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BWG 1.60 crashes UT2K4 when doing "Instant Action"
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Author:  WonderSlug [ Wed Mar 15, 2006 12:03 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

Hello. I just installed Ballistic Weapons Gold v1.60 to my UT2004 installation and it causes my UT2004 (with 3369 patch) to crash when I select "Instant Action".

I verified it had something to do with Ballistic, as I moved Ballistic.u, Ballistic.int, and Ballistic.ucl from my UT2004/System folder and the crash went away.

I put those three files back, and it returns.

This problem didn't occur with version 1.50, but with the 1.60 release it happens.

That's the only change I made in the last 24 hours.

I have a whole boatload of mods, mutators, skins/models, maps, and custom textures installed from all over the 'Net.

I mean, I also have installed FragHouse INV, Satore, Excessive Overkill, Red Orchestra, Monster Mapper, Worm2k4, DruidsRPG, Titan Onslaught Mappack, UCMP mappacks, Epic Bonus Pack, as well as dozens of custom mutators that have been downloaded from various Internet servers (mainly ZARK, Sniper, and other custom weapons).

Plus, I have thousands of maps in my UT2004/Maps folder. 4500+ to be more exact.

Then there are all the custom texture packs, skin/modelpacks, Zound audio files, etc.

Ballistic 1.50 handled them all fine and I could play "Instant Action" properly. But, after I upgraded/installed version 1.60 I get that crash.

Here's the error message that pops up in a window when UT2004 crashes (after churning for a few minutes when I select "Instant Action" from the main UT2004 menu):


MaplistRecord Package.DefaultDM1 (Function Engine.MaplistRecord.GetCacheIndex:0019) Runaway loop detected (over 10000000 iterations)

History: FFrame:: Serialize <- UObject:: ProcessEvent <- (MaplistManager Entry.MaplistManager, Function Engine.MaplistManager.PreBeginPlay) <- ULevel:: SpawnActor <- (MaplistManager) <- UObject::execDelegateFunction <- (GUIImage Package.GUIImage @ Function XInterface.GUIComponent.EndAnimation : 004B) <- UObject:: ProcessEvent <- (GUIImage Package.GUIImage, Function XInterface.GUIComponent.EndAnimation) <- GUIComponent:: PreDraw <- (GUIImage Package.GUIImage) <- UGUIMultiComponent:: PreDrawControls <- (UT2k4MainMenu Package.UT2k4MainMenu) <- GUIMultiComponent:: PreDraw <- (UT2k4MainMenu Package.UT2k4MainMenu) <- GUIController::NativePreRender <- UInteractionMaster::MasterProcessPreRender <- FPlayerSceneNode::Render <- UGameEngine:: Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



I've re-downloaded the Ballistic 1.60 ZIP and extracted/installed it multiple times and each time the same thing occurs with "Instant Action". The crash and error message above. I remove those 3 Ballistic files from System and I am then able to get to the next screen where I can choose gametype, map, settings, and mutators.

Post edited by: wonderslug, at: 2006/03/15 00:06

Author:  James [ Wed Mar 15, 2006 1:23 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

with all those files installed it sounds like you would get screwed sooner or later. i would say do a fresh ut2004 install and reinstall ONLY the mods that you will play daily. dont keep the mods you will never play. i mean with all those files you most likely aren't using all of them. (i keep mods/mutators i play daily and thats it. no bull s***)

the crashing isnt right, its obviously caused by something you did (sorry if wrong). did you install it right? system files in system folder, animation in the animation folder, ect.

i mean, in-game crashing would be a bug. but not even starting a match and crashing sounds like something caused by bad installation or corrupted other files.

did you use the .zip or the umod BW?

this could help, throw away your ut2004 application support folder. you will lose saved data ect but this may help.


btw, is R-O installed in the ut2004 folders or just the package contents? TC's shouldn't be installed (or REPLACING) in the ut2004 main folders like system, animation, ect. the mutators go in those folders but not TC's. TC's are the mods that can be launched by a launcher or .exe. Frag house inv is a TC too which can be launched out side of ut2004.

Post edited by: James, at: 2006/03/15 01:27

Author:  WonderSlug [ Wed Mar 15, 2006 1:55 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

1.) I used the ZIP file and had WinZIP extract to the UT2004 folder following the proper paths stored in the ZIP file.

I don't like UMOD at all, prefer ZIP files for manual install.

I can't "uninstall" mods I don't use as I frequent all sorts of servers all over the place and like to play some of the mods I download. One day I'll play FragHouse, then a few hours later, I'll want to play Excessive Overkill, then afterwards, I'll mess around with Red Orchestra.

So continually uninstalling and installing mods is not an option. I don't stick to one gametype, mod, or mutator package. I always do a variety.

2.) The system ONLY HAS A PROBLEM when those 3 Ballistic files are in the UT2004/System folder. Otherwise, it functions perfectly fine. I mean I leave all the Ballistic animations, meshes, and textures in the proper folders and it works OK.

Only when the 3 System files are in place does the problem exist.

3.) I've tried re-downloading and re-extracting/installing the ZIP file about a dozen times now.

4.) How can my system/install be corrupt when every other gametype/mode works perfectly fine, except when Ballistic.u, Ballistic.int, and Ballistic.ucl are in the System folder?

In addition, I stated above that Ballistic Gold version 1.50 (the version previous to this one) worked perfectly fine. It's just when I upgrade to version 1.60. I might try going back to version 1.50 and see if it works. If it does, then I can pretty much be certain it's a conflict that version 1.60 has with a mod/mutator package.

Author:  cyberax [ Wed Mar 15, 2006 6:28 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

WonderSlug wrote:
Quote:
2.) The system ONLY HAS A PROBLEM when those 3 Ballistic files are in the UT2004/System folder. Otherwise, it functions perfectly fine. I mean I leave all the Ballistic animations, meshes, and textures in the proper folders and it works OK.

Only when the 3 System files are in place does the problem exist.


It is indeed an interesting problem...
I'll leave it up to the coding experts on the team to figure out :)

But seriously, I'm suprized you haven't had other problems by now with all that stuff installed. I suspect BW is clashing with one of the others you have installed. The only real way to confirm that is to do a clean install of UT2004, then install BW, then install the others one by one and test. It would be appreciated if you could do that, but I can understand if you don't want to :) (I would hate to reload all that stuff).

Let's see what the team has to say...

Author:  WonderSlug [ Wed Mar 15, 2006 9:31 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

I might actually try that and post my results on this thread.

I have a spare PC (an older Athlon XP 1800+ with GeForce FX 5700) that I can use.

I'll do a fresh install of UT2K4 on that second system, upgrade to version 3369, and install Ballistic 1.6 on it. Once I verify it works fine, I'll slowly add mods/mutators, skins/models, and mappacks, etc. until the crash occurs.

Author:  Bjossi [ Wed Mar 15, 2006 11:42 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

This problem is obviously related to too much content because the error states a runaway loop, you have probably reached the engine´s limits.

Or this is something else, I´m not 100% sure.

But seriously, you have to sacrifice some of the mods/maps you have. You have to do it eventually since you may not be able to install more mods/maps without doing so, maybe BW1.6 was your wakeup call.

Author:  RuneStorm [ Thu Mar 16, 2006 2:47 pm ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

As soon as you click "Instant Action"?
v1.5 didn't have any gametypes, only mutators, so its probably got something to do with adding gametypes to the list there...
The strange thing is there's nothing ballistic mentioned in that log report...
We've never seen this problem before, but we've also never seen so much stuff on one machine...
See what happens on the fresh install...:)

Author:  Bjossi [ Thu Mar 16, 2006 4:14 pm ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

I thought I was bad with a 10 Gb game folder.

Author:  Tolil [ Fri Mar 17, 2006 4:04 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

Ive got over 20GB

Author:  Bjossi [ Fri Mar 17, 2006 4:33 pm ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

Impressive...and the thread starter probably has more content than us combined. :P

Author:  WonderSlug [ Sat Mar 18, 2006 11:28 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

Well, I've installed UT2004 with Patch 3369 and Ballistic on my second system, for testing purposes.

So far everything works.

Here's the procedure I followed.

1.) Install UT2004 from DVD (I purchased the Special Edition DVD).

2.) Added the ECE Bonus Content and then upgraded to patch 3369.

3.) Installed Ballistic Weapons Gold 1.60. Worked fine with built-in maps and ECE maps.

4.) Installed all the mappacks, custom maps, skins, models, textures, music, sounds, etc. I had. Over 60 GB worth, which now includes over 5000 maps.

BALLISTIC 1.60 worked fine with it all.

So, I am now assuming that Ballistic 1.60 has an issue with one of my mod/mutators that is on the install on the system that had the problem in my original post.

This seems to jibe with what you said about Ballistic 1.5 being only mutators while 1.6 is added as a custom gametype.

So, I will now begin adding mods and then mutators, one at a time until the problem resurfaces. Then I will remove the offending item and add another one.

This will allow me to determine if a particular mod/mutator causes the conflict, or if a conflict arises when a certain level is reached.

If the offending mod is removed and the problem doesn't resurface with a different one added later, then I will know that the issue is likely that particular mod/mutator. If the issue comes back with any additional mod/mutator, then it's pretty likely that a resource depletion issue causes the crash.

Author:  Bjossi [ Sat Mar 18, 2006 12:01 pm ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

I don´t think a certain map/mod can cause BW to malfunction. Because what the game does when you select a gametype is to make the map list and muator list, and with 60 Gbs of content, it is more than likely that it was just too much for the game to handle.

Author:  WonderSlug [ Sun Mar 19, 2006 3:14 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

I finally got Ballistic Weapons GOLD v 1.60 to work with my original system, the one with 5000+ maps and all those mods/mutators totalling 65+ GB.

What I did was edit the Ballistic.ucl file and remove the 5 lines that specify gametype (the ones that began with 'Game=').

This allowed me to select "Instant Action" and play Ballistic in any game type (AS, DM, CTF, ONS, TDM, BR, INV, VCTF) using Ballistic as a mutator only.

I really tested it hard too. Using very large CTF, DM, and ONS maps, spectating 32 bots on GodLike level.

Worked like a charm on the original system above that was experiencing the issue.

So, removing the 'game=' lines and thus configuring Ballistic 1.60 as a mutator only, worked with all my custom maps, mods, skins, textures, mutators.

Post edited by: wonderslug, at: 2006/03/19 07:04

Author:  cyberax [ Mon Mar 20, 2006 7:43 am ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

WonderSlug wrote:
[quote="' lines and thus configuring Ballistic 1.60 as a mutator only, worked with all my custom maps, mods, skins, textures, mutators.[/quote"]

Thanks for all your hard work :) and we're glad you're back to playing BW again.

That is usefull information...

Author:  Bjossi [ Mon Mar 20, 2006 2:47 pm ]
Post subject:  BWG 1.60 crashes UT2K4 when doing "Instant Action"

That means there are too many gametypes perhaps.

Author:  mastersord [ Tue Aug 09, 2016 8:16 pm ]
Post subject:  Re: BWG 1.60 crashes UT2K4 when doing

This is probably an old post but in case anyone has this problem in the future, it is a bug that appears to have something to do with custom game modes and having large map collections. I recently reinstalled UT2k4 with ChaosUT and Ballistic weapons v2.5 and got the same "MaplistRecord Package.Default" error.

I have over 1,600 Maps which I collected over the years. I backed my entire Game directory up in 2006 when everything was still working and stable. i did not have Ballistic Weapons installed back then and apparently ChaosUT was also not properly installed back then. I did not have any of the custom game modes available in "instant action" when using my old system folder.

I noticed the bug last night when I tried to play "instant action" and the game would crash to desktop. I was able to gain stability back by restoring my old system folder (I renamed a copy of the system folder first so as not to lose anything), but the mods were not installed anymore.

I then reapplied ChaosUT and started a normal Deathmatch "Instant Action" game. It worked on one map and then crashed on the second map I tried and any time after that.

I decided to just remove the ChaosGame.ucl file for ChaosUT. This left the mutators installed but removed the custom game modes. "Instant action" works now.

I reinstalled Ballistic weapons 2.5 again and sure enough, the error came back. I then went into the Ballistic.ucl file and removed all game modes from the file(any line that starts with "Game="). Again, the game is now stable.

My advice is to back up your system directory and open all .ucl files associated with any mods you may have installed and look for and delete any "Game=" lines (or comment them out but I don't know the syntax for that) and see if that makes the game work. Otherwise reinstall the game and put it back together piece-by-piece

I think the function "Engine.MaplistRecord.GetCacheIndex" is run multiple times for every map for every game mode installed, every time you go to your maplist in the game. If it runs too many iterations (over 10,000,000), the game thinks it's stuck in a loop and crashes to prevent further damage. What does this function do?

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