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Can't select any weapons after a while
http://www.runestorm.com/forums/viewtopic.php?f=4&t=77303
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Author:  thistleknot [ Mon Dec 26, 2011 6:45 am ]
Post subject:  Can't select any weapons after a while

I posted the issue on beyondunreal's, and I think I found the culprit. BW.

Here's a synopsis
At first I thought it was because of serverpackages, but even after copying my server's serverpackages= in the .ini to my client's ut2004-win64.ini, still getting the same.

Playing with Titan RPG, Ballistic Weapons 2.5, Jack Carver Weapons, as well as Sergeant Kelly's 9.2

I'll be playing a while and things are going great, but then I lose the ability to change weapons and after I attempt a change, I can't select any, whether I push it's corresponding number or scroll to it using the mouse and choosing fire. I have to wait until I die, or find a vehicle (which I can't seem to fire from either) and start doing some vehicular manslaughter. Any ideas?

BTW, I'm playing on my own dedicated server.

Update:

I noticed as a I got into a tank, the cannon was missing for about 90 seconds, than appeared, I was able to shoot then. I jumped out of the tank to see if my weapons were available, but kablooey.

Here's some log stuff
Here's stuff from the log


ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: MutBotManager.Mutate("BStartSprint")
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: MutBotManager.Mutate("BStopSprint")
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: KilledRPRI not found for Bale
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: Bale has picked the AIBuild "Ultima".
ScriptLog: WARNING - bot failed to start combo!
ScriptLog: KilledRPRI not found for Larestone
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: MRT6Shotgun VCTF-MilitaryFortPT-SE.MRT6Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: MRT6Shotgun VCTF-MilitaryFortPT-SE.MRT6Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
ScriptLog: Larestone has picked the AIBuild "Artifacts".
ScriptLog: KilledRPRI not found for Neil
ScriptLog: Neil has picked the AIBuild "Vehicles".
ScriptLog: KilledRPRI not found for Tyler
ScriptLog: KilledRPRI not found for 64_Bit
ScriptLog: KilledRPRI not found for Jarred_the_bad
ScriptLog: 64_Bit has picked the AIBuild "Weapons".
ScriptLog: Tyler has picked the AIBuild "Vehicles".
ScriptLog: Jarred_the_bad has picked the AIBuild "Weapons".
ScriptLog: KilledRPRI not found for Nvidia
Warning: BOGPPistol VCTF-MilitaryFortPT-SE.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
ScriptLog: Nvidia has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for Sir_Megan
ScriptLog: Sir_Megan has picked the AIBuild "Weapons".
ScriptLog: MutBotManager.Mutate("BStartSprint")
ScriptLog: MutBotManager.Mutate("BStopSprint")
ScriptLog: KilledRPRI not found for Josh
ScriptLog: Josh has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for Bale
ScriptLog: KilledRPRI not found for Matthew
ScriptLog: Matthew has picked the AIBuild "Weapons".
ScriptLog: Bale has picked the AIBuild "Ultima".
ScriptLog: KilledRPRI not found for ATI
Log: PlayAnim: Sequence 'FireSemi' not found for mesh 'SPAS'
ScriptLog: KilledRPRI not found for Tiffany
Warning: NEXPlasEdge VCTF-MilitaryFortPT-SE.NEXPlasEdge (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: NEXPlasEdge VCTF-MilitaryFortPT-SE.NEXPlasEdge (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: XMK5SubMachinegun VCTF-MilitaryFortPT-SE.XMK5SubMachinegun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: XMK5SubMachinegun VCTF-MilitaryFortPT-SE.XMK5SubMachinegun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: RX22AFlamer VCTF-MilitaryFortPT-SE.RX22AFlamer (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: RX22AFlamer VCTF-MilitaryFortPT-SE.RX22AFlamer (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M763Shotgun VCTF-MilitaryFortPT-SE.M763Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: M763Shotgun VCTF-MilitaryFortPT-SE.M763Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: SPASShotgun VCTF-MilitaryFortPT-SE.SPASShotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: SPASShotgun VCTF-MilitaryFortPT-SE.SPASShotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: PlayAnim: Sequence 'FireSemi' not found for mesh 'SPAS'
ScriptLog: Nvidia has picked the AIBuild "FastBot".
ScriptLog: Tiffany has picked the AIBuild "FastBot".
Warning: BOGPPistol VCTF-MilitaryFortPT-SE.BOGPPistol (Function BallisticV25.BOGPPistol.BringUp:0033) Accessed None 'OtherGun'
ScriptLog: ATI has picked the AIBuild "Artifacts".
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: A909SkrithBlades VCTF-MilitaryFortPT-SE.A909SkrithBlades (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None 'Controller'
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04DF) Accessed None 'Killer'
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04E7) Accessed None
Warning: TDMEverywhere VCTF-MilitaryFortPT-SE.TDMEverywhere (Function UnrealGame.TeamGame.ScoreKill:04EF) Accessed None
ScriptLog: KilledRPRI not found for Mega_Nutz
ScriptLog: Meg


Here's some from my client's log

Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:0051) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:0059) Attempt to assign variable through None
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:007B) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:00D0) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.ClientWeaponThrown:00D0) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: M781Shotgun VCTF-MilitaryFortPT-SE.M781Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: G5Bazooka VCTF-MilitaryFortPT-SE.G5Bazooka (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: DragonsToothSword ClientState was WRONG! (0)
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: SMATLauncher VCTF-MilitaryFortPT-SE.SMATLauncher (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:018F) Accessed None 'Instigator'
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:0197) Accessed None
Warning: M290Shotgun VCTF-MilitaryFortPT-SE.M290Shotgun (Function BCoreV25.BallisticWeapon.Destroyed:019F) Attempt to assign variable through None
Log: BlackOpsWristBlade ClientState was WRONG! (0)
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:00CD) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:00E8) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0129) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:01E5) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:028A) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0305) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.BringUp:0401) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BWBPRecolors3.GRSXXPistol.BringUp:0131) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:00C2) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:0132) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:01C4) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Timer:0201) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:00C2) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:0132) Accessed None 'Instigator'
Warning: GRSXXPistol VCTF-MilitaryFortPT-SE.GRSXXPistol (Function BCoreV25.BallisticWeapon.Reaim:01C4) Accessed None 'Instigator'
Log: Closing by request
Log: appRequestExit(0)
Localization: No localization: ut2004-win64.General.Exit (int)
Exit: Preparing to exit.
Log: Purging garbage
Exit: Game engine shut down
Exit: Windows client shut down
NetComeGo: Close TcpipConnection 192.168.3.16:7777 12/26/11 04:27:29
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Socket shut down
Log: (Karma): Level Karma Terminated.
Log: (Karma): MePoolMallocDestroy(): 1061089088 structs still allocated
Log: Garbage: objects: 100333->0; refs: 735091
Exit: Object subsystem successfully closed.
Exit: Exiting.
Log: FileManager: Reading 3 GByte 4792 MByte 4195088 KByte 149 Bytes from HD took 10.767612 seconds (10.553612 reading, 0.214000 seeking).
Log: FileManager: 1.148997 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, 12/26/11 04:27:31


And near the end, when I died and respawned, started with 1 weapon, but after trying to change, nogo.

Author:  thistleknot [ Mon Dec 26, 2011 6:52 am ]
Post subject:  Re: Can't select any weapons after a while

If I did a non ucc server (such as ut2004 -server), would this help remedy the problem.

I'm under the impression that it's a client/server issue, and even though ut2004 -server is still a server, I wonder if I have more control over how to start it from within the gui. I don't know if it would make a difference, it might if I could start a server from within my client's system folder.

Author:  Sgt. Kelly [ Mon Dec 26, 2011 3:14 pm ]
Post subject:  Re: Can't select any weapons after a while

Those are very strange errors. I don't get those when I host my dedicated testing servers. I think there may be a conflict going on with one of your mutators.

Have you tried running the server with BW and only BW?

Author:  thistleknot [ Tue Dec 27, 2011 9:11 am ]
Post subject:  Re: Can't select any weapons after a while

Thanks Sgt Kelly, I posted the solution in the wrong thread.

I noticed the same issue when I selected a large number of weapons (such as all). I then decided to not do that and select subgroups. If it helps, here's mine.

[BallisticV25.Mut_BallisticSwap]
Swaps[0]=(bRandom=False,Old=Class'XWeapons.ShieldGun',NewClassNames=("BWBPRecolors3.BlackOpsWristBlade","BWBPRecolors3.DoomFists","BWBPRecolors3.DragonsToothSword","BWBPRecolors3.NEXPlasEdge","BallisticV25.A909SkrithBlades","BallisticV25.EKS43Katana","BallisticV25.X3Knife","BallisticV25.X4Knife"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[1]=(bRandom=False,Old=Class'XWeapons.AssaultRifle',NewClassNames=("BWBPRecolors3.AH104Pistol","BWBPRecolors3.AH208PISTOL","BWBPRecolors3.GRSXXPistol","BWBPRecolors3.M1911Pistol","BallisticV25.A42SkrithPistol","BallisticV25.AM67Pistol","BallisticV25.BOGPPistol","BallisticV25.D49Revolver","BallisticV25.GRS9Pistol","BallisticV25.M806Pistol","BallisticV25.MD24Pistol","BallisticV25.RS8Pistol","BallisticV25.leMatRevolver","BWBPWeaponPack2.HKMK23Pistol","BWBPWeaponPack2.DEPistol"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[2]=(bRandom=True,Old=Class'XWeapons.BioRifle',NewClassNames=("BWBPRecolors3.G28Grenade","BWBPRecolors3.XM84Flashbang","BallisticV25.BX5Mine","BallisticV25.FP7Grenade","BallisticV25.FP9Explosive","BallisticV25.NRP57Grenade","BallisticV25.T10Grenade"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[3]=(bRandom=False,Old=Class'XWeapons.ShockRifle',NewClassNames=("BWBPRecolors3.A73BSkrithRifle","BWBPRecolors3.CYLOAssaultWeapon","BWBPRecolors3.CYLOUAW","BWBPWeaponPack2.CommandoAssaultRifle","BWBPWeaponPack2.M7A3AssaultRifle","BallisticV25.A73SkrithRifle","BallisticV25.E23PlasmaRifle","BallisticV25.M46AssaultRifle","BallisticV25.M50AssaultRifle","BallisticV25.SARAssaultRifle","BallisticV25.SRS900Rifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[4]=(bRandom=False,Old=Class'XWeapons.LinkGun',NewClassNames=("BWBPRecolors3.A49SkrithBlaster","BWBPRecolors3.GRSMachinePistol","BWBPRecolors3.MRDRMachinePistol","BWBPWeaponPack2.P90SubMachinegun","BallisticV25.Fifty9MachinePistol","BallisticV25.XK2SubMachinegun","BallisticV25.XMK5SubMachinegun","BallisticV25.XRS10SubMachinegun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[5]=(bRandom=False,Old=Class'XWeapons.Minigun',NewClassNames=("BWBPRecolors3.BulldogAssaultCannon","BWBPRecolors3.SRACGrenadeLauncher","BWBPRecolors3.XMV500Minigun","BallisticV25.M353Machinegun","BallisticV25.M925Machinegun","BallisticV25.XMV850Minigun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[6]=(bRandom=False,Old=Class'XWeapons.FlakCannon',NewClassNames=("BWBPRecolors3.CoachGun","BWBPRecolors3.M781Shotgun","BWBPRecolors3.SKASShotgun","BWBPRecolors3.SawnOffShotgun","BallisticV25.M290Shotgun","BallisticV25.M763Shotgun","BallisticV25.MRS138Shotgun","BallisticV25.MRT6Shotgun","BWBPWeaponPack2.SPASShotgun"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[7]=(bRandom=False,Old=Class'XWeapons.RocketLauncher',NewClassNames=("BWBPRecolors3.SMATLauncher","BWBPWeaponPack2.RGPBazooka","BallisticV25.G5Bazooka","BallisticV25.MACWeapon","BallisticV25.MRocketLauncher","BallisticV25.RX22AFlamer"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[8]=(bRandom=False,Old=Class'XWeapons.SniperRifle',NewClassNames=("BWBPRecolors3.LS14Carbine","BWBPRecolors3.LS440Instagib","BWBPRecolors3.M30A2AssaultRifle","BWBPRecolors3.R78NSRifle","BWBPRecolors3.SRSM2BattleRifle","BWBPRecolors3.X82Rifle","BWBPWeaponPack2.M99Rifle","BallisticV25.M75Railgun","BallisticV25.MarlinRifle","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[9]=(bRandom=False,Old=Class'XWeapons.Painter',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True)
Swaps[10]=(bRandom=False,Old=Class'XWeapons.Redeemer',NewClassNames=("BWBPRecolors3.GoldenPistol","BWBPRecolors3.HMCBeamCannon","BWBPRecolors3.HVPCMk5PlasmaCannon","BWBPRecolors3.HVPCMk66PlasmaCannon","BallisticV25.A500Reptile","BallisticV25.HVCMk9LightningGun","BallisticV25.RSDarkStar","BallisticV25.RSNovaStaff"),NewClasses=,CurrentIndex=0,bSuper=True)
Swaps[11]=(bRandom=False,Old=Class'UTClassic.ClassicSniperRifle',NewClassNames=("BallisticV25.M75Railgun","BallisticV25.R78Rifle","BallisticV25.R9RangerRifle"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[12]=(bRandom=False,Old=Class'Onslaught.ONSAVRiL',NewClassNames=("BallisticV25.G5Bazooka"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[13]=(bRandom=False,Old=Class'Onslaught.ONSGrenadeLauncher',NewClassNames=("BallisticV25.NRP57Grenade"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[14]=(bRandom=False,Old=Class'Onslaught.ONSMineLayer',NewClassNames=("BallisticV25.BX5Mine"),NewClasses=,CurrentIndex=0,bSuper=False)
Swaps[15]=(bRandom=False,Old=Class'OnslaughtFull.ONSPainter',NewClassNames=("BallisticV25.R78Rifle"),NewClasses=,CurrentIndex=0,bSuper=True)
PickupChangeTime=60.000000
LockerChangeTime=90.000000
bLockersChange=True

I used pspad, scalc, and notepad++ to get the above done
Here are my categories
Original/Defaults (11)
ShieldGun (rare, starting)/ Melee (Melee)
AssaultRifle / Pistols (Sidearms)
BioRifle / Explosives (Grenades)
ShockRifle / Rifles (Assault)
LinkGun / Lightning , Skrith (Sub-machine)
MiniGun / MachineGun (MachineGun)
FlakCannon / Shotgun (Spread)
RocketLauncher / Bazooka, Flamer (Rocket, Hazardous)
SniperRifle (rare)/ Sniper (Sniper)
Painter (rare) / Flamer, Railgun (Special, HighTech)
Redeemer (rare) / minigun, flamer (Special, HighTech)


10 Categories
Melee
LoadoutGroup0=BWBPRecolors3.BlackOpsWristBlade
LoadoutGroup0=BWBPRecolors3.DoomFists
LoadoutGroup0=BWBPRecolors3.DragonsToothSword
LoadoutGroup0=BWBPRecolors3.NEXPlasEdge
LoadoutGroup0=BallisticV25.A909SkrithBlades
LoadoutGroup0=BallisticV25.EKS43Katana
LoadoutGroup0=BallisticV25.X3Knife
LoadoutGroup0=BallisticV25.X4Knife

Sidearms
LoadoutGroup1=BWBPRecolors3.AH104Pistol
LoadoutGroup1=BWBPRecolors3.AH208PISTOL
LoadoutGroup1=BWBPRecolors3.GRSXXPistol
LoadoutGroup1=BWBPRecolors3.M1911Pistol
LoadoutGroup1=BallisticV25.A42SkrithPistol
LoadoutGroup1=BallisticV25.AM67Pistol
LoadoutGroup1=BallisticV25.BOGPPistol
LoadoutGroup1=BallisticV25.D49Revolver
LoadoutGroup1=BallisticV25.GRS9Pistol
LoadoutGroup1=BallisticV25.M806Pistol
LoadoutGroup1=BallisticV25.MD24Pistol
LoadoutGroup1=BallisticV25.RS8Pistol
LoadoutGroup1=BallisticV25.leMatRevolver
LoadoutGroup1=BWBPWeaponPack2.HKMK23Pistol
LoadoutGroup1=BWBPWeaponPack2.DEPistol

Spread
LoadoutGroup2=BWBPRecolors3.CoachGun
LoadoutGroup2=BWBPRecolors3.M781Shotgun
LoadoutGroup2=BWBPRecolors3.SKASShotgun
LoadoutGroup2=BWBPRecolors3.SawnOffShotgun
LoadoutGroup2=BallisticV25.M290Shotgun
LoadoutGroup2=BallisticV25.M763Shotgun
LoadoutGroup2=BallisticV25.MRS138Shotgun
LoadoutGroup2=BallisticV25.MRT6Shotgun
LoadoutGroup2=BWBPWeaponPack2.SPASShotgun

Sub-Machine Guns
LoadoutGroup3=BWBPRecolors3.A49SkrithBlaster
LoadoutGroup3=BWBPRecolors3.GRSMachinePistol
LoadoutGroup3=BWBPRecolors3.MRDRMachinePistol
LoadoutGroup3=BWBPWeaponPack2.P90SubMachinegun
LoadoutGroup3=BallisticV25.Fifty9MachinePistol
LoadoutGroup3=BallisticV25.XK2SubMachinegun
LoadoutGroup3=BallisticV25.XMK5SubMachinegun
LoadoutGroup3=BallisticV25.XRS10SubMachinegun

Assault
LoadoutGroup4=BWBPRecolors3.A73BSkrithRifle
LoadoutGroup4=BWBPRecolors3.CYLOAssaultWeapon
LoadoutGroup4=BWBPRecolors3.CYLOUAW
LoadoutGroup4=BWBPWeaponPack2.CommandoAssaultRifle
LoadoutGroup4=BWBPWeaponPack2.M7A3AssaultRifle
LoadoutGroup4=BallisticV25.A73SkrithRifle
LoadoutGroup4=BallisticV25.E23PlasmaRifle
LoadoutGroup4=BallisticV25.M46AssaultRifle
LoadoutGroup4=BallisticV25.M50AssaultRifle
LoadoutGroup4=BallisticV25.SARAssaultRifle
LoadoutGroup4=BallisticV25.SRS900Rifle

Heavy Machineguns
LoadoutGroup0=BWBPRecolors3.BulldogAssaultCannon
LoadoutGroup0=BWBPRecolors3.SRACGrenadeLauncher
LoadoutGroup0=BWBPRecolors3.XMV500Minigun
LoadoutGroup0=BallisticV25.M353Machinegun
LoadoutGroup0=BallisticV25.M925Machinegun
LoadoutGroup0=BallisticV25.XMV850Minigun

Sniper
LoadoutGroup1=BWBPRecolors3.LS14Carbine
LoadoutGroup1=BWBPRecolors3.LS440Instagib
LoadoutGroup1=BWBPRecolors3.M30A2AssaultRifle
LoadoutGroup1=BWBPRecolors3.R78NSRifle
LoadoutGroup1=BWBPRecolors3.SRSM2BattleRifle
LoadoutGroup1=BWBPRecolors3.X82Rifle
LoadoutGroup1=BWBPWeaponPack2.M99Rifle
LoadoutGroup1=BallisticV25.M75Railgun
LoadoutGroup1=BallisticV25.MarlinRifle
LoadoutGroup1=BallisticV25.R78Rifle
LoadoutGroup1=BallisticV25.R9RangerRifle

Rocket / Hazardous
LoadoutGroup2=BWBPRecolors3.SMATLauncher
LoadoutGroup2=BWBPWeaponPack2.RGPBazooka
LoadoutGroup2=BallisticV25.G5Bazooka
LoadoutGroup2=BallisticV25.MACWeapon
LoadoutGroup2=BallisticV25.MRocketLauncher
LoadoutGroup2=BallisticV25.RX22AFlamer

Special / Hitech
LoadoutGroup3=BWBPRecolors3.GoldenPistol
LoadoutGroup3=BWBPRecolors3.HMCBeamCannon
LoadoutGroup3=BWBPRecolors3.HVPCMk5PlasmaCannon
LoadoutGroup3=BWBPRecolors3.HVPCMk66PlasmaCannon
LoadoutGroup3=BallisticV25.A500Reptile
LoadoutGroup3=BallisticV25.HVCMk9LightningGun
LoadoutGroup3=BallisticV25.RSDarkStar
LoadoutGroup3=BallisticV25.RSNovaStaff

Grenades
LoadoutGroup4=BWBPRecolors3.G28Grenade
LoadoutGroup4=BWBPRecolors3.XM84Flashbang
LoadoutGroup4=BallisticV25.BX5Mine
LoadoutGroup4=BallisticV25.FP7Grenade
LoadoutGroup4=BallisticV25.FP9Explosive
LoadoutGroup4=BallisticV25.NRP57Grenade
LoadoutGroup4=BallisticV25.T10Grenade
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thistleknot
Post subject: Re: Weapon Swapping Problem
PostPosted: Mon Dec 26, 2011 9:38 am
Grunt
Joined: Mon Dec 26, 2011 6:39 am
Posts: 5


I think I may have an answer.

As a possible solution to my problem. I tried running the server from within my client's machine

G:\UT2004\System>ucc-win64 server VCTF-MilitaryFortPT-SE?game=TDMEverywhere.TDME
verywhere?mutator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,Tit
anRPG160-Update2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen
.MutAdvancedRegen,BallisticV25.Mut_Sprinter?AdminName=admin?AdminPassword=1234?G
ameDifficulty=5?FriendlyFire=.3 ini=BW25SERVER.ini log=server.log -lanplay
Executing Class Engine.ServerCommandlet
Browse: VCTF-MilitaryFortPT-SE?Name=Mega_Nutz?game=TDMEverywhere.TDMEverywhere?m
utator=BallisticV25.Mut_BallisticSwap,BotManagerV71.MutBotManager,TitanRPG160-Up
date2.MutTitanRPG,TitanRPGLevelRules.MutTitanRPGLevel,psAdvancedRegen.MutAdvance
dRegen,BallisticV25.Mut_Sprinter?AdminName=admin?ADMINPASSWORD=XXXXX?GameDifficu
lty=5?FriendlyFire=.3
Collecting garbage
Purging garbage
Garbage: objects: 49663->49656; refs: 573482
Game class is 'TDMEverywhere'
Failed to load 'BWWeaponPack-Static': Can't find file for package 'BWWeaponPack-
Static'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'
Executing UObject::StaticShutdownAfterError
UObject::SafeLoadError
UObject::GetPackageLinker
UGameEngine::BuildServerMasterMap
ULevel::Listen
Listen
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
UGameEngine::Init
UServerCommandlet::Main
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'

History: UObject::SafeLoadError <- UObject::GetPackageLinker <- UGameEngine::Bui
ldServerMasterMap <- ULevel::Listen <- Listen <- UGameEngine::LoadMap <- LocalMa
pURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main

Exiting due to error
Exiting.
FileManager: Reading 0 GByte 68 MByte 45 KByte 748 Bytes from HD took 0.311000 s
econds (0.273000 reading, 0.038000 seeking).
FileManager: 0.048000 seconds spent with misc. duties
Name subsystem shut down

I must be missing a package.
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Profile

thistleknot
Post subject: Re: Weapon Swapping Problem
PostPosted: Mon Dec 26, 2011 9:42 am
Grunt
Joined: Mon Dec 26, 2011 6:39 am
Posts: 5


I think it was jack_carver's, possibly sergeant kelly's 9.2, and the prototypes. If you run a server with them specified in the .ini (serverpackages), the server will crash, a client with the ini files won't crash on startup. I guess it was pulling from the server, and when it got tired, tried to look it up on it's own pc, and couldn't find it.

Won't know until I playtest.
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Profile

Sgt. Kelly
Post subject: Re: Weapon Swapping Problem
PostPosted: Mon Dec 26, 2011 3:11 pm
User avatar

Warlord
Joined: Mon May 15, 2006 9:08 pm
Posts: 2940
Location: Illinois


Looks like you may be missing a key file here!
Failed to load 'BWBPWeaponPack2': Can't find file for package 'BWWeaponPack-Stat
ic'

BWWeaponPack-Static is the file with the pickup models for the Jack_Carver pack.

Author:  thistleknot [ Tue Dec 27, 2011 7:25 pm ]
Post subject:  Re: Can't select any weapons after a while

This problem still occurred even after doing the above mentioned serverpackages on client and servers. and ensuring all serverpackages loaded by checking it by running a server locally.

It seems to have one thing in common. I usually play just team deathmatch, and it occurs after 200 kills on each team. Then the weapons start going nuts.

Author:  Sgt. Kelly [ Wed Dec 28, 2011 2:40 pm ]
Post subject:  Re: Can't select any weapons after a while

You may simply be overloading the game's engine. After 200 kills I'm sure all 80+ Ballistic Weapons have been loaded and may be putting a large strain on Unreal. Though explain this issue in more detail. What do the guns do?

Author:  thistleknot [ Wed Dec 28, 2011 3:29 pm ]
Post subject:  Re: Can't select any weapons after a while

The weapons don't show on the list to be selected when I scroll thru weapons, but the names do (similar to the serverpackages not being in the ini file on client machines), whedn I select the weapon the item comes up blank (ie empty handed). Sometimes weapons don't appear on map as well. I've had problems w vehicle turrets not showing.

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