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| Found bugs & Suggestions http://www.runestorm.com/forums/viewtopic.php?f=4&t=77228 |
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| Author: | Apocalypse2010 [ Sat Oct 08, 2011 12:56 am ] |
| Post subject: | Found bugs & Suggestions |
We all know that the X3 Knife can be throwed with its >special button<. But what can you do with 12 Katanas? Nothing i guess so far. When i carry 12 Katanas and 12 X3 Knifes this bug happens: Try to throw the Katana away and your X3 Knife's ammo is set to 0. No more knife throwing The Assault pistol has the ability to blind the enemies for a short time. I got blindet sometimes and found another bug. The weapon that you are equipping (except you turn the weapon mode to hidden) is NOT blindet with. That may help the real players rare that got blindet. Fix that too pls. Suggestions For god sake please increase the launch force of the M50 Grenade launcher. I can really throw a standart grenade far more than the Grenade launcher can do! I got a new idea for BW! The EMP-Landmines/Grenades They disable those vehicles, sentries and turrets on impact and makes them unable to move and fire. They cause minor damage in a minor radius. The player should be still able to leave or enter the vehicle. After a time the vehicles can be used again. When they impact on players they get blindet as well as taking minor damage It would be not bad to create a minigun from the Skrith technology. |
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| Author: | CMGuy [ Sat Oct 08, 2011 2:12 am ] |
| Post subject: | Re: Found bugs & Suggestions |
Im sorry man, but the only way u can put these in is that u do em urself, most of us here wanna do our own thing, so its basicly up to you to make it in your image. Its not that we dont want to help you, its just the fact were so busy all the time. Kelly has his weapons pack, me having to figure out how to get the Halo weapons to be coded correctly(its a pain in the arse right now), Kaboodles has other things he wanna dos, and yada yada).... Also, ONLY THE x3 can be thrown, all other melee weapons aren't throw-able. And Also, the Am67 bug, never really encountered it, so its not much of a problem for me. I recommend that you learn how to code UT2004... its bound to be useful. Its more awesome if u make something work urself than having sum1 else do it for joo |
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| Author: | Captain Xavious [ Sat Oct 08, 2011 7:47 am ] |
| Post subject: | Re: Found bugs & Suggestions |
Katana bug, I can't believe no one caught that before. The melee weapons all use the same ammo type that the knife genuinely uses and no other melee weapon does; other than being ugly it really was irrelevant what ammo type the other melee used, excep you found a problem with that. The easy fix is to add an additional ammo type specifically for melee weapons that shouldn't have an ammo count that changes. Unfortunately, official work on BW has been discontinued for more profitable projects. |
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| Author: | CMGuy [ Sat Oct 08, 2011 2:23 pm ] |
| Post subject: | Re: Found bugs & Suggestions |
Yep, thats a bug alright, but one way around that is to SAVE THE LAST KNIFE, either that or find ammo packs if you are in Loadout mode. |
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| Author: | Black Eagle [ Tue Oct 11, 2011 3:20 am ] |
| Post subject: | Re: Found bugs & Suggestions |
Assuming you have both the katana in your inventory to throw away and also have the X3 knife, why would you throw the katana away to start with?... ![]() It is still a bug of sorts though, you are right... |
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| Author: | CMGuy [ Tue Oct 11, 2011 5:26 am ] |
| Post subject: | Re: Found bugs & Suggestions |
Yeah.... but I guess we just have to deal with it. Our best bet is to keep that last knife. |
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