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| RuneStorm's MSUC Savior Character Pack makes UT3 crash http://www.runestorm.com/forums/viewtopic.php?f=40&t=73802 |
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| Author: | NozzyEz [ Sat Jun 20, 2009 1:05 pm ] |
| Post subject: | RuneStorm's MSUC Savior Character Pack makes UT3 crash |
Hi everybody. I've been trying over the last couple of days to install and play with the Savior Character Pack, however, it has been without any luck, therefore I would like to hear if there's anyone else who's had the same problem, or if anyone has any idea of how to fix this. What happens is that, after installation (extracting the zip properly), I launch UT3, I go to the RuneStorm faction, where I find the characters, after selecting one I get to the character customization screen, but upon loading of the character it crashes. I have the Crucible weapons pack installed as well, which by the way is mighty fine I might add!, Titan Pack, CBP3 and Patch 5 (UT3 v. 2.1) I hope that someone will be able to solve this problem for me, as I am really looking forward to try these models, they look freakishly awesome! Before you go over the standard questions let me inform you that I have made sure they were extracted correctly, I've tried with several of installs and even reinstalled UT3 a couple of times |
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| Author: | ShadowBlade [ Sun Jun 21, 2009 2:59 am ] |
| Post subject: | RuneStorm's MSUC Savior Character Pack makes UT3 crash |
Hi OK, i have no idea.. I don't know of anyone else that has this problem. I have 2.1 as well and it loads fine.. Could you send your log file, that should tell us whats happening.. |
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| Author: | NozzyEz [ Sun Jun 21, 2009 4:37 am ] |
| Post subject: | RuneStorm's MSUC Savior Character Pack makes UT3 crash |
ShadowBlade wrote: Hi
OK, i have no idea.. I don't know of anyone else that has this problem. I have 2.1 as well and it loads fine.. Could you send your log file, that should t ell us whats happening.. Here you go: Code: Log: Log file open, 06/21/09 11:59:27
Init: Version: 3809 Init: Epic Internal: 0 Init: Compiled: Mar 26 2009 00:58:21 Init: Command line: Init: Base directory: C:\Program Files (x86)\Unreal Tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Init: Computer: NOZZYPC Init: User: Nozzy Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =2.441484 MHz Init: Memory total: Phys=4191716K Pagef=4194303K Virt=4194176K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am Nozzy-PC (62.198.136.13:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1920 Init: ResY=1200 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1920 Init: ResY=1200 Init: Fullscreen=1 Init: AllowMotionBlur=1 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 4093MB Init: Virtual: 4095MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 411.065 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 2505 Init: CurrentSpeed: 2505 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 000010DE Init: DeviceID: 000005E3 Init: DriverVersion: 8.15.11.8585 Init: DeviceName: NVIDIA GeForce GTX 285 Init: DriverName: nvd3dum.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 1024 Init: DedicatedVRAM: 1008 Init: AdapterCount: 2 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Init: Previous detected compatibility level: Composite: 4. CPU: 5. GPU: 4. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 182 shaders(0 legacy, 0 redundant), 2 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 147 redundant), 2950 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: 100042 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC... Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\KatPack\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\UT3_Rankin\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UTGameUI.int Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomChars\UT3_Rankin\UTGameUI.int' into the config cache Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\WarMachine\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\UTGame\Config\CDOM-CBP3-CollisionCourse.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CDOM-CBP3-CollisionCourse.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CDOM-CBP3-Enslaved.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CDOM-CBP3-Enslaved.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Agonas.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Agonas.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Arean.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Arean.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-FullThrottle.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-FullThrottle.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Krodan.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Krodan.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Morgoth.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Morgoth.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-SacredArt.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-SacredArt.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-TheExcavation.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-TheExcavation.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Touch.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Touch.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Vengeance.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Vengeance.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-August.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-August.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Cydian.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Cydian.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Decay.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Decay.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Endura.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Endura.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-HongKong.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-HongKong.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Incapacitate.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Incapacitate.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-IronMaiden2.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-IronMaiden2.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Rothem.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Rothem.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Salvation.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Salvation.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Solar.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Solar.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Thor.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Thor.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CBP3-Artemisa.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-CBP3-Artemisa.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CBP3-Octopus.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-CBP3-Octopus.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CBP3-Refuge.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-CBP3-Refuge.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CBP3-TheDig.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-CBP3-TheDig.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-CBP3-Airlock.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-CBP3-Airlock.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-CBP3-Industrial.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-CBP3-Industrial.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-CBP3-Meditation.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-CBP3-Meditation.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-Omikron.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-Omikron.ini' into the config cache Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_maps to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Library.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\maps\DM-Library.ini' into the config cache Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_maps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Packages to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_maps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Packages to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RuneStorm to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\Engine\Localization\int\CH_Cx_Savior.int Log: Read new DLC config file '..\UTGame\Published\CookedPC\RuneStorm\CH_Cx_Savior\CH_Cx_Savior.int' into the config cache Log: Merged DLC config file '..\UTGame\Published\CookedPC\RuneStorm\CH_Cx_Savior\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: Merged DLC config file '..\UTGame\Published\CookedPC\RuneStorm\CH_Cx_Savior\UTGameUI.int' into existing config '..\Engine\Localization\int\UTGameUI.int' Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UTCrucible.int Log: Read new DLC config file '..\UTGame\Published\CookedPC\RuneStorm\UTCrucible\UTCrucible.int' into the config cache Log: Merged DLC config file '..\UTGame\Published\CookedPC\RuneStorm\UTCrucible\UTGameUI.int' into existing config '..\Engine\Localization\int\UTGameUI.int' Log: Failed to find Package GuidCache_Characters to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_maps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Packages to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RuneStorm to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ] Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Log: Performing DNS lookup for stunserver.org Log: GConfig::Find has loaded file: ..\UTGame\Config\UTCBP3_Pickups.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTCrucible.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTExterminator.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTExterminator_Content.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTDom.ini Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTDom.int PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=NozzyEz?team=255 Log: Award progress has now been fully reenabled! Log: LoadMap: UTFrontEnd?Name=NozzyEz?team=255 Log: Virtual memory allocation size: 230.51 MByte (241704960 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.243295 ms Log: Novodex Terrain Creation (Terrain_0): 0.239197 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 3.760830 ms - 427 Convex, Terrain 0.476759 ms, PerTriSM 0.000000 ms, InitArticulated 0.057753 ms, BodyInst Alloc 4.542660 ms, InitBody 26.236098 ms PerfWarning: NxActor Creation: 12.944985 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.06.21-11.59.39 Log: Bringing up level for play took: 0.050963 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 1.935144 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: Starting memory preloaded movie...Copyright_PC () Log: Waiting for memory preloaded movie to finish loading ... Log: Playing movie [Copyright_PC] Log: Got memory preloaded movie event!!! Log: Unmute bink movie Log: Next movie? 1 / 7 Log: Playing movie [EpicLogo] Log: Next movie? 2 / 7 Log: Playing movie [MidwayLogo] Log: Next movie? 3 / 7 Log: Playing movie [UE3_logo] Log: Next movie? 4 / 7 Log: Playing movie [Nvidia_PC] Log: Next movie? 5 / 7 Log: Playing movie [Intel_Duo_Logo] Log: Next movie? 6 / 7 Log: >>>>>>>>>>>>>> Initial startup: 18.75s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int ScriptLog: Setting image img_Necris01 to visible ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'NozzyEz' bLocalOnly: False Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (132.177.123.13) Log: FSTUNClient starting test 1... Log: FSTUNClient test complete, NAT is open. ScriptLog: Login change...requerying profile data ScriptLog: Setting image img_Necris01 to visible ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Screen Resolution Changed: 1280x1024 Init: System Settings changed using SetFriendlyGraphicsSettings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=true Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=false Init: DirectionalLightmaps=true Init: MotionBlur=true Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=true Init: Distortion=true Init: DropParticleDistortion=false Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=true Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=true Init: OneFrameThreadLag=false Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=false Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=0 Init: DetailMode=2 Init: ShadowFilterQualityBias=1 Init: MaxAnisotropy=16 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1280 Init: ResY=1024 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=1.000 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Weapon: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize=1024,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 512,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Vehicle: (MinLODSize=1024,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize=1024,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=0) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level5 Init: WorldDetail=Custom Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1280 Init: ResY=1024 Init: Fullscreen=0 Init: AllowMotionBlur=1 ScriptWarning: UTUITabPage_VideoSettings Transient.SettingsPanels_0:pnlSafeRegionLong.pnlTabControl.UITabButton_12.pnlVideo (Function UTGame.UTUITabPage_VideoSettings:OnKeepResolution_Confirm:006A) Accessed None 'MessageBoxReference' ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Settings_0::ConditionalSaveProfile - Saving player profile. Error: Can't write profile as an async profile task is already in progress for player (0) ScriptLog: Setting image img_Necris01 to visible ScriptLog: Current Faction: RuneStorm ScriptLog: Current CharacterID: cx_sanctifier1 ScriptWarning: UTUIFrontEnd_CharacterCustomization Transient.CharacterCustomization_0 (Function UTGame.UTUIFrontEnd_CharacterCustomization:SetupButtonBar:006E) Accessed None 'LoadingPanel' ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Loaded Profile Data, Value string: ScriptLog: UTUIFrontEnd_CharacterCustomization::LoadCharacterData() - Unable to load profile data, using default. ScriptLog: UTUIFrontEnd_CharacterCustomization::StartLoadingPackage() - Starting to load character part package (Cx_SAVI) Log: Begin Async loading packages for Family 'Cx_SAVI': Log: - CH_Cx_Savior Log: ULinkerLoad::CreateLinkerAsync: Found existing linker for 'CH_Cx_Savior' Log: Missing cached shader map for material M_CH_Cx_Savior_MainBase Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. ScriptLog: Retrieving Profile Settings for UI PlayerIndex -1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Settings_1::ConditionalSaveProfile - Unable to locate OnlinePlayerData datastore for saving out profile. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. ScriptLog: Setting image img_Necris01 to visible Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Warning: UUIInteraction::PlayUISound: Invalid player index specified for sound 'SceneClosed': 0 (0 players active). Falling back to primary PlayerController. Log: All Windows Closed Log: appRequestExit(0) Log: Flushing async loaders. Log: Family Asset Package Loaded: CH_Cx_Savior Error: Character creation package 'CH_Cx_Savior' doesn't have ServerSideOnly flag set. Set this using the 'SetPackageFlags' commandlet. Log: CONSTRUCTIONING: LoadFamilyAsset (Cx_SAVI) Took: 68.34 secs Log: Save=122.508687 Log: Moving '..\UTGame\CookedPC\Save.tmp' to '..\UTGame\CookedPC\LocalShaderCache-PC-D3D-SM3.upk' Exit: Preparing to exit. Exit: Game engine shut down Exit: Windows client shut down Exit: OpenAL Audio Device shut down. Exit: Object subsystem successfully closed. Log: Shutting down FaceFX... Log: FaceFX shutdown. Exit: Exiting. Exit: Name subsystem shutting down Uninitialized: Log file closed, 06/21/09 12:01:32 |
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| Author: | NozzyEz [ Sun Jun 21, 2009 4:38 am ] |
| Post subject: | RuneStorm's MSUC Savior Character Pack makes UT3 crash |
I opened up UT3 again after looking through this file and after some wait it unfroze and I was able to play, it seemed as if (being a rather big character pack) that UT had to calculate shaders for it, however, that would be my theory |
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| Author: | ShadowBlade [ Mon Jun 22, 2009 3:26 am ] |
| Post subject: | RuneStorm's MSUC Savior Character Pack makes UT3 crash |
yes that is it.. I thought you said crash not hang.. Epic kindly provides the shader cache for their own content, but mods need to calculate themselves
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