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Needs models from BallisticAnims2
http://www.runestorm.com/forums/viewtopic.php?f=4&t=77928
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Author:  forrestmark9 [ Wed Oct 30, 2013 4:42 pm ]
Post subject:  Needs models from BallisticAnims2

I need all the models from BallisticAnims2.ukx, I can't get them using UModel cause I get a error output like this

Code:
Found 932 game files (1014 skipped)
Loading package: Animations/BallisticAnims2.ukx Ver: 128/29 Names: 889 Exports: 351 Imports: 113 Game: 2001
Export "Railgun" was found in package BallisticAnims2
Loading SkeletalMesh Railgun from package Animations/BallisticAnims2.ukx
Loading package: Textures/BallisticWeapons2.utx Ver: 128/29 Names: 260 Exports: 183 Imports: 15 Game: 2001
WARNING: Unknown class "Shader" for object "Hands-Shiny"
WARNING: Unknown class "Shader" for object "M75ScopeShiney"
WARNING: Unknown class "Texture" for object "M75Clip"
WARNING: Unknown class "Shader" for object "M75Part1Shiney"
WARNING: Unknown class "Shader" for object "M75Part2Shiney"
WARNING: Unknown class "MeshAnimation" for object "Railgun"
WARNING: bad LOD#0 mesh, switching to base
ERROR: bad base mesh
Found 1 object(s)
Loaded in 0.002 sec, 1199 allocs, 0.51 MBytes serialized in 11519 calls.


The reason I need them is cause me and a friend are re-rigging the hands of all the weapons for my KF port of this pack and this problem has severally slowed down progress

Author:  Azarael [ Wed Oct 30, 2013 7:42 pm ]
Post subject:  Re: Needs models from BallisticAnims2

This is a bug in Unreal's mesh importing. You'll notice that with so-called "bad" models (the M763 Shotgun being an example) within that older BallisticAnims2 package, if you attempt to rebuild their LODs from the editor, the mesh will completely disappear. There is no known way to export such models from Unreal.

Author:  forrestmark9 [ Wed Oct 30, 2013 10:37 pm ]
Post subject:  Re: Needs models from BallisticAnims2

Azarael wrote:
This is a bug in Unreal's mesh importing. You'll notice that with so-called "bad" models (the M763 Shotgun being an example) within that older BallisticAnims2 package, if you attempt to rebuild their LODs from the editor, the mesh will completely disappear. There is no known way to export such models from Unreal.


Hmm I see then that means the only possible way to get these models is to use something like 3DRipperDX

Author:  Azarael [ Thu Oct 31, 2013 6:38 am ]
Post subject:  Re: Needs models from BallisticAnims2

Would be an option but you'd be missing the skeletal components.

Author:  forrestmark9 [ Thu Oct 31, 2013 10:27 am ]
Post subject:  Re: Needs models from BallisticAnims2

Azarael wrote:
Would be an option but you'd be missing the skeletal components.


Yes, me and my friend would need to do skeleton ourselves that or find someone that has the original .psk files which I doubt anyone has

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