RuneStorm
http://www.runestorm.com/forums/

BW + RPG Server 5 places FREE
http://www.runestorm.com/forums/viewtopic.php?f=4&t=64921
Page 1 of 1

Author:  WodkaGT [ Wed Aug 20, 2008 9:39 am ]
Post subject:  BW + RPG Server 5 places FREE

Hi all. I rented a Server at terahost and now i have 5 free places. At the last days the places was filled with bots and i thought that maybe someone would like to play with us. If you wanna the server IP and password so write me a PM.


The server is:

Ballistic Weapons
RPG mod
Advanced Armor Mod
No reloading
Bloody Hell mut.



Second offer. The server offer 10 slots. I pay 10 € monthly. If there are ppl that are ready to pay this money we could raise a bigger server.

Author:  Kaboodles [ Wed Aug 20, 2008 12:31 pm ]
Post subject:  BW + RPG Server 5 places FREE

I thought Ballistic and RPG weren't compatible?

Author:  Captain Xavious [ Wed Aug 20, 2008 2:05 pm ]
Post subject:  BW + RPG Server 5 places FREE

Reloading and magic weapons are the only two major bugs, if I recall.

Author:  Blade_{BZ} [ Wed Aug 20, 2008 8:20 pm ]
Post subject:  BW + RPG Server 5 places FREE

Keeping the server private..?

Author:  WodkaGT [ Thu Aug 21, 2008 3:02 am ]
Post subject:  BW + RPG Server 5 places FREE

Its compatible if you deactivate the magic weapons. The RPG system works fine. And I dont really know how many ppl want to play BW on the internet so i have to keep the server private. But i think i could open it up for few days and then look further.




86.110.94.13:35800:35801 - server IP. I removed the password so everyone can join.

Author:  OCAdam [ Thu Aug 21, 2008 5:38 am ]
Post subject:  BW + RPG Server 5 places FREE

Captain Xavious wrote:
Reloading and magic weapons are the only two major bugs, if I recall.


Of which removing one will fix the other. Take your pick of which you like, reloading or still buggy magic weaps. :P

Author:  WodkaGT [ Thu Aug 21, 2008 6:59 am ]
Post subject:  BW + RPG Server 5 places FREE

Hm....does it means that you could use magic weapons if you deactivate reloading?

Author:  OCAdam [ Thu Aug 21, 2008 9:41 am ]
Post subject:  BW + RPG Server 5 places FREE

WodkaGT wrote:
Hm....does it means that you could use magic weapons if you deactivate reloading?


They'd be buggy still. It's better to keep reloading and toss out magic weapons anyways.

Author:  WodkaGT [ Thu Aug 21, 2008 9:53 am ]
Post subject:  BW + RPG Server 5 places FREE

Yes i noticed this. Its is more than buggy. It simply crash the whole time. So i kept the reloading disabled.

Author:  QuadraxisMk2 [ Thu Aug 21, 2008 9:57 am ]
Post subject:  BW + RPG Server 5 places FREE

Well, sorta. When I was testing UT2004RPG with Druids upgrade and Weapons Of Power WITH Ballistic Loadout (reload OFF), I found out that I could not use the special functions of the weapons the second I used my magic weapon maker to convert a Dark Star to a Dark Star of Power.

Other than that, it worked fine. checking logs to see the errors.

Woah, Lots of errors for Sgt. Kelly's SMAT.

No Errors related to Fire modes however.

Will do some research on this.



EDIT 1: I may have a lead on how to fix the problem. It might involve rewiring the RPG Code, so not sure in mystrial will kick my butt for that.

Anyways, there is some code in Ut2004RPG -> RPGWeapon.uc for a mod called Remote Strike that allows a magic weapon with reload to be reloaded.

Code:
/the next two are for Remote Strike
//why someone would want to play a realism mod with magic weapons is beyond me
exec function ReloadMeNow()
{
   if (PlayerController(Instigator.Controller) != None)
   {
      Instigator.Weapon = ModifiedWeapon;
      PlayerController(Instigator.Controller).ConsoleCommand("ReloadMeNow");
      Instigator.Weapon = self;
   }
}

exec function FinishReloading()
{
   if (PlayerController(Instigator.Controller) != None)
   {
      Instigator.Weapon = ModifiedWeapon;
      PlayerController(Instigator.Controller).ConsoleCommand("FinishReloading");
      Instigator.Weapon = self;
   }
}


ReloadMeNow(), and FinishedReloading(), are two commands for reloading in Remote Strike taht are exec'd when the reload is pressed (?)

IF this concept could be applied to Ballistic's, that should fix some if not all the problems with BW And RPG together.

Got to see how it wants to run though.

QUESTION TO DEV's: By any chance, does Ballistic's use Pawn.Weapon?

Copied from RPGweapon.uc
//RPGWeapons are wrappers for normal weapons which pass all functions to the weapon it controls,
//possibly modifying things first. This allows for weapon modifiers in a way that's
//compatible with almost any weapon, as long as no part of that weapon tries to cast Pawn.Weapon (which will always fail)

Author:  SHAD0Wdump [ Thu Aug 21, 2008 11:53 am ]
Post subject:  BW + RPG Server 5 places FREE

Ah remote strike... Thats the other mod with reloading.

Author:  Sgt. Kelly [ Thu Aug 21, 2008 3:26 pm ]
Post subject:  BW + RPG Server 5 places FREE

QuadraxisMk2 wrote:
Other than that, it worked fine. checking logs to see the errors.

Woah, Lots of errors for Sgt. Kelly's SMAT.

No Errors related to Fire modes however.

Heh, Kaboodles pointed those out to me.

They'll be fixed in the next version. :)

Author:  QuadraxisMk2 [ Fri Aug 22, 2008 8:55 am ]
Post subject:  BW + RPG Server 5 places FREE

Hmm, When testing the A42 +4 (?) out in DM RPG (With Reload on Mind you), It was dealing very low damage, if it was dealing any at all. This could pose to be a problem. Whereas the Special Functions seem easy to fix, I do not think that this Damage bug will be simple to correct. It IS NOT throwing errors so that's no use to me.

----

Update: I may have another lead. Gotta Work on it though.

EDIT: Apologies for hijacking this thread with my ramblings. Will Post in the BWMods Section

Author:  Bjossi [ Fri Aug 22, 2008 9:47 am ]
Post subject:  BW + RPG Server 5 places FREE

You are doing a good job Quadraxis, thank you for the effort! I for one would love it to death if RPG and BW were fully compatible.

Author:  UndeadRoadkill [ Fri Aug 22, 2008 1:41 pm ]
Post subject:  BW + RPG Server 5 places FREE

On that subject, I've been using BW and RPG together for a while now, and I always wished there was an RPG system built from the ground up to be specifically for ballistic weapons. And a persistent inventory with buying options to go with that, too. Man, that would make my day.

Author:  QuadraxisMk2 [ Fri Aug 22, 2008 4:49 pm ]
Post subject:  BW + RPG Server 5 places FREE

The persistent Inventory system has been made by some guy SuperSonic. For those who don't know there was a server called UnrealInsanity, it had an inventory system. Server's however long gone. SS has released the mod, but it's up to us to 'tweak' it to our own sinister needs. (Its finished, but some stuff is incomplete)

BTW, Posted some more of my thoughts on BWCommunity. Check them out

Edit: Almost forgot, thanks bjossi

Page 1 of 1 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/