False
bLimitDoubleJumps=False
AccuracyScale=1.000000
RecoilScale=0.000000
bNoJumpOffset=True
bNoLongGun=True
bNoReloading=False

[BCoreV21.BallisticWeapon]
bOldCrosshairs=False
bBallisticInvGroups=False
bUseScopeViewAim=True
ViewAimScale=1.000000
ViewRecoilScale=1.000000
CrosshairScaleFactor=1.000000
bGlobalCrosshair=False
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
bInvertScope=False
CrosshairCfg=(Pic1=None,Pic2=None,USize1=128,VSize1=128,USize2=128,VSize2=128,Color1=(B=0,G=0,R=255,A=255),Color2=(B=0,G=255,R=255,A=255),StartSize1=96,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=2
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.Hud.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;10.0;0.5;50.0;0.2;0.2;0.1")

[BallisticV21.Mut_Ballistic]
bUseItemizer=False
ItemGroup=Ballistic
bLeaveSuper=True
bBrightPickups=False
bSpawnUniqueItems=True
bPickupsChange=True
bRandomDefaultWeapons=False
CamUpdateRate=0
bKillRogueWeaponPickups=False
bForceBallisticPawn=False

[BallisticV21.Rules_Ballistic]
damageScale=1.000000
VehicleDamageScale=1.000000

[BCoreV21.BallisticMod]
EffectsDetailMode=DM_High
bEjectBrass=True
bMuzzleSmoke=True
bBulletFlybys=True
bUseMotionBlur=False

[BallisticV21.AD_ImpactDecal]
bPermanentImpacts=False

[BCoreV21.BallisticBrass]
LifeTimeScale=1.000000

[BallisticV21.BallisticPlayer]
bNoWeaponUI=True
bDebuggingVoiceChat=False
bAutoDemoRec=False
EnemyTurnSpeed=45000
InputClass=Class'Engine.PlayerInput'
MidGameMenuClass=GUI2K4.UT2K4DisconnectOptionPage
DemoMenuClass=GUI2K4.UT2K4DemoPlayback
AdminMenuClass=GUI2K4.RemoteAdmin
ChatPasswordMenuClass=GUI2K4.UT2K4ChatPassword

[XGame.xPlayer]
bClassicTrans=False

[UnrealGame.UnrealPlayer]
CustomizedAnnouncerPack=UnrealGame.MaleAnnouncer
CustomStatusAnnouncerPack=UnrealGame.FemaleAnnouncer
CustomRewardAnnouncerPack=UnrealGame.MaleAnnouncer
MaxRecentServers=25
bDontShowLoginMenu=False

[Engine.PlayerController]
bLookUpStairs=False
bSnapToLevel=False
bAlwaysMouseLook=True
bKeyboardLook=True
bNeverSwitchOnPickup=True
bAlwaysLevel=False
bNoVoiceMessages=False
bNoTextToSpeechVoiceMessages=True
bNoVoiceTaunts=False
bNoAutoTaunts=False
bAutoTaunt=False
bNoMatureLanguage=False
bDynamicNetSpeed=True
bSmallWeapons=False
bLandingShake=True
bAimingHelp=False
bEnablePickupForceFeedback=False
bEnableWeaponForceFeedback=False
bEnableDamageForceFeedback=False
bEnableGUIForceFeedback=False
bEnableInitialChatRoom=True
bEnableStatsTracking=False
bOnlySpeakTeamText=False
AutoJoinMask=5
AnnouncerLevel=2
AnnouncerLevel=4
TextToSpeechVoiceVolume=1.000000
DesiredFOV=90.000000
DefaultFOV=90.000000
ScreenFlashScaling=1.000000
TimeMarginSlack=0.001000
StatsUsername=
StatsPassword=
DynamicPingThreshold=400.000000
LastActiveChannel=
VoiceChatCodec=CODEC_48NB
VoiceChatLANCodec=CODEC_96WB
ChatPassword=
DefaultActiveChannel=

[Engine.Controller]
Handedness=1.000000

[BallisticV21.BWBloodControl]
bUseBloodDrags=True
bUseBloodImpacts=True
bUseBloodPools=True

[BCoreV21.BloodManager]
bUseBloodSplats=True
bUseBloodExplodes=True
bUseStumps=True
bUseChunks=True
bUseBloodEffects=True
bUseScreenFX=True
GibMultiplier=1

[BCoreV21.BallisticGib]
bUseBloodSplats=True

[BCoreV21.AD_BloodDecal]
StayScale=1.000000

[BallisticV21.Mut_BallisticSwap]

Swaps[0]=(bRandom=True,Old=Class'XWeapons.ShieldGun',NewClassNames=("BWBPOneV21.MRS138Shotgun","BallisticV21.XK2SubMachinegun","BallisticV21.X3Knife","BallisticV21.EKS43Katana"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[1]=(bRandom=True,Old=Class'XWeapons.AssaultRifle',NewClassNames=("BWBPFour.leMatRevolver","BWBPFour.GRS9Pistol","BallisticV21.AM67Pistol","BallisticV21.Fifty9MachinePistol","BallisticV21.D49Revolver","BWBPOneV21.RS8Pistol"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames=("BallisticV21.AM67Pistol","BallisticV21.XK2SubMachinegun","BallisticV21.M50AssaultRifle","BWBPFour.leMatRevolver"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[3]=(bRandom=True,Old=Class'XWeapons.ShockRifle',NewClassNames=("BallisticV21.MRT6Shotgun","BallisticV21.M290Shotgun","BWBPOneV21.MRS138Shotgun","BallisticV21.M763Shotgun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[4]=(bRandom=True,Old=Class'XWeapons.LinkGun',NewClassNames=("BallisticV21.A73SkrithRifle","BallisticV21.A42SkrithPistol"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[5]=(bRandom=True,Old=Class'XWeapons.Minigun',NewClassNames=("BallisticV21.M50AssaultRifle","BallisticV21.SARAssaultRifle","BallisticV21.M925Machinegun","BallisticV21.M353Machinegun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[6]=(bRandom=True,Old=Class'XWeapons.FlakCannon',NewClassNames=("BallisticV21.XK2SubMachinegun","BWBPOneV21.XRS10SubMachinegun","BallisticV21.SARAssaultRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[7]=(bRandom=True,Old=Class'XWeapons.RocketLauncher',NewClassNames=("BWBPThreeV21.SRS900Rifle","BallisticV21.R9RangerRifle","BallisticV21.M50AssaultRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[8]=(bRandom=True,Old=Class'XWeapons.SniperRifle',NewClassNames=("BWBPFour.MarlinRifle","BallisticV21.R78Rifle","BWBPThreeV21.SRS900Rifle","BallisticV21.R9RangerRifle","BallisticV21.M75Railgun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[9]=(bRandom=True,Old=Class'XWeapons.Painter',NewClassNames=("BWBPFour.RSDarkStar","BallisticV21.M75Railgun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[10]=(bRandom=True,Old=Class'XWeapons.Redeemer',NewClassNames=("BWBPFour.RSDarkStar","BWBPFour.RSNovaStaff","BWBPFourB.MRocketLauncher","BWBPFourB.MACWeapon",,"BallisticV21.RX22AFlamer","BWBPTwoV21.HVCMk9LightningGun","BallisticV21.XMV850Minigun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[11]=(bRandom=True,Old=Class'UTClassic.ClassicSniperRifle',NewClassNames=("BWBPFour.MarlinRifle","BallisticV21.R78Rifle","BallisticV21.R9RangerRifle","BWBPThreeV21.SRS900Rifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[12]=(bRandom=True,Old=Class'Onslaught.ONSAVRiL',NewClassNames=("BWBPFour.E23PlasmaRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[13]=(bRandom=True,Old=Class'Onslaught.ONSGrenadeLauncher',NewClassNames=("BallisticV21.FP7Grenade","BallisticV21.FP9Explosive","BallisticV21.NRP57Grenade"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[14]=(bRandom=True,Old=Class'Onslaught.ONSMineLayer',NewClassNames=("BallisticV2.BX5Mine","BallisticV21.FP9Explosive"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[15]=(bRandom=True,Old=Class'OnslaughtFull.ONSPainter',NewClassNames=("BallisticV21.M75Railgun","BWBPFour.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=False)
PickupChangeTime=8.000000

[BallisticV21.Mut_Outfitting]
LoadOut[0]=BallisticV21.X3Knife
LoadOut[1]=BallisticV21.M806Pistol
LoadOut[2]=BallisticV21.M763Shotgun
LoadOut[3]=BallisticV21.M50AssaultRifle
LoadOut[4]=BallisticV21.NRP57Grenade
LoadoutGroup0=BallisticV21.X3Knife
LoadoutGroup0=BallisticV21.A909SkrithBlades
LoadoutGroup0=BallisticV21.EKS43Katana
LoadoutGroup1=BallisticV21.M806Pistol
LoadoutGroup1=BallisticV21.A42SkrithPistol
LoadoutGroup1=BallisticV21.MRT6Shotgun
LoadoutGroup1=BallisticV21.XK2SubMachinegun
LoadoutGroup1=BallisticV21.D49Revolver
LoadoutGroup1=BWBPOneV21.RS8Pistol
LoadoutGroup1=BWBPOneV21.XRS10SubMachinegun
LoadoutGroup1=BallisticV21.Fifty9MachinePistol
LoadoutGroup1=BallisticV21.AM67Pistol
LoadoutGroup2=BallisticV21.M50AssaultRifle
LoadoutGroup2=BallisticV21.M763Shotgun
LoadoutGroup2=BallisticV21.A73SkrithRifle
LoadoutGroup2=BallisticV21.M353Machinegun
LoadoutGroup2=BallisticV21.M925Machinegun
LoadoutGroup2=BallisticV21.G5Bazooka
LoadoutGroup2=BallisticV21.R78Rifle
LoadoutGroup2=BallisticV21.M75Railgun
LoadoutGroup2=BallisticV21.M290Shotgun
LoadoutGroup2=BWBPOneV21.MRS138Shotgun
LoadoutGroup2=BWBPThreeV21.SRS900Rifle
LoadoutGroup2=BallisticV21.M806Pistol
LoadoutGroup2=BallisticV21.A42SkrithPistol
LoadoutGroup2=BallisticV21.MRT6Shotgun
LoadoutGroup2=BallisticV21.XK2SubMachinegun
LoadoutGroup2=BallisticV21.D49Revolver
LoadoutGroup2=BWBPOneV21.RS8Pistol
LoadoutGroup2=BWBPOneV21.XRS10SubMachinegun
LoadoutGroup2=BallisticV21.Fifty9MachinePistol
LoadoutGroup2=BallisticV21.AM67Pistol
LoadoutGroup2=BallisticV21.SARAssaultRifle
LoadoutGroup2=BallisticV21.R9RangerRifle
LoadoutGroup3=BallisticV21.M50AssaultRifle
LoadoutGroup3=BallisticV21.M763Shotgun
LoadoutGroup3=BallisticV21.A73SkrithRifle
LoadoutGroup3=BallisticV21.M353Machinegun
LoadoutGroup3=BallisticV21.M925Machinegun
LoadoutGroup3=BallisticV21.G5Bazooka
LoadoutGroup3=BallisticV21.R78Rifle
LoadoutGroup3=BallisticV21.M75Railgun
LoadoutGroup3=BallisticV21.M290Shotgun
LoadoutGroup3=BWBPOneV21.MRS138Shotgun
LoadoutGroup3=BWBPThreeV21.SRS900Rifle
LoadoutGroup3=BWBPTwoV21.HVCMk9LightningGun
LoadoutGroup3=BallisticV21.RX22AFlamer
LoadoutGroup3=BallisticV21.XMV850Minigun
LoadoutGroup3=BallisticV21.SARAssaultRifle
LoadoutGroup3=BallisticV21.R9RangerRifle
LoadoutGroup4=BallisticV21.NRP57Grenade
LoadoutGroup4=BallisticV21.FP7Grenade
LoadoutGroup4=BallisticV21.FP9Explosive
LoadoutGroup4=BallisticV21.BX5Mine
LoadoutGroup4=BallisticV21.T10Grenade

[BallisticV21.BallisticTab_Outfitting]
bUseAllWeapons=True

[BWBPOneV21.MRS138Shotgun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M806OutA',Pic2=Texture'BallisticUI2.Crosshairs.M353OutA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=255,G=255,R=255,A=183),Color2=(B=8,G=67,R=29,A=255),StartSize1=108,StartSize2=109)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=36
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;25.0;0.5;40.0;0.0;1.0;-999.0")

[BWBPOneV21.RS8Pistol]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M806OutA',Pic2=Texture'BallisticUI2.Crosshairs.Cross4',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=203,G=0,R=0,A=160),Color2=(B=0,G=255,R=255,A=255),StartSize1=79,StartSize2=33)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=17
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;-5.0;-999.0;-1.0;0.0;-999.0;-999.0")

[BWBPOneV21.XRS10SubMachinegun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M806OutA',Pic2=Texture'BallisticUI2.Crosshairs.M353InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=145,G=0,R=0,A=190),Color2=(B=77,G=255,R=255,A=255),StartSize1=80,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=27
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="60.0;5.0;0.4;-1.0;0.0;0.2;-999.0")

[BWBPThreeV21.SRS900Rifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc9',Pic2=Texture'BallisticUI2.Crosshairs.Dot1',USize1=256,VSize1=256,USize2=128,VSize2=128,Color1=(B=0,G=255,R=255,A=108),Color2=(B=0,G=0,R=255,A=255),StartSize1=103,StartSize2=19)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=40
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;20.0;0.9;75.0;1.0;0.0;-999.0")

[BWBPTwoV21.HVCMk9LightningGun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M806OutA',Pic2=Texture'BallisticUI2.Crosshairs.M353InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=255,G=61,R=28,A=164),Color2=(B=0,G=53,R=255,A=224),StartSize1=94,StartSize2=87)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=45
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="360.0;40.0;1.0;90.0;0.0;0.5;1.0")

[BallisticV21.A42SkrithPistol]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc7',Pic2=Texture'BallisticUI2.Crosshairs.Misc10',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=160,G=44,R=89,A=137),Color2=(B=151,G=255,R=0,A=202),StartSize1=84,StartSize2=61)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=16
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;-15.0;-999.0;-1.0;-999.0;-999.0;-999.0")

[BallisticV21.A73SkrithRifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc7',Pic2=Texture'BallisticUI2.Crosshairs.Cross4',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=255,G=68,R=65,A=137),Color2=(B=96,G=185,R=255,A=255),StartSize1=133,StartSize2=47)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=39
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;20.0;0.9;80.0;0.0;0.4;0.1")

[BallisticV21.A909SkrithBlades]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.X3OutA',Pic2=Texture'BallisticUI2.Crosshairs.X3InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=0,A=255),Color2=(B=0,G=255,R=0,A=255),StartSize1=108,StartSize2=101)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=13
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;2.0;-999.0;-1.0;-999.0;-999.0;-999.0")

[BallisticV21.AM67Pistol]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc9',Pic2=Texture'BallisticUI2.Crosshairs.Cross1',USize1=256,VSize1=256,USize2=128,VSize2=128,Color1=(B=0,G=0,R=0,A=194),Color2=(B=0,G=255,R=0,A=255),StartSize1=80,StartSize2=26)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=24
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;15.0;0.8;50.0;0.0;0.5;-999.0")

[BallisticV21.BX5Mine]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=None,Pic2=Texture'BallisticUI2.Crosshairs.A73OutA',USize1=128,VSize1=128,USize2=256,VSize2=256,Color1=(B=23,G=78,R=119,A=255),Color2=(B=0,G=98,R=158,A=255),StartSize1=135,StartSize2=87)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=0
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="260.0;20.0;0.6;60.0;0.0;0.0;1.0")

[BallisticV21.D49Revolver]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc6',Pic2=Texture'BallisticUI2.Crosshairs.Dot1',USize1=256,VSize1=256,USize2=128,VSize2=128,Color1=(B=0,G=0,R=255,A=142),Color2=(B=0,G=255,R=255,A=255),StartSize1=144,StartSize2=15)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=22
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;10.0;0.6;50.0;1.0;0.0;-999.0")

[BallisticV21.EKS43Katana]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.X3OutA',Pic2=Texture'BallisticUI2.Crosshairs.X3InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=159,G=64,R=0,A=255),Color2=(B=255,G=255,R=255,A=255),StartSize1=98,StartSize2=101)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=12
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;10.0;-999.0;-1.0;-999.0;-999.0;-999.0")

[BallisticV21.FP7Grenade]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.NRP57OutA',Pic2=Texture'BallisticUI2.Crosshairs.NRP57InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=128),Color2=(B=0,G=255,R=255,A=212),StartSize1=98,StartSize2=101)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=5
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;5.0;-999.0;25.0;-999.0;0.0;0.5")

[BallisticV21.FP9Explosive]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M353InA',Pic2=Texture'BallisticUI2.Crosshairs.M50OutA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=0,A=192),StartSize1=96,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=2
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="180.0;10.0;0.4;-1.0;0.0;0.0;0.5")

[BallisticV21.Fifty9MachinePistol]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc1',Pic2=Texture'BallisticUI2.Crosshairs.Cross4',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=114),Color2=(B=99,G=228,R=255,A=255),StartSize1=126,StartSize2=33)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=31
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;10.0;0.8;40.0;0.0;0.4;-999.0")

[BallisticV21.G5Bazooka]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.G5OutA',Pic2=Texture'BallisticUI2.Crosshairs.G5InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=192),StartSize1=89,StartSize2=82)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=44
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="300.0;35.0;1.0;80.0;0.8;0.0;1.0")

[BallisticV21.M290Shotgun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M763OutA',Pic2=Texture'BallisticUI2.Crosshairs.M763OutA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=0,A=192),Color2=(B=0,G=255,R=255,A=223),StartSize1=186,StartSize2=152)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=38
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;20.0;0.5;80.0;0.0;1.0;0.0")

[BallisticV21.M353Machinegun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M353OutA',Pic2=Texture'BallisticUI2.Crosshairs.M353InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=128),Color2=(B=0,G=255,R=255,A=246),StartSize1=89,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=43
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="300.0;25.0;0.7;-1.0;0.4;0.4;-999.0")

[BallisticV21.M50AssaultRifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M50OutA',Pic2=Texture'BallisticUI2.Crosshairs.M50InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=158),Color2=(B=0,G=255,R=255,A=255),StartSize1=84,StartSize2=82)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=41
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;25.0;0.9;80.0;0.7;0.7;0.4")

[BallisticV21.M75Railgun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.R78OutA',Pic2=Texture'BallisticUI2.Crosshairs.R78InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=255),StartSize1=103,StartSize2=101)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=34
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="300.0;30.0;1.0;80.0;1.0;0.0;0.0")

[BallisticV21.M763Shotgun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M763OutA',Pic2=Texture'BallisticUI2.Crosshairs.M763InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=255),StartSize1=126,StartSize2=105)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=37
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;20.0;0.7;50.0;0.0;0.5;0.0")

[BallisticV21.M806Pistol]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M806OutA',Pic2=Texture'BallisticUI2.Crosshairs.M806InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=255),StartSize1=61,StartSize2=101)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=19
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;8.0;-999.0;25.0;0.0;0.0;-999.0")

[BallisticV21.M925Machinegun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M353OutA',Pic2=Texture'BallisticUI2.Crosshairs.M353InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=128),Color2=(B=0,G=255,R=255,A=255),StartSize1=94,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=42
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="360.0;30.0;0.8;40.0;0.0;0.0;0.0")

[BallisticV21.MRT6Shotgun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.M763OutA',Pic2=Texture'BallisticUI2.Crosshairs.M763InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=255,R=255,A=128),Color2=(B=53,G=86,R=110,A=192),StartSize1=168,StartSize2=166)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=35
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="180.0;10.0;-999.0;25.0;0.0;0.8;-999.0")

[BallisticV21.NRP57Grenade]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.NRP57OutA',Pic2=Texture'BallisticUI2.Crosshairs.NRP57InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=119,R=0,A=192),Color2=(B=0,G=255,R=255,A=192),StartSize1=112,StartSize2=110)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=7
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="60.0;5.0;0.25;30.0;0.0;0.0;0.4")

[BallisticV21.R78Rifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.R78OutA',Pic2=Texture'BallisticUI2.Crosshairs.R78InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=255),StartSize1=98,StartSize2=87)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=33
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;25.0;0.5;60.0;10.0;0.0;0.0")

[BallisticV21.R9RangerRifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc6',Pic2=Texture'BallisticUI2.Crosshairs.R78InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=192),Color2=(B=0,G=255,R=255,A=255),StartSize1=160,StartSize2=88)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=33
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;25.0;0.5;50.0;1.0;0.2;0.0")

[BallisticV21.RX22AFlamer]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc8',Pic2=Texture'BallisticUI2.Crosshairs.G5OutA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=94),Color2=(B=0,G=255,R=255,A=181),StartSize1=115,StartSize2=82)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=46
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="360.0;50.0;0.96;90.0;0.0;0.3;1.0")

[BallisticV21.SARAssaultRifle]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.A73OutA',Pic2=Texture'BallisticUI2.Crosshairs.M50InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=128),Color2=(B=0,G=255,R=255,A=255),StartSize1=70,StartSize2=82)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=32
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="240.0;25.0;0.8;90.0;0.0;1.0;0.0")

[BallisticV21.T10Grenade]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.NRP57OutA',Pic2=Texture'BallisticUI2.Crosshairs.Cross1',USize1=256,VSize1=256,USize2=128,VSize2=128,Color1=(B=0,G=255,R=0,A=128),Color2=(B=255,G=255,R=255,A=130),StartSize1=98,StartSize2=54)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=3
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;0.0;0.0;-1.0;0.0;0.0;0.0")

[BallisticV21.X3Knife]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.X3OutA',Pic2=Texture'BallisticUI2.Crosshairs.X3InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=0,A=192),Color2=(B=255,G=255,R=255,A=192),StartSize1=103,StartSize2=87)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=9
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="0.0;-999.0;-999.0;-1.0;-999.0;-999.0;-999.0")

[BallisticV21.XK2SubMachinegun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.A73OutA',Pic2=Texture'BallisticUI2.Crosshairs.M50InA',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=128),Color2=(B=0,G=255,R=255,A=255),StartSize1=70,StartSize2=82)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=32
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=255)
CustomCrossHairScale=1.000000
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="120.0;10.0;0.6;60.0;0.3;0.1;-999.0")

[BallisticV21.XMV850Minigun]
WeaponPrice=0.000000
PrimaryAmmoPrice=0.000000
SecondaryAmmoPrice=0.000000
CrosshairCfg=(Pic1=Texture'BallisticUI2.Crosshairs.Misc7',Pic2=Texture'BallisticUI2.Crosshairs.Misc9',USize1=256,VSize1=256,USize2=256,VSize2=256,Color1=(B=0,G=0,R=255,A=119),Color2=(B=220,G=255,R=0,A=206),StartSize1=101,StartSize2=96)
bUseOldWeaponMesh=False
ExchangeFireModes=0
Priority=47
CustomCrosshair=7
CustomCrossHairColor=(B=255,G=255,R=255,A=219)
CustomCrossHairScale=1.008803
CustomCrossHairTextureName=Crosshairs.HUD.Crosshair_Cross1
SpecialInfo=(Id="EvoDefs",Info="480.0;60.0;2.0;100.0;0.5;0.5;0.5")

[BallisticV21.Mut_Loadout]
LoadOut[0]=BallisticV21.X3Knife
LoadOut[1]=BallisticV21.XK2SubMachinegun
LoadOut[2]=BallisticV21.M353Machinegun
LoadOut[3]=BallisticV21.M290Shotgun
LoadOut[4]=BallisticV21.FP7Grenade
items=(ItemName="BWBPOneV21.MRS138Shotgun",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.500000,DamageRate=40.000000,SniperEff=0.000000,ShotgunEff=1.000000,HazardEff=-999.000000))
items=(ItemName="BWBPOneV21.RS8Pistol",Groups=6,Requirements=(MatchTime=0.000000,Frags=-5.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=0.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BWBPOneV21.XRS10SubMachinegun",Groups=6,Requirements=(MatchTime=60.000000,Frags=5.000000,Efficiency=0.400000,DamageRate=-1.000000,SniperEff=0.000000,ShotgunEff=0.200000,HazardEff=-999.000000))
items=(ItemName="BWBPThreeV21.SRS900Rifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=20.000000,Efficiency=0.900000,DamageRate=75.000000,SniperEff=1.000000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BWBPTwoV21.HVCMk9LightningGun",Groups=8,Requirements=(MatchTime=360.000000,Frags=40.000000,Efficiency=1.000000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=0.500000,HazardEff=1.000000))
items=(ItemName="BallisticV21.A42SkrithPistol",Groups=6,Requirements=(MatchTime=0.000000,Frags=-15.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.A73SkrithRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=20.000000,Efficiency=0.900000,DamageRate=80.000000,SniperEff=0.000000,ShotgunEff=0.400000,HazardEff=0.100000))
items=(ItemName="BallisticV21.A909SkrithBlades",Groups=1,Requirements=(MatchTime=120.000000,Frags=2.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.AM67Pistol",Groups=6,Requirements=(MatchTime=120.000000,Frags=15.000000,Efficiency=0.800000,DamageRate=50.000000,SniperEff=0.000000,ShotgunEff=0.500000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.BX5Mine",Groups=16,Requirements=(MatchTime=260.000000,Frags=20.000000,Efficiency=0.600000,DamageRate=60.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=1.000000))
items=(ItemName="BallisticV21.D49Revolver",Groups=6,Requirements=(MatchTime=120.000000,Frags=10.000000,Efficiency=0.600000,DamageRate=50.000000,SniperEff=1.000000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.EKS43Katana",Groups=1,Requirements=(MatchTime=240.000000,Frags=10.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.FP7Grenade",Groups=16,Requirements=(MatchTime=0.000000,Frags=5.000000,Efficiency=-999.000000,DamageRate=25.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.500000))
items=(ItemName="BallisticV21.FP9Explosive",Groups=16,Requirements=(MatchTime=180.000000,Frags=10.000000,Efficiency=0.400000,DamageRate=-1.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.500000))
items=(ItemName="BallisticV21.Fifty9MachinePistol",Groups=6,Requirements=(MatchTime=120.000000,Frags=10.000000,Efficiency=0.800000,DamageRate=40.000000,SniperEff=0.000000,ShotgunEff=0.400000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.G5Bazooka",Groups=12,Requirements=(MatchTime=300.000000,Frags=35.000000,Efficiency=1.000000,DamageRate=80.000000,SniperEff=0.800000,ShotgunEff=0.000000,HazardEff=1.000000))
items=(ItemName="BallisticV21.M290Shotgun",Groups=12,Requirements=(MatchTime=240.000000,Frags=20.000000,Efficiency=0.500000,DamageRate=80.000000,SniperEff=0.000000,ShotgunEff=1.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.M353Machinegun",Groups=12,Requirements=(MatchTime=300.000000,Frags=25.000000,Efficiency=0.700000,DamageRate=-1.000000,SniperEff=0.400000,ShotgunEff=0.400000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.M50AssaultRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.900000,DamageRate=80.000000,SniperEff=0.700000,ShotgunEff=0.700000,HazardEff=0.400000))
items=(ItemName="BallisticV21.M75Railgun",Groups=12,Requirements=(MatchTime=300.000000,Frags=30.000000,Efficiency=1.000000,DamageRate=80.000000,SniperEff=1.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.M763Shotgun",Groups=12,Requirements=(MatchTime=120.000000,Frags=20.000000,Efficiency=0.700000,DamageRate=50.000000,SniperEff=0.000000,ShotgunEff=0.500000,HazardEff=0.000000))
items=(ItemName="BallisticV21.M806Pistol",Groups=6,Requirements=(MatchTime=0.000000,Frags=8.000000,Efficiency=-999.000000,DamageRate=25.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.M925Machinegun",Groups=12,Requirements=(MatchTime=360.000000,Frags=30.000000,Efficiency=0.800000,DamageRate=40.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.MRT6Shotgun",Groups=6,Requirements=(MatchTime=180.000000,Frags=10.000000,Efficiency=-999.000000,DamageRate=25.000000,SniperEff=0.000000,ShotgunEff=0.800000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.NRP57Grenade",Groups=16,Requirements=(MatchTime=60.000000,Frags=5.000000,Efficiency=0.250000,DamageRate=30.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.400000))
items=(ItemName="BallisticV21.R78Rifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.500000,DamageRate=60.000000,SniperEff=10.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.R9RangerRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.500000,DamageRate=50.000000,SniperEff=1.000000,ShotgunEff=1.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.RX22AFlamer",Groups=8,Requirements=(MatchTime=360.000000,Frags=50.000000,Efficiency=0.960000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=0.300000,HazardEff=1.000000))
items=(ItemName="BallisticV21.SARAssaultRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.800000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=1.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.T10Grenade",Groups=16,Requirements=(MatchTime=0.000000,Frags=0.000000,Efficiency=0.000000,DamageRate=-1.000000,SniperEff=0.000000,ShotgunEff=0.000000,HazardEff=0.000000))
items=(ItemName="BallisticV21.X3Knife",Groups=1,Requirements=(MatchTime=0.000000,Frags=-999.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.XK2SubMachinegun",Groups=6,Requirements=(MatchTime=120.000000,Frags=10.000000,Efficiency=0.600000,DamageRate=60.000000,SniperEff=0.300000,ShotgunEff=0.100000,HazardEff=-999.000000))
items=(ItemName="BallisticV21.XMV850Minigun",Groups=8,Requirements=(MatchTime=480.000000,Frags=60.000000,Efficiency=2.000000,DamageRate=100.000000,SniperEff=0.500000,ShotgunEff=0.500000,HazardEff=0.500000))
items=(ItemName="BallisticV21.R9RangerRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.500000,DamageRate=50.000000,SniperEff=1.000000,ShotgunEff=0.200000,HazardEff=0.000000))
items=(ItemName="BallisticV21.SARAssaultRifle",Groups=12,Requirements=(MatchTime=240.000000,Frags=25.000000,Efficiency=0.800000,DamageRate=90.000000,SniperEff=0.000000,ShotgunEff=1.000000,HazardEff=0.000000))
items=(ItemName="JunkWarV21.JunkWeapon_Average",Groups=0,Requirements=(MatchTime=0.000000,Frags=0.000000,Efficiency=-999.000000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="JunkWarV21.JunkWeapon_HeavyOneHand",Groups=0,Requirements=(MatchTime=120.000000,Frags=5.000000,Efficiency=0.200000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="JunkWarV21.JunkWeapon_HeavyTwohand",Groups=0,Requirements=(MatchTime=300.000000,Frags=20.000000,Efficiency=0.500000,DamageRate=50.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="JunkWarV21.JunkWeapon_LightTwohand",Groups=0,Requirements=(MatchTime=240.000000,Frags=10.000000,Efficiency=0.400000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="JunkWarV21.JunkWeapon_Special",Groups=0,Requirements=(MatchTime=240.000000,Frags=15.000000,Efficiency=0.300000,DamageRate=25.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))
items=(ItemName="JunkWarV21.JunkWeapon_Thrown",Groups=0,Requirements=(MatchTime=120.000000,Frags=5.000000,Efficiency=0.300000,DamageRate=-1.000000,SniperEff=-999.000000,ShotgunEff=-999.000000,HazardEff=-999.000000))

[BallisticV21.BallisticTab_Loadout]
bUseAllWeapons=False

[BallisticV21.Game_BWConflict]
PreRoundDelay=7
PostRoundDelay=5
SpawnAreaAllowance=768
bKeepHealth=False
bKeepWeapons=False
bPurgeActors=True
bBallisticItems=True
bAmmoPacks=True
bEvolutionMode=False
RoundLimit=0
ConflictWeapons=(ClassName="BallisticV21.A42SkrithPistol",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.A73SkrithRifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.A909SkrithBlades",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.AM67Pistol",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.BX5Mine",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.D49Revolver",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.EKS43Katana",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.Fifty9MachinePistol",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.FP7Grenade",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.FP9Explosive",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.G5Bazooka",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BWBPTwoV21.HVCMk9LightningGun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M290Shotgun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M353Machinegun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M50AssaultRifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M75Railgun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M763Shotgun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M806Pistol",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.M925Machinegun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BWBPOneV21.MRS138Shotgun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.MRT6Shotgun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.NRP57Grenade",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.R78Rifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BWBPOneV21.RS8Pistol",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.R9RangerRifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.RX22AFlamer",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.SARAssaultRifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BWBPThreeV21.SRS900Rifle",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.T10Grenade",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.X3Knife",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.XK2SubMachinegun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.XMV850Minigun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BWBPOneV21.XRS10SubMachinegun",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.CItem_Ammo",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.CItem_Armor",bRed=True,bBlue=True)
ConflictWeapons=(ClassName="BallisticV21.CItem_Health",bRed=True,bBlue=True)
WeapListsVar=
ConfigMenuVar=
TimeScale=1.000000
FragScale=1.000000
EffyScale=1.000000
DmRtScale=1.000000
SgEfScale=1.000000
SrEfScale=1.000000
HzEfScale=1.000000
bAllowNonTeamChat=False
FriendlyFireScale=0.000000
NetWait=5
bForceRespawn=False
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=2.000000
LateEntryLives=1
LoginMenuClass=BallisticV21.BallisticEliminationLoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=0
GoalScore=60
MaxLives=0
TimeLimit=20

[UnrealGame.TeamGame]
bBalanceTeams=False
bPlayersBalanceTeams=False

[UnrealGame.DeathMatch]
MinNetPlayers=1
RestartWait=30
bTournament=False
bAutoNumBots=True
bColoredDMSkins=False
bPlayersMustBeReady=False
bWaitForNetPlayers=False
bAllowPlayerLights=False
bForceDefaultCharacter=False
NamePrefixes[0]=Mr_
NamePrefixes[1]=
NamePrefixes[2]=The_Real_
NamePrefixes[3]=Evil_
NamePrefixes[4]=
NamePrefixes[5]=Owns_
NamePrefixes[6]=
NamePrefixes[7]=Evil_
NamePrefixes[8]=
NamePrefixes[9]=
NameSuffixes[0]=
NameSuffixes[1]=_is_lame
NameSuffixes[2]=
NameSuffixes[3]=
NameSuffixes[4]=_sucks
NameSuffixes[5]=
NameSuffixes[6]=_OwnsYou
NameSuffixes[7]=
NameSuffixes[8]=_jr
NameSuffixes[9]='s_clone

[UnrealGame.UnrealMPGameInfo]
BotMode=5
MinPlayers=4
EndTimeDelay=4.000000
BotRatio=1.000000

[Engine.GameInfo]
bChangeLevels=True
bEnableStatLogging=False
bAllowBehindView=True
bAdminCanPause=False
bWeaponShouldViewShake=True
bLowGore=False
bLargeGameVOIP=False
GoreLevel=2
GameDifficulty=0.000000
GameSpeed=1.000000
MaxSpectators=2
MaxPlayers=16
AccessControlClass=Engine.AccessControl
MaplistHandlerType=
GameStatsClass=IpDrv.MasterServerGameStats
SecurityClass=UnrealGame.UnrealSecurity
VotingHandlerType=xVoting.xVotingHandler
ServerSkillLevel=
MaxIdleTime=0.000000

Now for My RotoFactory.ini (DELETE ANY VEHICLES (ENTIRE LINE) YOU DONT HAVE OUT OF THIS FILE)

[rotofactory.Mut_RFMutator]
bRaptorRand=True
bScorpionRand=True
bHellBenderRand=True
bGoliathRand=True
bLeviathanRand=True
bMantaRand=True
bCicadaRand=True
bSPMARand=True
bPaladinRand=True
bRFFirstRun=False
bRFDebug=False

aRaptorRotation=Class'BallisticVehicles.Albatross'
aRaptorRotation=Class'MirageRaptor.MirageRaptor'
aRaptorRotation=Class'Predator.PredatorAttackHelicopter'
aRaptorRotation=Class'MirageVulture.MirageVulture'
aRaptorRotation=Class'Onslaught.ONSAttackCraft'

aScorpionRotation=Class'MirageScorpII.MirageScorpII'
aScorpionRotation=Class'GVehicles_SAP4R2.Tumbler'
aScorpionRotation=Class'BallisticVehicles.Tarantula'
aScorpionRotation=Class'Stingray.Stingray'
aScorpionRotation=Class'ShitHouseII.ShitHouseII'
aScorpionRotation=Class'AdvancedArmor.ScorpionMKV'

aHellBenderRotation=Class'Cyclone.Cyclone'
aHellBenderRotation=Class'TAHummer.TAHummer'
aHellBenderRotation=Class'MTII.MTII'
aHellBenderRotation=Class'TDMomoII.Nick_TDMomo'
aHellBenderRotation=Class'AdvancedArmor.HellBenderMKV'
aHellBenderRotation=Class'ScorpionGT_Beta2.ONSGTRV'

aGoliathRotation=Class'BWBP4Vehicles.DCTVThorTank'
aGoliathRotation=Class'BEVehiclesV13.LeopardTank'
aGoliathRotation=Class'TD_vehicles.ONS_MBTank'
aGoliathRotation=Class'Spammer.Spammer'
aGoliathRotation=Class'MiragePanzerII.MirageTankII'
aGoliathRotation=Class'AdvancedArmor.ONSHurricaneTank'
aGoliathRotation=Class'm1.Abrams'
aGoliathRotation=Class'MirageTank.MirageTank'

aLeviathanRotation=Class'BEVehiclesV13.KHMKII'
aLeviathanRotation=Class'GVehicles_SAP4R2.Tumbler'
aLeviathanRotation=Class'Predator.PredatorAttackHelicopter'
aLeviathanRotation=Class'OnslaughtFull.ONSHoverTank_IonPlasma'
aLeviathanRotation=Class'PPCTankll.PPCTankll'

aMantaRotation=Class'MantaRay.MantaRay'
aMantaRotation=Class'BallisticVehicles.Stingray'
aMantaRotation=Class'MantaMirage.MantaMirage'
aMantaRotation=Class'MantaRay.MantaRay'
aMantaRotation=Class'NodeRunnerFinal105.ONSNodeRunner'

aCicadaRotation=Class'BallisticVehicles.Albatross'
aCicadaRotation=Class'MirageVulture.MirageVulture'
aCicadaRotation=Class'Predator.PredatorAttackHelicopter'

aSPMARotation=Class'BallisticVehicles.Tarantula'
aSPMARotation=Class'Stingray.Stingray'
aSPMARotation=Class'GVehicles_SAP4R2.Tumbler'
aSPMARotation=Class'Spammer.Spammer'
aSPMARotation=Class'HBallB.HBall'

aPaladinRotation=Class'MantaRay.MantaRay'
aPaladinRotation=Class'Spammer.Spammer'
aPaladinRotation=Class'ScorpionGT_Beta2.ONSGTRV'
aPaladinRotation=Class'GVehicles_SAP4R2.Tumbler'
aPaladinRotation=Class'HBall.HBall'


MAKE SURE YOU HAVE ALL ServerPackages= entries in your Ut2004 .ini for the vehicles you want to use.

Author:  Wup [ Fri Feb 08, 2008 12:25 am ]
Post subject:  Wups Server Ini Settings

Hope That Helps.

Author:  Captain Xavious [ Fri Feb 08, 2008 5:57 am ]
Post subject:  Wups Server Ini Settings

Thanks again, Wup!

Author:  gaivrn [ Fri Feb 08, 2008 10:45 pm ]
Post subject:  Wups Server Ini Settings

thnx WUP

Author:  SHAD0Wdump [ Sat Feb 09, 2008 1:45 am ]
Post subject:  Wups Server Ini Settings

Small question that intrigues me,just under the names for the weapons,it has weapon price,primary
ammo price,secondary ammo price.What do these mean?From what I'm seeing it looks like there
is some sort of 'shop' ingame or something.

Author:  Wup [ Sat Feb 09, 2008 2:35 am ]
Post subject:  Wups Server Ini Settings

I think it has to do with the Evolution end of the Mod...Im sure one of the DEVS can answer that...I never use it.

Author:  Captain Xavious [ Sat Feb 09, 2008 7:49 am ]
Post subject:  Wups Server Ini Settings

The price system, along with many other features, were added in the game for future projects RS or other people may want to do later on.

Lots of stuff to BW that weren't actually used in the public releases. ;)

Author:  SHAD0Wdump [ Sat Feb 09, 2008 4:14 pm ]
Post subject:  Wups Server Ini Settings

Well then thats a interesting thing lurking inside the code.
If Runestorm abandons UT maybe someone else can 'elaborate' on the code a little 8)

Author:  Captain Xavious [ Sat Feb 09, 2008 11:17 pm ]
Post subject:  Wups Server Ini Settings

Or maybe someone lurking around in the code is already elaborating on the code a little...

Author:  Bjossi [ Sun Feb 10, 2008 12:07 am ]
Post subject:  Wups Server Ini Settings

I had forgot about the price system. Whatever happened to that idea? The RS guys seemed to like it back in the pre-1.7 days if I'm not mistaken.

Author:  Captain Xavious [ Sun Feb 10, 2008 12:25 am ]
Post subject:  Wups Server Ini Settings

Dunno but lets save his topic for INI setup (Yeah, I'm guilty too. :P )

Author:  SHAD0Wdump [ Sun Feb 10, 2008 8:00 pm ]
Post subject:  Wups Server Ini Settings

Well,can we get a list of BW damage types for the ragdoll madness mutator?

Author:  Captain Xavious [ Sun Feb 10, 2008 8:38 pm ]
Post subject:  Wups Server Ini Settings

Geez... thats a long list... um... I recommend downloading UDE and clicking on Tools -> Advanced Exporter, then finding the Appropriate package(s) (BallisticV21, BWBPOneV21, BWBPTwoV21, etc) and looking for the files that start with DT (if you want to try coding, I'd advise against exporting the files this way, UDE botches up the weapon files).

If I wasn't so busy I might do this for you, but, well, sorry man, I got better things to do. ;)

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