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| GRS9 bug. http://www.runestorm.com/forums/viewtopic.php?f=4&t=63175 |
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| Author: | Glosmostinex [ Tue Jul 22, 2008 4:20 pm ] |
| Post subject: | GRS9 bug. |
UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows XP 5.2 (Build: 3790) CPU: AuthenticAMD Unknown processor @ 1810 MHz with 1918MB RAM Video: NVIDIA GeForce 6150 (6921) BallisticPawn DM-ManorFarm2k4.BallisticPawn (Function Engine.Pawn.AdjustAim:0000) Infinite script recursion (250 calls) detected History: FFrame::Serialize <- UObject::ProcessEvent <- (GRS9SecondaryFire DM-ManorFarm2k4.GRS9Pistol.GRS9SecondaryFire145, Function BWBPFour.GRS9SecondaryFire.ModeDoFire) <- UWeaponFire::ModeTick <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Manor Farm 2k3 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free I don't know what's the reason, and when it occurs. first I thought that was a bug in Pueblin canino, but it happened in another map now. what's the problem? |
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| Author: | SHAD0Wdump [ Tue Jul 22, 2008 4:33 pm ] |
| Post subject: | GRS9 bug. |
I've been getting some of these too,but not just with the GRS9. I even got a crash just because a bot looked at me.
I think it has to do with the ballistic pawn.(almost obvious) |
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| Author: | Glosmostinex [ Tue Jul 22, 2008 6:38 pm ] |
| Post subject: | GRS9 bug. |
SHAD0Wdump wrote: I even got a crash just because a bot looked at me.
![]() sometimes it happens here too.
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| Author: | SHAD0Wdump [ Thu Jul 24, 2008 9:34 am ] |
| Post subject: | GRS9 bug. |
Ok I swear the ballistic pawn recursion bug is getting more common on my PC. This is probably going to need a fix,because if this keeps up BW might become unplayable. |
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| Author: | Captain Xavious [ Thu Jul 24, 2008 5:51 pm ] |
| Post subject: | GRS9 bug. |
I think I might've been getting these too. Odd how it just kinda shows up at similar times for different people. |
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| Author: | SHAD0Wdump [ Fri Jul 25, 2008 12:04 am ] |
| Post subject: | GRS9 bug. |
I've lately been giving the flamethrower a whirl.Seems to act up when using spammy/constant fire weapons. |
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| Author: | Glosmostinex [ Fri Jul 25, 2008 12:13 am ] |
| Post subject: | GRS9 bug. |
there were some random crashes before, I think one day the game crashed because I threw a Fire grenade that touched a Titan
or when a titan's stones hit my machinegun(minigun?) turret. but those are very rare. however, that GRS9 bug happens... somewhat frequently
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| Author: | ShadowBlade [ Fri Jul 25, 2008 4:22 am ] |
| Post subject: | GRS9 bug. |
UT2k4's engine is quite finicky.. very easy to get crashes sometimes, especially when particles and Karma are involved! |
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