Novastaff projectile help needed
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Author:  forrestmark9 [ Sun Nov 09, 2014 10:07 pm ]
Post subject:  Novastaff projectile help needed

I'm currently having wierd issues with the Novastaff on my port, it seems to be server specific as it works fine in singleplayer.

So far even though in ProcessTouch I told the projectile to never collide with the player that shoot it or players on the same team, if running forward when firing the projectile "seems" to hit the owning player but just plays the explosion effect on the player and seems to still go forward and hit it's target, this is rather confusing as the Darkstar seems to use the same code but does not have this issue

I've logged everything up and it seems to correct, so I'm baffled by this issue but it seems tied to how the projectile will sometimes freeze where it was shot and will hit any actor that comes near it

As far as I can tell things on the client are not being executed as they should but on the server they are fine

Author:  forrestmark9 [ Mon Nov 10, 2014 12:43 am ]
Post subject:  Re: Novastaff projectile help needed

Fixed it, apparently KF's UE2 does not like bSkipActorPropertyReplication

Author:  johngreek [ Tue Nov 11, 2014 12:04 am ]
Post subject:  Re: Novastaff projectile help needed

Good to hear that you already fixed it.

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