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| Sgt. Kelly's weapons fail to appear. http://www.runestorm.com/forums/viewtopic.php?f=4&t=77667 |
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| Author: | alex_kl5 [ Wed Apr 24, 2013 6:41 pm ] |
| Post subject: | Sgt. Kelly's weapons fail to appear. |
I'm using BW V 2.5 Gold, so that can be it. They don't show up on the maps period. And while they show up in the Weapons section of the Settings page, it's by name only. No models or stats or anything. I did see a quick message at the bottom of the screen when I first tried it out saying something about not being able to upload multiple mutators. Could that have something to do with it? |
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| Author: | Baryonyx [ Thu Apr 25, 2013 1:34 am ] |
| Post subject: | Re: Sgt. Kelly's weapons fail to appear. |
I doubt that it's the mutator thing. This message usually pops up when you are trying to include more than one mutator of the same type (i.e. two weapon replacers or vehicle replacers and so forth) I suggest looking at the UT2004.log file. It should say something about load errors concerning the Kelly pack. |
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| Author: | alex_kl5 [ Fri Apr 26, 2013 1:18 am ] |
| Post subject: | Re: Sgt. Kelly's weapons fail to appear. |
Which folder is the .log file located in? |
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| Author: | Baryonyx [ Fri Apr 26, 2013 4:50 am ] |
| Post subject: | Re: Sgt. Kelly's weapons fail to appear. |
UT2004 / system |
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| Author: | alex_kl5 [ Sun Apr 28, 2013 11:28 pm ] |
| Post subject: | Re: Sgt. Kelly's weapons fail to appear. |
Ok, here's what I've got for the .log files: Log: Bringing Level DM-Junkyard.myLevel up for play (0) appSeconds: 62.469000... Log: (Karma): Autodetecting CPU for SSE Log: (Karma): Using SSE Optimizations ScriptLog: Mutators WoRM2k4.MutWoRM_w ScriptLog: GameInfo::InitGame : bEnableStatLogging False Warning: Failed to load 'BWBPRecolors4Main': Can't find file for package 'BWBPRecolors4Main' Warning: Failed to load 'BWBPRecolors4Exp': Can't find file for package 'BWBPRecolors4Main' Warning: Failed to load 'Class BWBPRecolors4Exp.MJ51Carbine': Can't find file for package 'BWBPRecolors4Main' Warning: Failed to load 'BallisticRecolors3Static': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'BWBPRecolors3': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'Class BWBPRecolors3.A73BSkrithRifle': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'BallisticRecolors3Static': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'BWBPRecolors3': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'Class BWBPRecolors3.CYLOUAW': Can't find file for package 'BallisticRecolors3Static' Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Class None.none': Can't resolve package name Warning: Failed to load 'NULL': Can't resolve package name Warning: Failed to load 'Class None.none': Can't resolve package name Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' ScriptLog: bAutoNumBots: False Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' ....this goes on for awhile... Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Warning: MutWoRM_w DM-Junkyard.MutWoRM_w (Function WoRM2k4.MutWoRM_w.CheckReplacement:008F) Accessed None 'GRI' Log: Spawning new actor for Viewport WindowsViewport ScriptLog: New Player Player id=c9024b5b965222f3f3dd3eae0a7d9e39 Log: Precaching: DM-Junkyard.LevelInfo0 Log: Static mesh batches: 5492592 vertex bytes, 565998 index bytes Log: Allocating 16384 byte dynamic index buffer. Log: Allocating 103884 byte dynamic index buffer. Log: Finished precaching geometry in 0.790 seconds Log: Finished precaching textures in 0.920 seconds ScriptLog: START MATCH Log: appRequestExit(0) Exit: Preparing to exit. Log: Purging garbage Log: Unbound to Window.dll Log: Unbound to Core.dll Log: Unbound to Engine.dll Exit: Game engine shut down Log: Unbound to WinDrv.dll Exit: Windows client shut down Log: Unbound to D3DDrv.dll Log: Unbound to XGame.dll Log: Unbound to IpDrv.dll Log: Unbound to Editor.dll Log: Unbound to Fire.dll Log: Unbound to XInterface.dll Log: Unbound to UWeb.dll Log: Unbound to Onslaught.dll Log: Unbound to ALAudio.dll Log: Waiting for file streaming thread to finish... Exit: OpenAL Audio subsystem shut down. Log: (Karma): Level Karma Terminated. Log: Garbage: objects: 43038->0; refs: 477368 Exit: Object subsystem successfully closed. Exit: Exiting. Log: FileManager: Reading 0 GByte 182 MByte 239 KByte 767 Bytes from HD took 3.229987 seconds (3.088987 reading, 0.141000 seeking). Log: FileManager: 1.061996 seconds spent with misc. duties Uninitialized: Name subsystem shut down Uninitialized: Memory Allocation Status Uninitialized: Curr Memory 0.310M / 5.738M Uninitialized: Peak Memory 120.382M / 123.914M Uninitialized: Allocs 1219 Current / 10242030 Total Uninitialized: Log file closed, 04/29/13 00:23:31 |
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| Author: | Sgt. Kelly [ Mon Apr 29, 2013 12:01 am ] |
| Post subject: | Re: Sgt. Kelly's weapons fail to appear. |
It looks like you're missing V10's Main component. You cannot run the Expansion pack (WD2, WD3) without Main (WD1). Also, it appears that you still have V9 installed or are attempting to run V9. You can get the Main component of V10 here. http://www.moddb.com/mods/ballistic-wea ... ion-10-wd1 |
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