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| Crash dumps care of Ballistic http://www.runestorm.com/forums/viewtopic.php?f=4&t=76896 |
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| Author: | Corsair114 [ Wed Mar 23, 2011 2:47 am ] |
| Post subject: | Crash dumps care of Ballistic |
Quote: UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2006 MHz with 958MB RAM Video: NVIDIA GeForce Go 6100 (8464) General protection fault! History: AEmitter::Render <- FDynamicActor::Render <- RenderLevel <- DM-Redivivus.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level DM-Redivivus <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Quote: UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2007 MHz with 958MB RAM Video: NVIDIA GeForce Go 6100 (8464) General protection fault! History: FCanvasUtil::DrawTile <- UCanvas::DrawTile <- UCanvas::execDrawTile <- (HudCDeathmatch DM-DC-Beach.HudCDeathmatch @ Function XInterface.HudBase.DrawDamageIndicators : 00B2) <- UObject::ProcessEvent <- (HudCDeathmatch DM-DC-Beach.HudCDeathmatch, Function Engine.HUD.PostRender) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Beach Point 960 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free <- FMallocWindows::Realloc <- 1595CC00 852 FArray <- FArray::Realloc <- 213*4 <- UALAudioSubsystem::Flush <- UALAudioSubsystem::Shutdown <- UALAudioSubsystem::ShutdownAfterError |
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