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| Crucible Weapons cause UT3 to freeze http://www.runestorm.com/forums/viewtopic.php?f=40&t=74285 |
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| Author: | disabled_wizard [ Tue Aug 18, 2009 5:17 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
As stated above... if I start a game with Crucible Weapons on, it freezes on the loading screen. The Crucible models and ballistic weapons also did this. I have other mods installed properly, so that's not the problem. Other people seem to have had similar problems that simply solved themselves, but I've tried a few times and no such luck so far. My log file is attached. These weapons look great so hopefully someone can lend me a hand. Thanks. |
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| Author: | Captain Xavious [ Tue Aug 18, 2009 5:26 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Um... do you have UT3 patched up to version 2.1? Other than that, I'm not sure what to tell you. |
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| Author: | disabled_wizard [ Tue Aug 18, 2009 5:36 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Yeah, I do. Did my log file not show up as an attachment? It now freezes while it says "Loading..." before it even gets to the real loading screen after I launch a game. Log: Log file open, 08/18/09 18:35:07 Init: Version: 3809 Init: Epic Internal: 0 Init: Compiled: Mar 26 2009 00:58:21 Init: Command line: -nomoviestartup Init: Base directory: C:\Program Files\Unreal Tournament 3\Binaries\ Init: Character set: Unicode Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditor.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEditorUserSettings.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCompat.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTEngine.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTGame.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTInput.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTUI.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTMapLists.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTVote.ini Log: Deleting old log file Launch-backup-2009.08.18-18.35.07.log Init: Computer: CHUCKPC Init: User: Chuck Init: CPU Page size=4096, Processors=4 Init: High frequency timer resolution =2.603906 MHz Init: Memory total: Phys=3406136K Pagef=4194303K Virt=2867072K Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 Init: WinSock: I am Chuck-PC (192.168.2.2:0) Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes. Init: Object subsystem initialized Init: Startup System Settings: Init: System Settings: Init: StaticDecals=true Init: DynamicDecals=true Init: DynamicLights=true Init: DynamicShadows=false Init: LightEnvironmentShadows=true Init: CompositeDynamicLights=true Init: DirectionalLightmaps=true Init: MotionBlur=false Init: DepthOfField=true Init: Bloom=true Init: QualityBloom=false Init: Distortion=true Init: DropParticleDistortion=true Init: SpeedTreeLeaves=true Init: SpeedTreeFronds=true Init: OnlyStreamInTextures=false Init: LensFlares=true Init: FogVolumes=true Init: FloatingPointRenderTargets=true Init: Trilinear=false Init: OneFrameThreadLag=true Init: UseVsync=false Init: UpscaleScreenPercentage=true Init: Fullscreen=true Init: AllowD3D10=true Init: EnableHighPolyChars=false Init: SkeletalMeshLODBias=0 Init: ParticleLODBias=1 Init: DetailMode=1 Init: ShadowFilterQualityBias=0 Init: MaxAnisotropy=4 Init: MaxMultisamples=1 Init: MinShadowResolution=32 Init: MaxShadowResolution=512 Init: ResX=1680 Init: ResY=1050 Init: ScreenPercentage=100.000 Init: SceneCaptureStreamingMultiplier=1.000 Init: FoliageDrawRadiusMultiplier=0.500 Init: ShadowTexelsPerPixel=2.000 Log: TEXTUREGROUP_World: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WorldNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WorldSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Character: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_CharacterSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Weapon: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_WeaponNormalMap: (MinLODSize= 256,MaxLODSize=1024,LODBias=2) Log: TEXTUREGROUP_WeaponSpecular: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Vehicle: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleNormalMap: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_VehicleSpecular: (MinLODSize= 512,MaxLODSize=2048,LODBias=1) Log: TEXTUREGROUP_Effects: (MinLODSize= 256,MaxLODSize=1024,LODBias=1) Log: TEXTUREGROUP_Skybox: (MinLODSize= 512,MaxLODSize=2048,LODBias=0) Log: TEXTUREGROUP_UI: (MinLODSize=1024,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_LightAndShadowMap: (MinLODSize= 512,MaxLODSize=4096,LODBias=0) Log: TEXTUREGROUP_RenderTarget: (MinLODSize= 1,MaxLODSize=4096,LODBias=0) Init: Friendly System Settings: Init: TextureDetail=Level3 Init: WorldDetail=Level3 Init: bUseVSync=0 Init: bUseMSAA=0 Init: ScreenPercentage=100 Init: UpscaleScreenPercentage=1 Init: ResX=1680 Init: ResY=1050 Init: Fullscreen=1 Init: AllowMotionBlur=0 Init: OS stats: Init: Windows Vista Init: RemoteDesktop=0 Init: Memory stats: Init: Physical: 3326MB Init: Virtual: 2799MB Init: PageFile: 4095MB Init: CPU stats: Init: MeasuredPerformanceTime: 427.011 (stored result) Init: Hyperthreaded: 1 Init: NumProcessorsPerCPU: 1 Init: NumLogicalProcessors: 4 Init: NumPhysicalProcessors: 4 Init: MaxSpeed: 2667 Init: CurrentSpeed: 2667 Init: CoresPerProcessor: 4 Init: IsOnBattery: 0 Init: BatteryLevel: -1 Init: Manufacturer: Intel Init: CPUName: INTEL Pentium-III Init: L1CacheSize: 32 Init: L2CacheSize: -1 Init: Architecture: x86 Init: GPU stats: Init: VendorID: 00001002 Init: DeviceID: 00009442 Init: DriverVersion: 7.14.10.304 Init: DeviceName: ASUS EAH4850 series Init: DriverName: atklumdisp.dll Init: PixelShaderVersion: 3 Init: VertexShaderVersion: 3 Init: VRAMQuantity: 512 Init: DedicatedVRAM: 507 Init: AdapterCount: 1 Init: SupportsHardwareTnL: 1 Init: GPU DeviceID not found in ini. Init: Machine detected compatibility level: Composite: 3. CPU: 5. GPU: 3. Init: Previous detected compatibility level: Composite: 3. CPU: 5. GPU: 3. Log: Initializing FaceFX... Log: FaceFX initialized: Log: version 1.710000 Log: licensee Unreal Engine 3 Licensee Log: project Unreal Engine 3 Project Log: Preloading (default) startup map UTFrontEnd Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Core.int Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Engine.int Log: Loaded shader cache LocalShaderCache-PC-D3D-SM3.CacheObject: 2067 shaders(0 legacy, 0 redundant), 146 materials Log: Loaded shader cache RefShaderCache-PC-D3D-SM3.CacheObject: 27892 shaders(0 legacy, 516 redundant), 2950 materials Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UnrealScriptTest.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGame.int Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeapon.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTCustomChar.ini Log: GConfig::LoadFile associated file: ..\UTGame\Config\UTMap.ini Log: GConfig::LoadFile has loaded file: ..\UTGame\Config\UTWeb.ini Log: GConfig::Find has loaded file: ..\Engine\Localization\int\OnlineSubsystemGameSpy.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameContent.int Log: 100042 objects as part of root set at end of initial load. Log: 0 out of 0 bytes used by permanent object pool. Log: Initializing Engine... Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Editor.int Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTEditor.int Init: UEngine initialized Log: Looking for DLC... Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\Astartes\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: Merged DLC config file '..\UTGame\Published\CookedPC\CustomChars\SoB\UTCustomChar.ini' into existing config '..\UTGame\Config\UTCustomChar.ini' Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\UTGame\Config\CTF-CBP3-Krodan.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\CTF-CBP3-Krodan.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-CBP3-Thor.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-CBP3-Thor.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Chronomancer.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Chronomancer.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-SteamTemple.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-SteamTemple.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\DM-Worm.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\DM-Worm.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-CBP3-Artemisa.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-CBP3-Artemisa.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\VCTF-Megastructure_SE.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\VCTF-Megastructure_SE.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-Flare.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-Flare.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-MoltenCore-Beta1.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-MoltenCore-Beta1.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-RealGar.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-RealGar.ini' into the config cache Log: GConfig::Find has loaded file: ..\UTGame\Config\WAR-Valley.ini Log: Read new DLC config file '..\UTGame\Published\CookedPC\CustomMaps\WAR-Valley.ini' into the config cache Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RealWeapons to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RealWeapons to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RuneStorm to FullyLoad [FullyLoadType = 3, Tag = ] Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UTCrucible.int Log: Read new DLC config file '..\UTGame\Published\CookedPC\RuneStorm\UTCrucible\UTCrucible.int' into the config cache Log: GConfig::Find has loaded file: ..\Engine\Localization\int\UTGameUI.int Log: Read new DLC config file '..\UTGame\Published\CookedPC\RuneStorm\UTCrucible\UTGameUI.int' into the config cache Log: Failed to find Package GuidCache_CustomChars to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_CustomMaps to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RealWeapons to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_RuneStorm to FullyLoad [FullyLoadType = 3, Tag = ] Log: Failed to find Package GuidCache_Script to FullyLoad [FullyLoadType = 3, Tag = ] Log: Object size..............: 60 Log: Actor size...............: 436 Log: ActorComponent size......: 88 Log: PrimitiveComponent size..: 448 Init: ALAudio device requested : Generic Software Init: ALAudio device opened : Generic Software Init: AL_VENDOR : Creative Labs Inc. Init: AL_RENDERER : Software Init: AL_VERSION : 1.1 Init: AL_EXTENSIONS : EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE Init: Device supports: ALC_EXT_EFX Init: Found EFX extension with 1 effect slots and 1 potential sends Init: ...'reverb' supported Init: ...'low pass filter' supported Init: XRAM : NO Init: ALAudioDevice initialized. Init: Client initialized Log: GConfig::Find has loaded file: ..\Engine\Localization\int\Launch.int Log: Performing DNS lookup for stunserver.org Log: GConfig::Find has loaded file: ..\UTGame\Config\UTCrucible.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTRealWeaponsMod.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\UTTeamShaderControl.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\DLC_MapInfo.ini Log: GConfig::Find has loaded file: ..\UTGame\Config\TitanPack.ini PlayerManagement: Creating new player with ControllerId 0 PlayerManagement: Successfully created new player with ControllerId 0: LocalPlayer_0 Log: Browse: UTFrontEnd?Name=ohnochuck?team=255 Log: Award progress has now been fully reenabled! Log: LoadMap: UTFrontEnd?Name=ohnochuck?team=255 Log: Virtual memory allocation size: 235.46 MByte (246898688 Bytes) Log: Physical memory allocation size: 0.00 MByte (0 Bytes) Log: Game class is 'UTEntryGame' Log: Primary PhysX scene will be in software. Log: Creating Primary PhysX Scene. Log: Novodex Terrain Creation (Terrain_1): 0.216596 ms Log: Novodex Terrain Creation (Terrain_0): 0.212759 ms Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_0.SkeletalMeshComponent_0 with skeletalmesh CH_TwinSouls_Cine.Mesh.SK_CH_TwinSouls_Cine_FemaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_1.SkeletalMeshComponent_11 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_2.SkeletalMeshComponent_22 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_3.SkeletalMeshComponent_33 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for UTFrontEnd.TheWorld:PersistentLevel.UTCustomChar_Preview_4.SkeletalMeshComponent_44 with skeletalmesh CH_IronGuard_Male.Mesh.SK_CH_IronGuard_MaleA PerfWarning: InstanceGeom: 2.613753 ms - 427 Convex, Terrain 0.424363 ms, PerTriSM 0.000000 ms, InitArticulated 0.050306 ms, BodyInst Alloc 3.643364 ms, InitBody 21.884009 ms PerfWarning: NxActor Creation: 10.880474 ms Log: Bringing World UTFrontEnd.TheWorld up for play (0) at 2009.08.18-18.35.25 Log: Bringing up level for play took: 1.257049 ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 Log: UTEntryPlayerController_0 got player LocalPlayer_0 ScriptLog: UTPlayerController::ClientSetOnlineStatus() - Setting online status for ControllerId: 0 Error: StopLocalVoiceProcessing: Ignoring stop request for non-owning user Log: ########### Finished loading level: 5.708601 seconds Init: Game engine initialized Log: Initializing Engine Completed Log: >>>>>>>>>>>>>> Initial startup: 17.78s <<<<<<<<<<<<<<< Log: GConfig::Find has loaded file: ..\UTGame\Localization\int\UTGameUI.int ScriptLog: Setting image img_Corrupt01 to visible ScriptLog: UTUIFrontEnd_LoginScreen::OnLogin() - Attempting to login with name 'ohnochuck' bLocalOnly: False Log: Ambient1 | Ambient1 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 Log: FSTUNClient resolved stunserver.org (132.177.123.13) Log: FSTUNClient starting test 1... Log: FSTUNClient starting test 2... ScriptLog: Login change...requerying profile data ScriptLog: UTPlayerController::OnReadProfileSettingsComplete() - bWasSuccessful: True, ControllerId: 0 ScriptLog: Retrieving Profile Settings for UI PlayerIndex 0 Log: Changing subtitle setting, new value: 1 ScriptLog: UTPlayerController - Setting netspeed to 10000 ScriptLog: Setting image img_Corrupt01 to visible Log: Performing DNS lookup for stun.xten.com Log: FSTUNClient resolved stun.xten.com (75.101.138.128) Log: FSTUNClient starting test 1... Log: FSTUNClient starting test 2... ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTDeathmatch Log: FSTUNClient test timeout, NAT is strict. ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame ScriptLog: UTUITabPage::OnGameModeChanged() - Current Game Mode: UTGame.UTTeamGame ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?AverageSkillRating=1000.000000?EngineVersion=0?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?EngineVersion=0?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?MinNetVersion=0?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?ServerIP= ScriptLog: Cut down URL ?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName= ScriptLog: UTUIFrontEnd: Starting game with no splitscreen: Removing all but 1 LocalPlayer. ScriptLog: UTUIFrontEnd: Starting Game...open DM-Arsenal?game=UTGame.UTTeamGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=4?Difficulty=3?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=100?TimeLimit=20?ServerDescription=?NumPlay=20?mutator=UTGame.UTMutator_SlowTimeKills,UTGame.UTMutator_WeaponsRespawn,UTCrucible.UTMutator_CrucibleWeaps?name=ohnochuck?alias=ohnochuck Log: Browse: DM-Arsenal?name=ohnochuck?team=255?game=UTGame.UTTeamGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode=4?Difficulty=3?PureServer=1?LockedServer=0?Campaign=0?ForceRespawn=0?GoalScore=100?TimeLimit=20?ServerDescription=?NumPlay=20?mutator=UTGame.UTMutator_SlowTimeKills,UTGame.UTMutator_WeaponsRespawn,UTCrucible.UTMutator_CrucibleWeaps?alias=ohnochuck Log: Award progress has now been fully reenabled! Log: LoadMap: DM-Arsenal?name=ohnochuck?team=255?game=UTGame.UTTeamGame?MaxPlayers=16?MinNetPlayers=0?NumPublicConnections=16?NumPrivateConnections=0?NumOpenPublicConnections=0?NumOpenPrivateConnections=0?bShouldAdvertise=True?bIsLanMatch=False?bUsesStats=True?bAllowJoinInProgress=True?bAllowInvites=True?bUsesPresence=True?bAllowJoinViaPresence=True?bUsesArbitration=False?bIsDedicated=False?bIsListPlay=False?OwningPlayerName=?GameMode= |
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| Author: | Wup [ Wed Aug 19, 2009 6:51 am ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Do you have UT3 Patch 2.1 and Titan Pack Installed? |
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| Author: | disabled_wizard [ Wed Aug 19, 2009 9:39 am ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Yes. |
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| Author: | disabled_wizard [ Wed Aug 19, 2009 1:53 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Oh, I got it to work by just waiting like 5 minutes on the loading screen. Weird. These are great though and are a great compliment to the Warhammer player models someone made. |
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| Author: | Captain Xavious [ Wed Aug 19, 2009 2:10 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Yaeh, loading time will initially be very long as it caches all the data. Future load times should be a lot quicker, I think. |
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| Author: | ShadowBlade [ Wed Aug 19, 2009 2:32 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
We get this complaint alot.. The game has to cache and compile the shaders. All you have to do is to wait it out for a few minutes. The same thing happens with the Savior..
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| Author: | disabled_wizard [ Wed Aug 19, 2009 7:44 pm ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Maybe stick something about that being nothing to worry about in the ReadMe file; I just assumed it was broken. Task Manager even said it was Not Responding while it was stuck there. |
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| Author: | Wastelander [ Wed Sep 09, 2009 6:12 am ] |
| Post subject: | Crucible Weapons cause UT3 to freeze |
Agree, wait for a few minutes, after that it will load just like any other map 8-12 sec
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