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Ballistic weapons v2.5 all kinds of errors
http://www.runestorm.com/forums/viewtopic.php?f=4&t=76884
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Author:  Hoborg [ Sun Mar 20, 2011 6:05 am ]
Post subject:  Ballistic weapons v2.5 all kinds of errors

Ballistic weapons v2.5 keeps spamming my log with all kinds of errors and also produces horrible input lag, making the game unplayable. Could anyone explain this?
Code:
Log: Log file open, 03/19/11 21:17:23
Init: Name subsystem initialized
Init: Detected: Microsoft Windows XP 5.1 (Build: 2600)
Init: Version: 3369 (128.29)
Init: Compiled: Nov 23 2005 16:23:34
Init: Command line:
Init: Character set: Unicode
Init: Base directory: D:\UT2004\System\
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2005-11-23_16.22]
Init: Object subsystem initialized
Log: Splash screen filename is '..\Help\UT2004Logo.bmp'
Log:    ati2dvag.dll/ASUS Extreme AX600 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 11.738000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: NvidiaLogo.ut2?Name=Hoborg?Class=Engine.Pawn?Character=Romulus?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 27923->27923; refs: 283980
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 17.805000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Progress: Exporting CTF4-LBP-SkyHaven2...
Warning: Failed to load 'OLTeamGames': Can't find file for package 'OLTeamGames'
Warning: Failed to load 'CTF4-LBP-SkyHaven2': Can't find file for package 'OLTeamGames'
Warning: Failed to load 'LevelSummary CTF4-LBP-SkyHaven2.LevelSummary': Can't find file for package 'OLTeamGames'
Warning: Error loading CTF4-LBP-SkyHaven2 !
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Hoborg id=32af618f3ba1ef8264f8deefed08553c
Log: Opened viewport
Log: Enter SetRes: 1024x768 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 23.124000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.079 seconds
Log: Finished precaching textures in 0.234 seconds
Debug: MapMixerGUI_GameMainMenu.Opened()   Sender:Package.MapMixerGUI_GameMainMenu
Log: URL: Adding default option Name=Hoborg
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Romulus
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=Hoborg?Class=Engine.Pawn?Character=Romulus?team=1
Log: Failed; returning to Entry
ScriptLog: MapMixerGUI_GameMainMenu NotifyLevelChange  PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Hoborg id=32af618f3ba1ef8264f8deefed08553c
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
MapMixer: ============================================
MapMixer: MapMixer v2.30 is launching the session
MapMixer: LaunchType: 0
MapMixer: SessionStartType: 0
MapMixer: Using BotMixer v1.05
MapMixer: ============================================
Debug: MapMixerGUI_GameMainMenu.Opened()   Sender:None
ScriptLog: Attempting to close a non-existing menu page
Log: URL: Adding default option Name=Hoborg
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Romulus
Log: URL: Adding default option team=1
Log: Browse: DM-CBP2-Masurao?Game=BallisticV25.Game_BallisticDeathmatch?Mutator=MapMixer.MapMixer,Onslaught.MutBigWheels,UnrealGame.MutBigHead,utcompv17a.MutUTComp?DMTeam=BotMixerClient-105.BotMixer_RosterSingle?bAutoNumBots=False?NumBots=3?MinPlayers=3?Difficulty=4.00?Name=Hoborg?Class=Engine.Pawn?Character=Romulus?team=1
Log: Collecting garbage
Log: Purging garbage
Log: (Karma): Level Karma Terminated.
Log: Garbage: objects: 62878->56286; refs: 775289
Log: Game class is 'Game_BallisticDeathmatch'
Log: Bringing Level DM-CBP2-Masurao.myLevel up for play (0) appSeconds: 128.730000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: Mutators MapMixer.MapMixer,Onslaught.MutBigWheels,UnrealGame.MutBigHead,utcompv17a.MutUTComp
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
ScriptLog: bAutoNumBots: False
ScriptLog: ServerInitialize: Ballistic Weapons v2.5
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Hoborg id=32af618f3ba1ef8264f8deefed08553c
ScriptLog: Launching BallisticInteraction...
Log: Precaching: DM-CBP2-Masurao.LevelInfo0
Log: Static mesh batches: 11569904 vertex bytes, 962346 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Allocating 96420 byte dynamic index buffer.
Log: Allocating 98304 byte dynamic index buffer.
Log: Allocating 151164 byte dynamic index buffer.
Log: Finished precaching geometry in 3.392 seconds
Log: Finished precaching textures in 5.577 seconds
ScriptLog: START MATCH
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:0244) Accessed array 'AcidSpots' out of bounds (8/8)
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:025A) Accessed array 'AcidSpots' out of bounds (8/8)
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:0244) Accessed array 'AcidSpots' out of bounds (8/8)
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:025A) Accessed array 'AcidSpots' out of bounds (8/8)
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:0244) Accessed array 'AcidSpots' out of bounds (8/8)
Error: A500AcidControl DM-CBP2-Masurao.A500AcidControl (Function BallisticV25.A500AcidControl.Initialize:025A) Accessed array 'AcidSpots' out of bounds (8/8)
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Pool None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: UTComp_xBot DM-CBP2-Masurao.UTComp_xBot (Function UnrealGame.Bot.ChooseAttackMode:038F) Accessed None 'markedItem'
Warning: UTComp_xBot DM-CBP2-Masurao.UTComp_xBot (Function UnrealGame.Bot.ChooseAttackMode:038F) Accessed None 'markedItem'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: DTA500Blast None (Function BallisticV25.DTA500Blast.Hurt:0054) Accessed None 'Inventory'
Warning: BOGPPistol DM-CBP2-Masurao.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
etc...

Author:  Azarael [ Sun Mar 20, 2011 8:22 am ]
Post subject:  Re: Ballistic weapons v2.5 all kinds of errors

AcidControl log spam is apparently harmless. I'll look into fixing that for my version of the A500.
GetBoneRotation errors happen when the Wilson 41 is reloaded.
BOGP dual wield error is a known issue but can be ignored.

Author:  Hoborg [ Sun Mar 20, 2011 11:12 am ]
Post subject:  Re: Ballistic weapons v2.5 all kinds of errors

Ok, thanks for the reply. Any ideas what could cause the input lag then?

Author:  Azarael [ Sun Mar 20, 2011 11:14 am ]
Post subject:  Re: Ballistic weapons v2.5 all kinds of errors

Ensure VSync is off - it's known to cause serious input lag in UT2004. If it's not VSync, check your RAM and VRAM, as BW loads a lot of assets.

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