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Rotation in Weapon Bases
http://www.runestorm.com/forums/viewtopic.php?f=4&t=59722
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Author:  Thrashmaster [ Sun Jun 01, 2008 5:16 am ]
Post subject:  Rotation in Weapon Bases

hi

i'm noob at mapper and i like to ask a question about rotation.
For example, if I put a Weapon Base with a Flak Cannon it rotates with the movement properties to 0, with the Ballistic Weapons it doesn't happen, i tried to change the values but nothing happened, anyone knows how to do it?
Thanks.

(I don't know if this Thread goes here, if not sorry B) )

Author:  ShadowBlade [ Mon Jun 02, 2008 3:38 am ]
Post subject:  Rotation in Weapon Bases

BW weapons are told not to rotate like standard UT weapons :)

Author:  Miracle Matter [ Mon Jun 02, 2008 4:08 pm ]
Post subject:  Rotation in Weapon Bases

I believe the movement in the editor refers to the base itself, so it won't spin. The weapons themselves have to be coded to spin or not spin.

Author:  Thrashmaster [ Tue Jun 03, 2008 9:59 am ]
Post subject:  Rotation in Weapon Bases

ShadowBlade, i would like to make them rotate, any one knows/can explain me how I can do it?
Miracle Matter, do you know how it's coded that?

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