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Problems playing LAN
http://www.runestorm.com/forums/viewtopic.php?f=4&t=77259
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Author:  Kazimaru [ Sun Oct 30, 2011 6:35 pm ]
Post subject:  Problems playing LAN

I'm trying to host a LAN game (via Hamachi) for a bunch of friends using Ballistics mod v25, with Fische11 & Jack_Carver's Bonus Pack (v5) and Sergeant Kelly's v9 beta.

The problem I have is that while the ballistic mod weapons work perfectly fine, the addon ones from both Fische and Carver's pack, as well as Sgt. Kelly's pack don't appear ingame. All players have the option to choose them from the ballistic loadout menu, but when we try to spawn afterwards, there is nothing in the slot (so if our entire loadout consisted of addon weapons, we'd spawn without weapons).

In the case of a listen server, the host can use all weapons, addons included, just fine. The other players wont be able to see them in the game-world however.

I don't know if these packs aren't online compatible or anything... I haven't been able to find another thread with this problem. I would appreciate any help in advance.

Author:  Sgt. Kelly [ Sun Oct 30, 2011 8:20 pm ]
Post subject:  Re: Problems playing LAN

Hey there! Did you add these to the ServerPackages lines in your UT2004.ini?


ServerPackages=BCoreV25
ServerPackages=BallisticV25
ServerPackages=BWBPRecolors3
//Optional ServerPackages=BWBPPrototypes
ServerPackages=BWBPWeaponPack2

Author:  Kazimaru [ Sun Oct 30, 2011 9:15 pm ]
Post subject:  Re: Problems playing LAN

Ah, I was missing ServerPackages=BWBPWeaponPack2 and ServerPackages=BWBPRecolors3

Thanks! Works great now... Looking forward to future releases!

Author:  Baryonyx [ Sat Jan 28, 2012 10:16 am ]
Post subject:  Re: Problems playing LAN

Sorry for this necro bump but I seem to have exactly the same problem other than that adding serverpackages does not fix it, on the contrary, if adding the Packages for Kelly's pack, then I am stuck at the connecting screen of my friends server (yes he did add the packages too lol).
It does seem to work with the JC and F weapon pack, though.

Relevant Log lines if that helps:
Code:
Log: ALAudio: Using DirectSound to record audio.
ScriptLog: New Player Baryonyx id=cffab8ba7609eca4c89b25d62b33ff54
Log: Opened viewport
Log: Couldn't bring window to foreground.
Log: Enter SetRes: 1916x1054 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3DHelper::Init (QuadEmulation)
Log: Startup time: 6.376000 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 16384 byte dynamic index buffer.
Log: Finished precaching geometry in 0.042 seconds
Log: Finished precaching textures in 0.057 seconds
Log: AttemptFullscreen
Log: Enter SetRes: 1920x1080 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Debug: UT2k4MainMenu.Opened()   Sender:Package.UT2k4MainMenu
Log: URL: Adding default option Name=Baryonyx
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Popo(Full)
Log: URL: Adding default option team=1
Log: Browse: Index.ut2?disconnect?Name=Baryonyx?Class=Engine.Pawn?Character=Popo(Full)?team=1
Log: Failed; returning to Entry
ScriptLog: UT2k4MainMenu NotifyLevelChange  PendingConnection:False
Log: GP=FALSE
Log: Spawning new actor for Viewport WindowsViewport
ScriptLog: New Player Baryonyx id=cffab8ba7609eca4c89b25d62b33ff54
Log: Precaching: Entry.LevelInfo0
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: Finished precaching geometry in 0.010 seconds
Log: Finished precaching textures in 0.029 seconds
Log: Enter SetRes: 1920x1080 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: xD3DHelper::Init (QuadEmulation)
Log: Precaching: Entry.LevelInfo0
Log: Finished precaching geometry in 0.005 seconds
Log: Finished precaching textures in 0.005 seconds
Log: FIREWALL: XP.SP2 FireWall Not Enabled
Log: FIREWALL: Freed XP.SP2 Firewall Object
IRC: 2 Servers 0 Channels
Log: Defaulting to false
ScriptLog: UT2k4Browser_ServerListPageFavorites Spawned new ServerQueryClient 'Entry.ServerQueryClient'
Log: Defaulting to false
Log: Resolving ut2004master1


EDIT: My friend is also experiencing crashs, this is his error message:
Code:
OS: Windows NT 6.1 (Build: 7600)
CPU: GenuineIntel PentiumPro-class processor @ 3311 MHz with 4095MB RAM
Video: NVIDIA GeForce GTX 560 Ti (8562)

CreateTexture failed(8007000E).

History: FD3DTexture::Cache <- FD3DRenderInterface::CacheTexture <- FD3DRenderInterface: SetProjectorMaterial <- FD3DRenderInterface: SetMaterial <- FProjectorRenderBatch::Render <- RenderLevel <- DM-AMDK-OldHaven.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine: Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Bienvenue a Terre-Mer <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

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