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Crash
http://www.runestorm.com/forums/viewtopic.php?f=4&t=76914
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Author:  Máté [ Tue Mar 29, 2011 8:16 am ]
Post subject:  Crash

Hi! Ive installed BW v2.5 now i often get an error like this:

UT2004 Build UT2004_Build_[2005-11-23_16.22]

OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 2406 MHz with 2047MB RAM
Video: NVIDIA GeForce 8600 GT (6658)

IDirect3DVertexBuffer8::Lock failed(80004005).

History: FD3DVertexStream::Cache <- FD3DRenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FDynamicActor::Render <- RenderLevel <- DM-2019-XS-2006.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


If this is not because of BW, what could be the problem?

Author:  Azarael [ Tue Mar 29, 2011 8:35 am ]
Post subject:  Re: Crash

Reinstall video card drivers.

Ensure any other applications which may be using 3d capabilities are closed while playing Unreal.

Reverse any overclocking or graphics cards tweaks that you may have done.

Check graphics card temps.

Ensure your installation is not corrupt.

Author:  Máté [ Tue Mar 29, 2011 11:58 am ]
Post subject:  Re: Crash

Azarael wrote:
Reinstall video card drivers.

Ensure any other applications which may be using 3d capabilities are closed while playing Unreal.

Reverse any overclocking or graphics cards tweaks that you may have done.

Check graphics card temps.

Ensure your installation is not corrupt.

Tried without sucess. UT3 Also freezes with The Crucible.

Author:  {ABA}Worlock [ Tue Mar 29, 2011 3:07 pm ]
Post subject:  Re: Crash

From a cold start up how long dose it take, and dose it get worse the longer you play.
Also try toning down the graphics in the game.

Author:  Bjossi [ Tue Mar 29, 2011 3:56 pm ]
Post subject:  Re: Crash

How many of your installed games display problems?

Author:  Máté [ Wed Mar 30, 2011 5:55 am ]
Post subject:  Re: Crash

Bjossi wrote:
How many of your installed games display problems?

Just UT2k4 and UT3. Not even other games on the same engine do.

Author:  Black Eagle [ Thu Mar 31, 2011 3:21 am ]
Post subject:  Re: Crash

Máté wrote:
UT3 Also freezes with The Crucible.


UT3 does something called shader caching, if it looks 'Frozen' while running The Crucible for the first time, it is busy doing this, and must be left for an hour or more to complete.. ;)

We have been unable to find a way around this, and I don't think there is one, it does that with all custom content... :angry-cussing:

That is likely the issue, so try leaving it and then see what it does.. :handgestures-thumbupright:

Author:  Bjossi [ Thu Mar 31, 2011 6:02 am ]
Post subject:  Re: Crash

It only took 15-20 minutes for me.

Author:  Máté [ Thu Mar 31, 2011 7:13 am ]
Post subject:  Re: Crash

Black Eagle wrote:
Máté wrote:
UT3 Also freezes with The Crucible.


UT3 does something called shader caching, if it looks 'Frozen' while running The Crucible for the first time, it is busy doing this, and must be left for an hour or more to complete.. ;)

We have been unable to find a way around this, and I don't think there is one, it does that with all custom content... :angry-cussing:

That is likely the issue, so try leaving it and then see what it does.. :handgestures-thumbupright:

The previous version also did that, its done, it freezes while playing, i think mostly when the rocket launcher is uset on someone.

Author:  Black Eagle [ Fri Apr 01, 2011 6:27 am ]
Post subject:  Re: Crash

Hmmm, could be the explosion gore needs caching too, that shouldn't take long, although I've never seen it happen during a match... :think:

Other than that I'm not sure... :doh:

Author:  Máté [ Fri Apr 01, 2011 6:32 am ]
Post subject:  Re: Crash

Black Eagle wrote:
Hmmm, could be the explosion gore needs caching too, that shouldn't take long, although I've never seen it happen during a match... :think:

Other than that I'm not sure... :doh:

Theres nothing to wait there. It just crashes straight to the desktop.

Author:  Black Eagle [ Fri Apr 01, 2011 6:35 am ]
Post subject:  Re: Crash

You said freeze before, so I figured you didn't mean crashing... :)

If it is crashing then it's obviously nothing to do with caching, what does the Log file say?, that will reveal the issue... ;)

Anyone else had such an incident? :think:

Author:  Máté [ Fri Apr 01, 2011 6:55 am ]
Post subject:  Re: Crash

Black Eagle wrote:
You said freeze before, so I figured you didn't mean crashing... :)

If it is crashing then it's obviously nothing to do with caching, what does the Log file say?, that will reveal the issue... ;)

Anyone else had such an incident? :think:

Now im reinstalling to see if it was something else. I dont want to reinstall UT2k4, so i try to find out whats the problem there, and will write if i can get it work.

edit: OK, UT3 works after reinstalling, now i just have to get ut 2k4 to work.

Author:  Black Eagle [ Sat Apr 02, 2011 2:11 am ]
Post subject:  Re: Crash

You've tried the new BW in more than one map right? :)

Author:  Máté [ Sat Apr 02, 2011 4:58 am ]
Post subject:  Re: Crash

Black Eagle wrote:
You've tried the new BW in more than one map right? :)

I think i fixed it, it seems some lines were missing from UT2004.ini. Somewhwre around:
bAllowNonTeamChat=False
NetWait=5
bAdjustSkill=False
bAllowTrans=False
SpawnProtectionTime=2.000000
LateEntryLives=1
LoginMenuClass=GUI2K4.UT2K4PlayerLoginMenu
bAllowPrivateChat=True
bAllowWeaponThrowing=True
ResetTimeDelay=0
I dont know if it was because of BW.

Author:  Bjossi [ Sat Apr 02, 2011 5:41 am ]
Post subject:  Re: Crash

Those lines are not related to BW at all, and I can't imagine why their absence would cause a crash.

Author:  Máté [ Sat Apr 02, 2011 5:55 am ]
Post subject:  Re: Crash

Bjossi wrote:
Those lines are not related to BW at all, and I can't imagine why their absence would cause a crash.

Neither i do, i just compared wit an other file using WinMerge.

Author:  Black Eagle [ Sat Apr 02, 2011 1:58 pm ]
Post subject:  Re: Crash

Hmm, weird stuff, glad it works now... ;)

Author:  Máté [ Sat Apr 02, 2011 3:12 pm ]
Post subject:  Re: Crash

Black Eagle wrote:
Hmm, weird stuff, glad it works now... ;)

So am i.

Author:  philipe [ Sat Apr 09, 2011 11:21 am ]
Post subject:  Re: Crash

Hey everbody how ya doing?
First I want to congratz Runestorm for the mod...It's awsome :D
But I need some help plz
For a unknown reason the UT2k4 crashes after I start a map with the mod v2.5
I've readed the other posts but I count'd find a solution to my problem
Here's the log when the game crashes


UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1517 MHz with 1534MB RAM
Video: NVIDIA GeForce FX 5500 (7516)

General protection fault!

History: UObject::ProcessEvent <- (BallisticPawn DM-Compressed.BallisticPawn, Function BallisticV25.BallisticPawn.PostNetBeginPlay) <- ULevel::SpawnActor <- (BallisticPawn) <- UObject::ProcessEvent <- (xDeathMatch DM-Compressed.xDeathMatch, Function UnrealGame.DeathMatch.PendingMatch.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Compressed <- UpdateWorld <- MainLoop

If anyone knows how to solve this problem plz help me

thanks

Author:  Azarael [ Sat Apr 09, 2011 11:52 am ]
Post subject:  Re: Crash

install ECE then 3369 and try again

Author:  philipe [ Sat Apr 09, 2011 11:57 am ]
Post subject:  Re: Crash

where I can find it?

Author:  Azarael [ Sat Apr 09, 2011 12:03 pm ]
Post subject:  Re: Crash

Google it?

Author:  philipe [ Sat Apr 09, 2011 12:10 pm ]
Post subject:  Re: Crash

Yep
Problem fixed
the mod is awsome
thx guys you're the best

Author:  Azarael [ Sat Apr 09, 2011 12:53 pm ]
Post subject:  Re: Crash

Good to hear you got it fixed.

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