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Weapon Swapping Problem
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Author:  Turbo K [ Fri Aug 12, 2011 1:15 pm ]
Post subject:  Weapon Swapping Problem

Whenever I make changes in the swapping sections of the Ballistic Weapons configuration menu, nothing I do is saved, even if I try to save my selections under different names. The current setup is pretty much all the weapons, but I'd like to make one that only has non-energy/high tech weapons in it.

Would the problem be that I installed the BWCache.ini from SK's weapon pack over the old one?

Author:  CMGuy [ Fri Aug 12, 2011 1:24 pm ]
Post subject:  Re: Weapon Swapping Problem

its a bug at best, ur best bet is to go to the ballisticv25 ini and delete the HIGHLIGHTED section.

Image

once thats done, ur be fine to change the swap, if it happens again, just repeat the process above.

Author:  Sgt. Kelly [ Fri Aug 12, 2011 1:43 pm ]
Post subject:  Re: Weapon Swapping Problem

I would not advise deleting random sections of the .ini files. Try manually editing the preconfigured swap sets. My bwcache file won't cause any problems because it is completely blank and only serves to refresh the cache.

Author:  CMGuy [ Fri Aug 12, 2011 1:46 pm ]
Post subject:  Re: Weapon Swapping Problem

well, it works for me, so im sure nothing bad would happen :P

i did highlight the part u should delete though, when u start the game, the swaps are reset to the defaults, so ull gonna have to work things out agian.

also, like kelly said, try using a blank BWCache as well.

Author:  thistleknot [ Mon Dec 26, 2011 6:43 am ]
Post subject:  Re: Weapon Swapping Problem

I noticed the same issue when I selected a large number of weapons (such as all). I then decided to not do that and select subgroups. If it helps, here's mine.

[BallisticV25.Mut_BallisticSwap]
Swaps[0]=(bRandom=False,Old=Class'XWeapons.ShieldGun',NewClassNames=("BWBPRecolors3.BlackOpsWristBlade","BWBPRecolors3.DoomFists","BWBPRecolors3.DragonsToothSword","BWBPRecolors3.NEXPlasEdge","BallisticV25.A909SkrithBlades","BallisticV25.EKS43Katana","BallisticV25.X3Knife","BallisticV25.X4Knife"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[1]=(bRandom=False,Old=Class'XWeapons.AssaultRifle',NewClassNames=("BWBPRecolors3.AH104Pistol","BWBPRecolors3.AH208PISTOL","BWBPRecolors3.GRSXXPistol","BWBPRecolors3.M1911Pistol","BallisticV25.A42SkrithPistol","BallisticV25.AM67Pistol","BallisticV25.BOGPPistol","BallisticV25.D49Revolver","BallisticV25.GRS9Pistol","BallisticV25.M806Pistol","BallisticV25.MD24Pistol","BallisticV25.RS8Pistol","BallisticV25.leMatRevolver","BWBPWeaponPack2.HKMK23Pistol","BWBPWeaponPack2.DEPistol"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames=("BWBPRecolors3.G28Grenade","BWBPRecolors3.XM84Flashbang","BallisticV25.BX5Mine","BallisticV25.FP7Grenade","BallisticV25.FP9Explosive","BallisticV25.NRP57Grenade","BallisticV25.T10Grenade"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[3]=(bRandom=False,Old=Class'XWeapons.ShockRifle',NewClassNames=("BWBPRecolors3.A73BSkrithRifle","BWBPRecolors3.CYLOAssaultWeapon","BWBPRecolors3.CYLOUAW","BWBPWeaponPack2.CommandoAssaultRifle","BWBPWeaponPack2.M7A3AssaultRifle","BallisticV25.A73SkrithRifle","BallisticV25.E23PlasmaRifle","BallisticV25.M46AssaultRifle","BallisticV25.M50AssaultRifle","BallisticV25.SARAssaultRifle","BallisticV25.SRS900Rifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[4]=(bRandom=False,Old=Class'XWeapons.LinkGun',NewClassNames=("BWBPRecolors3.A49SkrithBlaster","BWBPRecolors3.GRSMachinePistol","BWBPRecolors3.MRDRMachinePistol","BWBPWeaponPack2.P90SubMachinegun","BallisticV25.Fifty9MachinePistol","BallisticV25.XK2SubMachinegun","BallisticV25.XMK5SubMachinegun","BallisticV25.XRS10SubMachinegun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[5]=(bRandom=False,Old=Class'XWeapons.Minigun',NewClassNames=("BWBPRecolors3.BulldogAssaultCannon","BWBPRecolors3.SRACGrenadeLauncher","BWBPRecolors3.XMV500Minigun","BallisticV25.M353Machinegun","BallisticV25.M925Machinegun","BallisticV25.XMV850Minigun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[6]=(bRandom=False,Old=Class'XWeapons.FlakCannon',NewClassNames=("BWBPRecolors3.CoachGun","BWBPRecolors3.M781Shotgun","BWBPRecolors3.SKASShotgun","BWBPRecolors3.SawnOffShotgun","BallisticV25.M290Shotgun","BallisticV25.M763Shotgun","BallisticV25.MRS138Shotgun","BallisticV25.MRT6Shotgun","BWBPWeaponPack2.SPASShotgun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[7]=(bRandom=False,Old=Class'XWeapons.RocketLauncher',NewClassNames=("BWBPRecolors3.SMATLauncher","BWBPWeaponPack2.RGPBazooka","BallisticV25.G5Bazooka","BallisticV25.MACWeapon","BallisticV25.MRocketLauncher","BallisticV25.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[8]=(bRandom=False,Old=Class'XWeapons.SniperRifle',NewClassNames=("BWBPRecolors3.LS14Carbine","BWBPRecolors3.LS440Instagib","BWBPRecolors3.M30A2AssaultRifle","BWBPRecolors3.R78NSRifle","BWBPRecolors3.SRSM2BattleRifle","BWBPRecolors3.X82Rifle","BWBPWeaponPack2.M99Rifle","BallisticV25.M75Railgun","BallisticV25.MarlinRifle","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[9]=(bRandom=False,Old=Class'XWeapons.Painter',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True)
Swaps[10]=(bRandom=False,Old=Class'XWeapons.Redeemer',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True)
Swaps[11]=(bRandom=False,Old=Class'UTClassic.ClassicSniperRifle',NewClassNames=("BallisticV25.M75Railgun","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[12]=(bRandom=False,Old=Class'Onslaught.ONSAVRiL',NewClassNames=("BallisticV25.G5Bazooka"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[13]=(bRandom=False,Old=Class'Onslaught.ONSGrenadeLauncher',NewClassNames=("BallisticV25.NRP57Grenade"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[14]=(bRandom=False,Old=Class'Onslaught.ONSMineLayer',NewClassNames=("BallisticV25.BX5Mine"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[15]=(bRandom=False,Old=Class'OnslaughtFull.ONSPainter',NewClassNames=("BallisticV25.R78Rifle"),NewClasses=,CurrentIndex=0,bSuper=True)
PickupChangeTime=60.000000
LockerChangeTime=90.000000
bLockersChange=True

I used pspad, scalc, and notepad++ to get the above done
Here are my categories
Original/Defaults (11)
ShieldGun (rare, starting)/ Melee (Melee)
AssaultRifle / Pistols (Sidearms)
BioRifle / Explosives (Grenades)
ShockRifle / Rifles (Assault)
LinkGun / Lightning , Skrith (Sub-machine)
MiniGun / MachineGun (MachineGun)
FlakCannon / Shotgun (Spread)
RocketLauncher / Bazooka, Flamer (Rocket, Hazardous)
SniperRifle (rare)/ Sniper (Sniper)
Painter (rare) / Flamer, Railgun (Special, HighTech)
Redeemer (rare) / minigun, flamer (Special, HighTech)


10 Categories
Melee
LoadoutGroup0=BWBPRecolors3.BlackOpsWristBlade
LoadoutGroup0=BWBPRecolors3.DoomFists
LoadoutGroup0=BWBPRecolors3.DragonsToothSword
LoadoutGroup0=BWBPRecolors3.NEXPlasEdge
LoadoutGroup0=BallisticV25.A909SkrithBlades
LoadoutGroup0=BallisticV25.EKS43Katana
LoadoutGroup0=BallisticV25.X3Knife
LoadoutGroup0=BallisticV25.X4Knife

Sidearms
LoadoutGroup1=BWBPRecolors3.AH104Pistol
LoadoutGroup1=BWBPRecolors3.AH208PISTOL
LoadoutGroup1=BWBPRecolors3.GRSXXPistol
LoadoutGroup1=BWBPRecolors3.M1911Pistol
LoadoutGroup1=BallisticV25.A42SkrithPistol
LoadoutGroup1=BallisticV25.AM67Pistol
LoadoutGroup1=BallisticV25.BOGPPistol
LoadoutGroup1=BallisticV25.D49Revolver
LoadoutGroup1=BallisticV25.GRS9Pistol
LoadoutGroup1=BallisticV25.M806Pistol
LoadoutGroup1=BallisticV25.MD24Pistol
LoadoutGroup1=BallisticV25.RS8Pistol
LoadoutGroup1=BallisticV25.leMatRevolver
LoadoutGroup1=BWBPWeaponPack2.HKMK23Pistol
LoadoutGroup1=BWBPWeaponPack2.DEPistol

Spread
LoadoutGroup2=BWBPRecolors3.CoachGun
LoadoutGroup2=BWBPRecolors3.M781Shotgun
LoadoutGroup2=BWBPRecolors3.SKASShotgun
LoadoutGroup2=BWBPRecolors3.SawnOffShotgun
LoadoutGroup2=BallisticV25.M290Shotgun
LoadoutGroup2=BallisticV25.M763Shotgun
LoadoutGroup2=BallisticV25.MRS138Shotgun
LoadoutGroup2=BallisticV25.MRT6Shotgun
LoadoutGroup2=BWBPWeaponPack2.SPASShotgun

Sub-Machine Guns
LoadoutGroup3=BWBPRecolors3.A49SkrithBlaster
LoadoutGroup3=BWBPRecolors3.GRSMachinePistol
LoadoutGroup3=BWBPRecolors3.MRDRMachinePistol
LoadoutGroup3=BWBPWeaponPack2.P90SubMachinegun
LoadoutGroup3=BallisticV25.Fifty9MachinePistol
LoadoutGroup3=BallisticV25.XK2SubMachinegun
LoadoutGroup3=BallisticV25.XMK5SubMachinegun
LoadoutGroup3=BallisticV25.XRS10SubMachinegun

Assault
LoadoutGroup4=BWBPRecolors3.A73BSkrithRifle
LoadoutGroup4=BWBPRecolors3.CYLOAssaultWeapon
LoadoutGroup4=BWBPRecolors3.CYLOUAW
LoadoutGroup4=BWBPWeaponPack2.CommandoAssaultRifle
LoadoutGroup4=BWBPWeaponPack2.M7A3AssaultRifle
LoadoutGroup4=BallisticV25.A73SkrithRifle
LoadoutGroup4=BallisticV25.E23PlasmaRifle
LoadoutGroup4=BallisticV25.M46AssaultRifle
LoadoutGroup4=BallisticV25.M50AssaultRifle
LoadoutGroup4=BallisticV25.SARAssaultRifle
LoadoutGroup4=BallisticV25.SRS900Rifle

Heavy Machineguns
LoadoutGroup0=BWBPRecolors3.BulldogAssaultCannon
LoadoutGroup0=BWBPRecolors3.SRACGrenadeLauncher
LoadoutGroup0=BWBPRecolors3.XMV500Minigun
LoadoutGroup0=BallisticV25.M353Machinegun
LoadoutGroup0=BallisticV25.M925Machinegun
LoadoutGroup0=BallisticV25.XMV850Minigun

Sniper
LoadoutGroup1=BWBPRecolors3.LS14Carbine
LoadoutGroup1=BWBPRecolors3.LS440Instagib
LoadoutGroup1=BWBPRecolors3.M30A2AssaultRifle
LoadoutGroup1=BWBPRecolors3.R78NSRifle
LoadoutGroup1=BWBPRecolors3.SRSM2BattleRifle
LoadoutGroup1=BWBPRecolors3.X82Rifle
LoadoutGroup1=BWBPWeaponPack2.M99Rifle
LoadoutGroup1=BallisticV25.M75Railgun
LoadoutGroup1=BallisticV25.MarlinRifle
LoadoutGroup1=BallisticV25.R78Rifle
LoadoutGroup1=BallisticV25.R9RangerRifle

Rocket / Hazardous
LoadoutGroup2=BWBPRecolors3.SMATLauncher
LoadoutGroup2=BWBPWeaponPack2.RGPBazooka
LoadoutGroup2=BallisticV25.G5Bazooka
LoadoutGroup2=BallisticV25.MACWeapon
LoadoutGroup2=BallisticV25.MRocketLauncher
LoadoutGroup2=BallisticV25.RX22AFlamer

Special / Hitech
LoadoutGroup3=BWBPRecolors3.GoldenPistol
LoadoutGroup3=BWBPRecolors3.HMCBeamCannon
LoadoutGroup3=BWBPRecolors3.HVPCMk5PlasmaCannon
LoadoutGroup3=BWBPRecolors3.HVPCMk66PlasmaCannon
LoadoutGroup3=BallisticV25.A500Reptile
LoadoutGroup3=BallisticV25.HVCMk9LightningGun
LoadoutGroup3=BallisticV25.RSDarkStar
LoadoutGroup3=BallisticV25.RSNovaStaff

Grenades
LoadoutGroup4=BWBPRecolors3.G28Grenade
LoadoutGroup4=BWBPRecolors3.XM84Flashbang
LoadoutGroup4=BallisticV25.BX5Mine
LoadoutGroup4=BallisticV25.FP7Grenade
LoadoutGroup4=BallisticV25.FP9Explosive
LoadoutGroup4=BallisticV25.NRP57Grenade
LoadoutGroup4=BallisticV25.T10Grenade

Author:  thistleknot [ Mon Dec 26, 2011 9:38 am ]
Post subject:  Re: Weapon Swapping Problem

I think I may have an answer.

As a possible solution to my problem. I tried running the server from within my client's machine

G:\UT2004\System>ucc-win64 server VCTF-MilitaryFortPT-SE?game=TDMEverywhere.TDME
verywhere?mutator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,Tit
anRPG160-Update2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen
.MutAdvancedRegen,BallisticV25.Mut_Sprinter?AdminName=admin?AdminPassword=1234?G
ameDifficulty=5?FriendlyFire=.3 ini=BW25SERVER.ini log=server.log -lanplay
Executing Class Engine.ServerCommandlet
Browse: VCTF-MilitaryFortPT-SE?Name=Mega_Nutz?game=TDMEverywhere.TDMEverywhere?m
utator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,TitanRPG160-Up
date2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen.MutAdvance
dRegen,BallisticV25.Mut_Sprinter?AdminName=admin?ADMINPASSWORD=XXXXX?GameDifficu
lty=5?FriendlyFire=.3
Collecting garbage
Purging garbage
Garbage: objects: 49663->49656; refs: 573482
Game class is 'TDMEverywhere'
Failed to load 'BWWeaponPack-Static': Can't find file for package 'BWWeaponPack-
Static'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::GetPackageLinker
UGameEngine::BuildServerMasterMap
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'

History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::Bui
ldServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMa
pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 68 MByte 45 KByte 748 Bytes from HD took 0.311000 s
econds (0.273000 reading, 0.038000 seeking).
FileManager: 0.048000 seconds spent with misc. duties
Name subsystem shut down

I must be missing a package.

Author:  thistleknot [ Mon Dec 26, 2011 9:42 am ]
Post subject:  Re: Weapon Swapping Problem

I think it was jack_carver's, possibly sergeant kelly's 9.2, and the prototypes. If you run a server with them specified in the .ini (serverpackages), the server will crash, a client with the ini files won't crash on startup. I guess it was pulling from the server, and when it got tired, tried to look it up on it's own pc, and couldn't find it.

Won't know until I playtest.

Author:  Sgt. Kelly [ Mon Dec 26, 2011 3:11 pm ]
Post subject:  Re: Weapon Swapping Problem

Looks like you may be missing a key file here!
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'

BWWeaponPack-Static is the file with the pickup models for the Jack_Carver pack.

Author:  SFJake [ Mon Jun 18, 2012 3:36 pm ]
Post subject:  Re: Weapon Swapping Problem

I've been having this problem since the dawn of 2.5. Fresh installation of the game it was (I installed it back -for this-).

I still have it, its incredibly painful. I downloaded those Kelly weapons, and now the prospect of using them is even more painful.

I really thought this was a widespread problem. I'm only playing alone (instant action). If I edit the .ini file and never touch the Swapping screen in game, it works fine, but putting all the weapon in the .ini is tedious and I don't know where to start with the Kelly weapons.

No form of deleting anything (or part of the ini file) does anything.

Author:  Sgt. Kelly [ Mon Jun 18, 2012 4:16 pm ]
Post subject:  Re: Weapon Swapping Problem

If you want, I can post my ini file here. While it's filled with V10 junk at the moment, it shouldn't be too hard to change the 4's to 3's.

Author:  Temeter [ Sun Sep 09, 2012 5:35 am ]
Post subject:  Re: Weapon Swapping Problem

It's a bit late, but maybe this solution will help others even so.

My problem seemed to be the ballisticv21.ini in the system folder. I don't have a clue how that thing got there, since i put BW2.5 on a clean install. Anyway, deleting that file and reinstalling bw25 worked.

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