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| Ballistic Conflict Issues http://www.runestorm.com/forums/viewtopic.php?f=4&t=52584 |
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| Author: | Wangtang [ Wed Feb 13, 2008 6:53 am ] |
| Post subject: | Ballistic Conflict Issues |
Not sure if this has already been addressed, but... I run my server with the BWC gametype on it, and both I and the players find many problems with BWC and how it operates. 1. Players complain that quite often, upon wining a match, if you have a grenade in your hand, you will blow up, even though you already won, therefore hurting your score and most often taking away all of your weapons, as well as health and armor. Not to mention it also can destroy your sniper efficency, and its impossible to regain that without a gun, or health. 2. The stats in the evolution loadout should, and dont, modify how weapons are gained in BWC. For instance, according to how I have it, you should always have the RS8 pistol, no matter what your score is, but that doesnt trasnlate into BWC. I also raised the stats on the Railgun, seeing as how its incredibly powered scoped weapons, that should technically only be allowed to be used after you get the R78, seeing as how its a sniper rifle, and basically a 1 shot kill. Ive tried editing the stat requirements without success. 3. Health and Armor bonuses: Those should have editable stats for when you can aquire them. For instance, during the first few rounds, maybe have only the health availiable, or none at all, and later have more allowed, and even have a limit on how much you can have. Also, the health should be availiable even when score is negative, because its incredibly unfair to players who have accidental deaths (such as in #1) and have no extra HP or armor, and the opposing team has the best weapons. 4. Option to adding new, non-BW weapons: I know you have already added this, however, you need an option to the size it takes up in the inventory. For examply, i added a fist weapon, that took up about 6 spaces, when in reality it should be like 1. 5. Stat counter: Players should have a way to see what stats they will need to get a weapon, and there should be a better description as to how these stats work in the menu. This is another idea, relating more to the mod overall: Speed factor: There should be an option to reduce run speed, because realistically, you shouldnt be able to run super fast and shoot to well, and t would make games more interesting, because players can fly away at will, and would bring the need for more tactics into play, rather than just charging at full speed, guns blazing. |
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| Author: | SHAD0Wdump [ Wed Feb 13, 2008 1:58 pm ] |
| Post subject: | Ballistic Conflict Issues |
Agreed,on all points. These reasons could probably be fixed by digging up the old price system. 1.that would make the grenade deaths more a laugh,yet still a sting because you lose your guns. 2.Evolution stats can be thrown out the window,allowing people who worked hard for their money to get what they deserve.The weak guns could be free.RS8,X3,ect. 3.This should also have scaling amounts costing more money but using less inventory space(overall),10 health,armor,ammo%-1 slot,25-2,50-3,100-4 4.Arg,yes this should be modifiable,this has vexed me so many times. 5.Of course by the money system,your current money,cost of weapon,cost of ammo(all types),cost of upgrade(if it ever gets that advanced),weight(this could help,may be unneeded,but some guns can be deceptively heavy(or light)),Resize the Jmrl-Peacemaker,7 slots seems too small for this beast.
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| Author: | Wangtang [ Fri Feb 29, 2008 3:56 pm ] |
| Post subject: | Ballistic Conflict Issues |
Ive got more issues with BWC -Crashing happens ALOT when playing BWC especially when in the higher rounds. -A few times the game ends, but the oposing team is not all dead. Thats annoying. |
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| Author: | Kaboodles [ Fri Feb 29, 2008 4:46 pm ] |
| Post subject: | Ballistic Conflict Issues |
Conflict is just buggy as hell. I would just replace it with TAM with the Loadout Evolution mutator. The only thing Conflict really has going for it is the item system, but it's not worth the bugs, in my opinion. |
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| Author: | Wangtang [ Mon Mar 10, 2008 12:32 pm ] |
| Post subject: | Ballistic Conflict Issues |
Something very important to have fixed: When a round is starting, and the countdown timer in going, if you shoot before the round starts, the game will crash. This is another highly annoying problem with the mod. |
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