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| Crash when attempting to load a game with Sgt. Kelly's pack http://www.runestorm.com/forums/viewtopic.php?f=4&t=77659 |
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| Author: | Liandri Angel [ Sat Apr 13, 2013 9:33 pm ] |
| Post subject: | Crash when attempting to load a game with Sgt. Kelly's pack |
So, oddly enough, vanilla Ballistic Weapons by itself worked perfectly. However, as soon as I loaded the latest stable release (not the weapons drop, the pack), I get this: Quote: UT2004 Build UT2004_Build_[2005-11-23_16.22] OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 2295 MHz with 4095MB RAM Video: NVIDIA GeForce GTX 660M (1422) Ran out of virtual memory. To prevent this condition, you must free up more space on your primary hard disk. History: FMallocWindows::Malloc <- FMallocWindows::Realloc <- 00000000 624298666 FArray <- FArray::Realloc <- 312149333*2 <- appLoadFileToString <- FConfigFile::Read <- FConfigCacheIni::Find <- FConfigCacheIni::GetSectionPrivate <- UObject::LoadConfig <- (BC_WeaponInfoCache None) <- UClass::Serialize <- (Class BCoreV25.BC_WeaponInfoCache) <- LoadObject <- (Class BCoreV25.BC_WeaponInfoCache 78109==78109/784076 74669 3440) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Core.Class BWBPRecolors3.A49SkrithBlaster NULL) <- UObject::ProcessEvent <- (UT2K4Tab_WeaponPref Package.UT2K4Tab_WeaponPref, Function GUI2K4.UT2K4Tab_WeaponPref.ReallyInitializeWeaponList) <- UObject::ProcessDelegate <- GUIPage::Draw <- (UT2K4GenericMessageBox Package.UT2K4GenericMessageBox) <- GUIController::NativePostRender <- UInteractionMaster::MasterProcessPostRender <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 10910191 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free Which is bizarre, as on a previous install, I was able to run Ballistic Weapons with the pack without a hitch before (I had to uninstall UT2004 in its entirety to get rid of junk models and mods I'd long stopped using), and my computer can eat Crysis for breakfast. Running as admin does nothing, and it's the latest version, with patches. I suspect it has something to do with having a custom weapons mutator besides Ballistic Weapons... |
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| Author: | Baryonyx [ Tue Apr 16, 2013 1:57 pm ] |
| Post subject: | Re: Crash when attempting to load a game with Sgt. Kelly's p |
I only get this crash when loading up playermodels and voices (I read somewhere the voicepacks actually consume more than the models) and weapon database and maps. (both has grown extremely large over the time So if you do that, try only loading up one database at a time. Oh, I sometimes also get this crash with Ballistic Vehicles, like extensive amounts of Thor tanks in large maps. So if you play with vehicles, try playing without to see if it does not crash then. If none of these are helping, I can only recommend looking at your UT2004.log file. Perhaps it says something more understandable than the error message.
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| Author: | Bjossi [ Fri Apr 19, 2013 3:51 pm ] |
| Post subject: | Re: Crash when attempting to load a game with Sgt. Kelly's p |
That error is perfectly understandable, UT2004's memory allocation procedure fails to allocate the desired amount of virtual memory. Perhaps one is just throwing too much stuff at this 32-bit, nearly 10 year old game engine, or Windows' page file settings aren't configured to take that beating, or simply there is not enough hard disk space for the enlarged page file. |
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| Author: | Captain Xavious [ Fri Apr 19, 2013 4:57 pm ] |
| Post subject: | Re: Crash when attempting to load a game with Sgt. Kelly's p |
Installing the unofficial patch for BW might fix this. http://www.moddb.com/mods/ballistic-wea ... -fix-patch |
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| Author: | Liandri Angel [ Wed Apr 24, 2013 2:49 am ] |
| Post subject: | Re: Crash when attempting to load a game with Sgt. Kelly's p |
I actually wound up deleting my ut2004.ini, and that made it work... oddly. Thanks for the advice, though - I need to use that patch, anyway. |
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