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BW Pack4 gun bugs
http://www.runestorm.com/forums/viewtopic.php?f=4&t=53738
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Author:  DarkQuill [ Fri Mar 14, 2008 8:16 pm ]
Post subject:  BW Pack4 gun bugs

Can't seem to find the official bug thread, sorry XP

Couple bugs I've found with the guns, I'm sure others have noticed it too though.

Using the Night-Vision toggle with the Viper Scope enables Night-Vision all around you, pressing F4 and going into third-person reveals this. Not sure if this is intentional or not, but it kinda ruins the point of hiding in the dark.

When the GS9 Laser Pistol is set as your starting weapon, along with your regular melee weapon, you will start with the gun out, then switch to the melee weapon.

Again with the GS9 Laser Pistol, if you switch the fire mode to Burst-Fire, it shoots all 3 bullets almost at the same time. However, if you then switch to a different weapon, then back again, the burst fire will be more similar to the other pistols, presumably the "proper" version.

Those are the only bugs I've come across so far, I guess others can post their weapon bugs too o-o

Author:  Link-117 [ Sat Mar 15, 2008 10:19 am ]
Post subject:  BW Pack4 gun bugs

DarkQuill wrote:
Can't seem to find the official bug thread, sorry XP

Couple bugs I've found with the guns, I'm sure others have noticed it too though.

Using the Night-Vision toggle with the Viper Scope enables Night-Vision all around you, pressing F4 and going into third-person reveals this. Not sure if this is intentional or not, but it kinda ruins the point of hiding in the dark.

When the GS9 Laser Pistol is set as your starting weapon, along with your regular melee weapon, you will start with the gun out, then switch to the melee weapon.

Again with the GS9 Laser Pistol, if you switch the fire mode to Burst-Fire, it shoots all 3 bullets almost at the same time. However, if you then switch to a different weapon, then back again, the burst fire will be more similar to the other pistols, presumably the "proper" version.

Those are the only bugs I've come across so far, I guess others can post their weapon bugs too o-o


I'm not so sure that switching to a diff weapon automatically is a bug, it seems to do that with alot of weapons... but thats just me, and i dont know about the GS9 burst is a bug, I believe they made it that way so it's not underpowered, if i'm correct... and i dont think other players would be able to see the night vision u generate, because that would give away your position, but i have seen it in another players view, so i dont know...

Author:  SHAD0Wdump [ Sat Mar 15, 2008 11:30 am ]
Post subject:  BW Pack4 gun bugs

that GS9 bug is interesting,I wonder if you could get it to glitch the other way,as in make the HAMr or equivilent gun shoot a burst of three !dodge

Author:  DarkQuill [ Sat Mar 15, 2008 4:10 pm ]
Post subject:  BW Pack4 gun bugs

Link-117 wrote:
I'm not so sure that switching to a diff weapon automatically is a bug, it seems to do that with alot of weapons... but thats just me, and i dont know about the GS9 burst is a bug, I believe they made it that way so it's not underpowered, if i'm correct... and i dont think other players would be able to see the night vision u generate, because that would give away your position, but i have seen it in another players view, so i dont know...

I only get that problem with the GS9 as a starting gun, seems like a bug to me o.0
Burst thing is a bug, why would it have 2 different burst-fire modes to make it underpowered or not? If anything, it's overpowered, since switching to burst mode shoots the bullets so fast, they all hit mostly the same spot, as the recoil has a bit less time to kick in between shots.

SHAD0Wdump wrote:
that GS9 bug is interesting,I wonder if you could get it to glitch the other way,as in make the HAMr or equivilent gun shoot a burst of three !dodge

Well the GS9 thing is just the speed of its own burst-fire changing speeds. The HAMr doesn't have any additional fire modes X3

But that does remind me of yet another bug.
Using the Translocator and the NovaStaff/DarkStar. If you switch the fire mode on one of the staves to Rapid Shot or Plasma/Lightning, take out your Translocator, fire it somewhere, and then do the teleport-switch trick (teleport while holding the other mouse button). When you switch back to your staff, it will use the projectiles of the firing mode you last left it on, but will shoot as slow as the "slow-fire" mode. The bug is corrected as soon as you change firing modes.
I need to test this out with more guns.

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