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| Rotation in Weapon Bases http://www.runestorm.com/forums/viewtopic.php?f=4&t=59722 |
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| Author: | Thrashmaster [ Sun Jun 01, 2008 5:16 am ] |
| Post subject: | Rotation in Weapon Bases |
hi i'm noob at mapper and i like to ask a question about rotation. For example, if I put a Weapon Base with a Flak Cannon it rotates with the movement properties to 0, with the Ballistic Weapons it doesn't happen, i tried to change the values but nothing happened, anyone knows how to do it? Thanks. (I don't know if this Thread goes here, if not sorry )
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| Author: | ShadowBlade [ Mon Jun 02, 2008 3:38 am ] |
| Post subject: | Rotation in Weapon Bases |
BW weapons are told not to rotate like standard UT weapons
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| Author: | Miracle Matter [ Mon Jun 02, 2008 4:08 pm ] |
| Post subject: | Rotation in Weapon Bases |
I believe the movement in the editor refers to the base itself, so it won't spin. The weapons themselves have to be coded to spin or not spin. |
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| Author: | Thrashmaster [ Tue Jun 03, 2008 9:59 am ] |
| Post subject: | Rotation in Weapon Bases |
ShadowBlade, i would like to make them rotate, any one knows/can explain me how I can do it? Miracle Matter, do you know how it's coded that? |
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