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Crashes in the most random instances.
http://www.runestorm.com/forums/viewtopic.php?f=4&t=60536
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Author:  KylinRage [ Fri Jun 13, 2008 12:21 am ]
Post subject:  Crashes in the most random instances.

While playing BW (especially on Conflict) I get random crashes on some of the most varied actions in the game. Once the game crashed after I used the AM67 flash function once, charged, and used it again. Now, after I clip off a bot's head, and zoom back in, it crashes. Here is the report on that:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 1992 MHz with 1022MB RAM
Video: NVIDIA GeForce 8600 GT (6218)

General protection fault!

History: AActor::ProcessState <- Object xBot DM-Flux2.xBot, Old State State UnrealGame.Bot.WaitingForLanding, New State State Engine.Controller.RoundEnded <- AController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Flux 2 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Are these random crashes not random, but actually because of something messed up in the game engine? Please let me know.

Author:  WarbornEmo [ Tue Jul 08, 2008 8:38 pm ]
Post subject:  Crashes in the most random instances.

Have the same problem, usually after a heavy firefight in conflict...

Really pisses me off...

Author:  SHAD0Wdump [ Tue Jul 08, 2008 9:23 pm ]
Post subject:  Crashes in the most random instances.

I just got one outside of conflict.

Not even sure it has anything to do with BW,didn't copy paste the error message.But apparently it had something to do with a bot trying to move to my position and getting caught in a feedback loop.

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