| RuneStorm http://www.runestorm.com/forums/ |
|
| Weapon Swapping Problem http://www.runestorm.com/forums/viewtopic.php?f=4&t=77179 |
Page 1 of 1 |
| Author: | Turbo K [ Fri Aug 12, 2011 1:15 pm ] |
| Post subject: | Weapon Swapping Problem |
Whenever I make changes in the swapping sections of the Ballistic Weapons configuration menu, nothing I do is saved, even if I try to save my selections under different names. The current setup is pretty much all the weapons, but I'd like to make one that only has non-energy/high tech weapons in it. Would the problem be that I installed the BWCache.ini from SK's weapon pack over the old one? |
|
| Author: | CMGuy [ Fri Aug 12, 2011 1:24 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
its a bug at best, ur best bet is to go to the ballisticv25 ini and delete the HIGHLIGHTED section. ![]() once thats done, ur be fine to change the swap, if it happens again, just repeat the process above. |
|
| Author: | Sgt. Kelly [ Fri Aug 12, 2011 1:43 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
I would not advise deleting random sections of the .ini files. Try manually editing the preconfigured swap sets. My bwcache file won't cause any problems because it is completely blank and only serves to refresh the cache. |
|
| Author: | CMGuy [ Fri Aug 12, 2011 1:46 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
well, it works for me, so im sure nothing bad would happen i did highlight the part u should delete though, when u start the game, the swaps are reset to the defaults, so ull gonna have to work things out agian. also, like kelly said, try using a blank BWCache as well. |
|
| Author: | thistleknot [ Mon Dec 26, 2011 6:43 am ] |
| Post subject: | Re: Weapon Swapping Problem |
I noticed the same issue when I selected a large number of weapons (such as all). I then decided to not do that and select subgroups. If it helps, here's mine. [BallisticV25.Mut_BallisticSwap] Swaps[0]=(bRandom=False,Old=Class'XWeapons.ShieldGun',NewClassNames=("BWBPRecolors3.BlackOpsWristBlade","BWBPRecolors3.DoomFists","BWBPRecolors3.DragonsToothSword","BWBPRecolors3.NEXPlasEdge","BallisticV25.A909SkrithBlades","BallisticV25.EKS43Katana","BallisticV25.X3Knife","BallisticV25.X4Knife"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[1]=(bRandom=False,Old=Class'XWeapons.AssaultRifle',NewClassNames=("BWBPRecolors3.AH104Pistol","BWBPRecolors3.AH208PISTOL","BWBPRecolors3.GRSXXPistol","BWBPRecolors3.M1911Pistol","BallisticV25.A42SkrithPistol","BallisticV25.AM67Pistol","BallisticV25.BOGPPistol","BallisticV25.D49Revolver","BallisticV25.GRS9Pistol","BallisticV25.M806Pistol","BallisticV25.MD24Pistol","BallisticV25.RS8Pistol","BallisticV25.leMatRevolver","BWBPWeaponPack2.HKMK23Pistol","BWBPWeaponPack2.DEPistol"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames=("BWBPRecolors3.G28Grenade","BWBPRecolors3.XM84Flashbang","BallisticV25.BX5Mine","BallisticV25.FP7Grenade","BallisticV25.FP9Explosive","BallisticV25.NRP57Grenade","BallisticV25.T10Grenade"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[3]=(bRandom=False,Old=Class'XWeapons.ShockRifle',NewClassNames=("BWBPRecolors3.A73BSkrithRifle","BWBPRecolors3.CYLOAssaultWeapon","BWBPRecolors3.CYLOUAW","BWBPWeaponPack2.CommandoAssaultRifle","BWBPWeaponPack2.M7A3AssaultRifle","BallisticV25.A73SkrithRifle","BallisticV25.E23PlasmaRifle","BallisticV25.M46AssaultRifle","BallisticV25.M50AssaultRifle","BallisticV25.SARAssaultRifle","BallisticV25.SRS900Rifle"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[4]=(bRandom=False,Old=Class'XWeapons.LinkGun',NewClassNames=("BWBPRecolors3.A49SkrithBlaster","BWBPRecolors3.GRSMachinePistol","BWBPRecolors3.MRDRMachinePistol","BWBPWeaponPack2.P90SubMachinegun","BallisticV25.Fifty9MachinePistol","BallisticV25.XK2SubMachinegun","BallisticV25.XMK5SubMachinegun","BallisticV25.XRS10SubMachinegun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[5]=(bRandom=False,Old=Class'XWeapons.Minigun',NewClassNames=("BWBPRecolors3.BulldogAssaultCannon","BWBPRecolors3.SRACGrenadeLauncher","BWBPRecolors3.XMV500Minigun","BallisticV25.M353Machinegun","BallisticV25.M925Machinegun","BallisticV25.XMV850Minigun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[6]=(bRandom=False,Old=Class'XWeapons.FlakCannon',NewClassNames=("BWBPRecolors3.CoachGun","BWBPRecolors3.M781Shotgun","BWBPRecolors3.SKASShotgun","BWBPRecolors3.SawnOffShotgun","BallisticV25.M290Shotgun","BallisticV25.M763Shotgun","BallisticV25.MRS138Shotgun","BallisticV25.MRT6Shotgun","BWBPWeaponPack2.SPASShotgun"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[7]=(bRandom=False,Old=Class'XWeapons.RocketLauncher',NewClassNames=("BWBPRecolors3.SMATLauncher","BWBPWeaponPack2.RGPBazooka","BallisticV25.G5Bazooka","BallisticV25.MACWeapon","BallisticV25.MRocketLauncher","BallisticV25.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[8]=(bRandom=False,Old=Class'XWeapons.SniperRifle',NewClassNames=("BWBPRecolors3.LS14Carbine","BWBPRecolors3.LS440Instagib","BWBPRecolors3.M30A2AssaultRifle","BWBPRecolors3.R78NSRifle","BWBPRecolors3.SRSM2BattleRifle","BWBPRecolors3.X82Rifle","BWBPWeaponPack2.M99Rifle","BallisticV25.M75Railgun","BallisticV25.MarlinRifle","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[9]=(bRandom=False,Old=Class'XWeapons.Painter',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True) Swaps[10]=(bRandom=False,Old=Class'XWeapons.Redeemer',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True) Swaps[11]=(bRandom=False,Old=Class'UTClassic.ClassicSniperRifle',NewClassNames=("BallisticV25.M75Railgun","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[12]=(bRandom=False,Old=Class'Onslaught.ONSAVRiL',NewClassNames=("BallisticV25.G5Bazooka"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[13]=(bRandom=False,Old=Class'Onslaught.ONSGrenadeLauncher',NewClassNames=("BallisticV25.NRP57Grenade"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[14]=(bRandom=False,Old=Class'Onslaught.ONSMineLayer',NewClassNames=("BallisticV25.BX5Mine"),NewClasses=,CurrentIndex=0,bSuper=False) Swaps[15]=(bRandom=False,Old=Class'OnslaughtFull.ONSPainter',NewClassNames=("BallisticV25.R78Rifle"),NewClasses=,CurrentIndex=0,bSuper=True) PickupChangeTime=60.000000 LockerChangeTime=90.000000 bLockersChange=True I used pspad, scalc, and notepad++ to get the above done Here are my categories Original/Defaults (11) ShieldGun (rare, starting)/ Melee (Melee) AssaultRifle / Pistols (Sidearms) BioRifle / Explosives (Grenades) ShockRifle / Rifles (Assault) LinkGun / Lightning , Skrith (Sub-machine) MiniGun / MachineGun (MachineGun) FlakCannon / Shotgun (Spread) RocketLauncher / Bazooka, Flamer (Rocket, Hazardous) SniperRifle (rare)/ Sniper (Sniper) Painter (rare) / Flamer, Railgun (Special, HighTech) Redeemer (rare) / minigun, flamer (Special, HighTech) 10 Categories Melee LoadoutGroup0=BWBPRecolors3.BlackOpsWristBlade LoadoutGroup0=BWBPRecolors3.DoomFists LoadoutGroup0=BWBPRecolors3.DragonsToothSword LoadoutGroup0=BWBPRecolors3.NEXPlasEdge LoadoutGroup0=BallisticV25.A909SkrithBlades LoadoutGroup0=BallisticV25.EKS43Katana LoadoutGroup0=BallisticV25.X3Knife LoadoutGroup0=BallisticV25.X4Knife Sidearms LoadoutGroup1=BWBPRecolors3.AH104Pistol LoadoutGroup1=BWBPRecolors3.AH208PISTOL LoadoutGroup1=BWBPRecolors3.GRSXXPistol LoadoutGroup1=BWBPRecolors3.M1911Pistol LoadoutGroup1=BallisticV25.A42SkrithPistol LoadoutGroup1=BallisticV25.AM67Pistol LoadoutGroup1=BallisticV25.BOGPPistol LoadoutGroup1=BallisticV25.D49Revolver LoadoutGroup1=BallisticV25.GRS9Pistol LoadoutGroup1=BallisticV25.M806Pistol LoadoutGroup1=BallisticV25.MD24Pistol LoadoutGroup1=BallisticV25.RS8Pistol LoadoutGroup1=BallisticV25.leMatRevolver LoadoutGroup1=BWBPWeaponPack2.HKMK23Pistol LoadoutGroup1=BWBPWeaponPack2.DEPistol Spread LoadoutGroup2=BWBPRecolors3.CoachGun LoadoutGroup2=BWBPRecolors3.M781Shotgun LoadoutGroup2=BWBPRecolors3.SKASShotgun LoadoutGroup2=BWBPRecolors3.SawnOffShotgun LoadoutGroup2=BallisticV25.M290Shotgun LoadoutGroup2=BallisticV25.M763Shotgun LoadoutGroup2=BallisticV25.MRS138Shotgun LoadoutGroup2=BallisticV25.MRT6Shotgun LoadoutGroup2=BWBPWeaponPack2.SPASShotgun Sub-Machine Guns LoadoutGroup3=BWBPRecolors3.A49SkrithBlaster LoadoutGroup3=BWBPRecolors3.GRSMachinePistol LoadoutGroup3=BWBPRecolors3.MRDRMachinePistol LoadoutGroup3=BWBPWeaponPack2.P90SubMachinegun LoadoutGroup3=BallisticV25.Fifty9MachinePistol LoadoutGroup3=BallisticV25.XK2SubMachinegun LoadoutGroup3=BallisticV25.XMK5SubMachinegun LoadoutGroup3=BallisticV25.XRS10SubMachinegun Assault LoadoutGroup4=BWBPRecolors3.A73BSkrithRifle LoadoutGroup4=BWBPRecolors3.CYLOAssaultWeapon LoadoutGroup4=BWBPRecolors3.CYLOUAW LoadoutGroup4=BWBPWeaponPack2.CommandoAssaultRifle LoadoutGroup4=BWBPWeaponPack2.M7A3AssaultRifle LoadoutGroup4=BallisticV25.A73SkrithRifle LoadoutGroup4=BallisticV25.E23PlasmaRifle LoadoutGroup4=BallisticV25.M46AssaultRifle LoadoutGroup4=BallisticV25.M50AssaultRifle LoadoutGroup4=BallisticV25.SARAssaultRifle LoadoutGroup4=BallisticV25.SRS900Rifle Heavy Machineguns LoadoutGroup0=BWBPRecolors3.BulldogAssaultCannon LoadoutGroup0=BWBPRecolors3.SRACGrenadeLauncher LoadoutGroup0=BWBPRecolors3.XMV500Minigun LoadoutGroup0=BallisticV25.M353Machinegun LoadoutGroup0=BallisticV25.M925Machinegun LoadoutGroup0=BallisticV25.XMV850Minigun Sniper LoadoutGroup1=BWBPRecolors3.LS14Carbine LoadoutGroup1=BWBPRecolors3.LS440Instagib LoadoutGroup1=BWBPRecolors3.M30A2AssaultRifle LoadoutGroup1=BWBPRecolors3.R78NSRifle LoadoutGroup1=BWBPRecolors3.SRSM2BattleRifle LoadoutGroup1=BWBPRecolors3.X82Rifle LoadoutGroup1=BWBPWeaponPack2.M99Rifle LoadoutGroup1=BallisticV25.M75Railgun LoadoutGroup1=BallisticV25.MarlinRifle LoadoutGroup1=BallisticV25.R78Rifle LoadoutGroup1=BallisticV25.R9RangerRifle Rocket / Hazardous LoadoutGroup2=BWBPRecolors3.SMATLauncher LoadoutGroup2=BWBPWeaponPack2.RGPBazooka LoadoutGroup2=BallisticV25.G5Bazooka LoadoutGroup2=BallisticV25.MACWeapon LoadoutGroup2=BallisticV25.MRocketLauncher LoadoutGroup2=BallisticV25.RX22AFlamer Special / Hitech LoadoutGroup3=BWBPRecolors3.GoldenPistol LoadoutGroup3=BWBPRecolors3.HMCBeamCannon LoadoutGroup3=BWBPRecolors3.HVPCMk5PlasmaCannon LoadoutGroup3=BWBPRecolors3.HVPCMk66PlasmaCannon LoadoutGroup3=BallisticV25.A500Reptile LoadoutGroup3=BallisticV25.HVCMk9LightningGun LoadoutGroup3=BallisticV25.RSDarkStar LoadoutGroup3=BallisticV25.RSNovaStaff Grenades LoadoutGroup4=BWBPRecolors3.G28Grenade LoadoutGroup4=BWBPRecolors3.XM84Flashbang LoadoutGroup4=BallisticV25.BX5Mine LoadoutGroup4=BallisticV25.FP7Grenade LoadoutGroup4=BallisticV25.FP9Explosive LoadoutGroup4=BallisticV25.NRP57Grenade LoadoutGroup4=BallisticV25.T10Grenade |
|
| Author: | thistleknot [ Mon Dec 26, 2011 9:38 am ] |
| Post subject: | Re: Weapon Swapping Problem |
I think I may have an answer. As a possible solution to my problem. I tried running the server from within my client's machine G:\UT2004\System>ucc-win64 server VCTF-MilitaryFortPT-SE?game=TDMEverywhere.TDME verywhere?mutator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,Tit anRPG160-Update2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen .MutAdvancedRegen,BallisticV25.Mut_Sprinter?AdminName=admin?AdminPassword=1234?G ameDifficulty=5?FriendlyFire=.3 ini=BW25SERVER.ini log=server.log -lanplay Executing Class Engine.ServerCommandlet Browse: VCTF-MilitaryFortPT-SE?Name=Mega_Nutz?game=TDMEverywhere.TDMEverywhere?m utator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,TitanRPG160-Up date2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen.MutAdvance dRegen,BallisticV25.Mut_Sprinter?AdminName=admin?ADMINPASSWORD=XXXXX?GameDifficu lty=5?FriendlyFire=.3 Collecting garbage Purging garbage Garbage: objects: 49663->49656; refs: 573482 Game class is 'TDMEverywhere' Failed to load 'BWWeaponPack-Static': Can't find file for package 'BWWeaponPack- Static' Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat ic' Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat ic' Executing UObject::StaticShutdownAfterError UObject::SafeLoadError UObject::GetPackageLinker UGameEngine::BuildServerMasterMap ULevel::Listen Listen UGameEngine::LoadMap LocalMapURL UGameEngine::Browse UGameEngine::Init UServerCommandlet::Main Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat ic' History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::Bui ldServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMa pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main Exiting due to error Exiting. FileManager: Reading 0 GByte 68 MByte 45 KByte 748 Bytes from HD took 0.311000 s econds (0.273000 reading, 0.038000 seeking). FileManager: 0.048000 seconds spent with misc. duties Name subsystem shut down I must be missing a package. |
|
| Author: | thistleknot [ Mon Dec 26, 2011 9:42 am ] |
| Post subject: | Re: Weapon Swapping Problem |
I think it was jack_carver's, possibly sergeant kelly's 9.2, and the prototypes. If you run a server with them specified in the .ini (serverpackages), the server will crash, a client with the ini files won't crash on startup. I guess it was pulling from the server, and when it got tired, tried to look it up on it's own pc, and couldn't find it. Won't know until I playtest. |
|
| Author: | Sgt. Kelly [ Mon Dec 26, 2011 3:11 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
Looks like you may be missing a key file here! Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat ic' BWWeaponPack-Static is the file with the pickup models for the Jack_Carver pack. |
|
| Author: | SFJake [ Mon Jun 18, 2012 3:36 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
I've been having this problem since the dawn of 2.5. Fresh installation of the game it was (I installed it back -for this-). I still have it, its incredibly painful. I downloaded those Kelly weapons, and now the prospect of using them is even more painful. I really thought this was a widespread problem. I'm only playing alone (instant action). If I edit the .ini file and never touch the Swapping screen in game, it works fine, but putting all the weapon in the .ini is tedious and I don't know where to start with the Kelly weapons. No form of deleting anything (or part of the ini file) does anything. |
|
| Author: | Sgt. Kelly [ Mon Jun 18, 2012 4:16 pm ] |
| Post subject: | Re: Weapon Swapping Problem |
If you want, I can post my ini file here. While it's filled with V10 junk at the moment, it shouldn't be too hard to change the 4's to 3's. |
|
| Author: | Temeter [ Sun Sep 09, 2012 5:35 am ] |
| Post subject: | Re: Weapon Swapping Problem |
It's a bit late, but maybe this solution will help others even so. My problem seemed to be the ballisticv21.ini in the system folder. I don't have a clue how that thing got there, since i put BW2.5 on a clean install. Anyway, deleting that file and reinstalling bw25 worked. |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|