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ballisticWeapons.inventoryChange accessed pawn(NONE)
http://www.runestorm.com/forums/viewtopic.php?f=4&t=69653
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Author:  {ABA}Bonjaa [ Sun Jan 04, 2009 8:58 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Hey guys, I am getting some errors and wondering if there are some fixes for them?


1. ballisticWeapons.inventoryChange accessed pawn(NONE)

2. Sequence 'ZoomOut' not found for mesh 'SRS900' (this is found on more than just this weapon)

3. There is an inventoryChange() error?
it's trying to add to Pawn inventory
maybe something to do with a custom Pawn.PlayerController injected by BW


I am running a 100% Ballistics only server, and these are some errors I am encountering! I am useing the ballistic swap as a server mutator. Any support on these 3 issues would be appreciated, although I am sure the first and third issue are the same. Thanks.


Author:  Captain Xavious [ Sun Jan 04, 2009 9:47 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Hmm... What are all the mutators you got running?

I don't really remember this bug popping up before, maybe there's a simple solution.

Author:  {ABA}Bonjaa [ Wed Jan 07, 2009 8:01 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

I run these mutators with ballistic weapons: postal babes, revenge, and santa hats(which is getting removed)

Author:  Captain Xavious [ Thu Jan 08, 2009 4:38 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Hmm... What do the Postal Babes and Revenge muts do? They might interfere with how BW works.

Author:  SX [ Thu Jan 08, 2009 6:22 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Postal babes, when you win a match, two hot babes spawn in, and praise you, or something.

Revenge, No, Idea.

Author:  Captain Xavious [ Thu Jan 08, 2009 7:34 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Hmm... I'd recommend trying the game without the muts, and try them with only one of the muts on. If you get the bug with a particular mut on, we could more easily trouble shoot this problem.

Author:  SX [ Thu Jan 08, 2009 7:48 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Yeah, more than one mutator of different types can screw up the game one way or another.

And even then, mutators of the same type can also screw up the game.

Author:  {ABA}Bonjaa [ Mon Jan 12, 2009 7:33 pm ]
Post subject:  ballisticWeapons.inventoryChange accessed pawn(NONE)

Revenge - just gives you a revenge sound when you kill the guy that just killed you. As well as some adrenaline(I think), we do not play with adrenaline.

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