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| Blood making http://www.runestorm.com/forums/viewtopic.php?f=4&t=55633 |
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| Author: | Glosmostinex [ Sun Apr 13, 2008 7:37 pm ] |
| Post subject: | Blood making |
" This new gore system is also very verstaile, allowing client-side "Blood Sets", to be used. These blood sets, can easily be added, and can set the effects used by specific characters. Users can make entirely new effects for individual characters, and best of all, work client-side, and do not require the server to have these sets. For example, players could make a new set of yellow blood decals, and using a blood set, can make the character Malcom use these effects, without needing to be on the server." (from the manual) I want to change the blue robot oil to a black oil. how i do this? export the blue blood textures, edit them and import with the same name? |
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| Author: | ShadowBlade [ Mon Apr 14, 2008 3:27 am ] |
| Post subject: | Blood making |
well.. you'll need textures, in a package you can make yourself.. Do you have any UScript knowledge? You can subclass the robot one we made, and change it for the new set
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| Author: | Glosmostinex [ Mon Apr 14, 2008 9:50 am ] |
| Post subject: | Blood making |
so, I make some new textures, and put them in a UTX,no? but i have no knowledge on how UScript is... But in one day I will know! i will!
oh, any good tutorials in UScript? I want to learn. meanwhile, can i export all the robot blood(the blue ones), edit them, and make another package? what type of image Unreal uses? TGA, PNG, etc? oh, and how i export an entire package, and not each file? |
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