RuneStorm
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Crucible Mod bugs
http://www.runestorm.com/forums/viewtopic.php?f=40&t=74418
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Author:  Cockbite [ Sun Sep 06, 2009 2:40 am ]
Post subject:  Crucible Mod bugs

Awesome mod, guys, I nearly creamed my jeans when i saw that you made 10 new game types. I've been playing through them over the last 7 hours since I found out about the release, and I've found a few bugs that I figured I should report.

~~~

There's a minor bug in Last Man Standing. I found that this was caused by a small typo in Line 89 of CrucibleGame.int.

IsOut"`p is out!"

should be

IsOut="`p is out!"

http://img413.imageshack.us/img413/1356/screenshot00001c.jpg

~~~

There is a HUD conflict in Bounty. The name of your current target is displayed right over the clock. Off-Kilter recently fixed a similar problem in his KilterBR game type. Could you move the target name down a bit so it's below the clock?

http://img188.imageshack.us/img188/3600/screenshot00002uk.jpg

~~~

Team Last Man Standing's bug is a bit more severe. The winning team is not awarded a point at the end of a round so the match never ends. It doesn't matter what value I set the lives or rounds too either.

~~~

There's a minor spelling error in UTCrucibleGame.ini too. ChossenTeams should be ChosenTeams.

~~~

That's all for now. Keep up the excellent work, guys.

Random thought: Holy ****, I had no idea that RuneStorm was only three people. I'm at a loss for words here. I can't believe such a small group can bring so much awesomeness to a game. I'm truly in awe of your accomplishments. I can't wait to see how the quality of your next release improves now that you don't have to worry about making the MSUC deadlines.

Author:  Captain Xavious [ Sun Sep 06, 2009 9:00 am ]
Post subject:  Crucible Mod bugs

Thanks man! This should help them out a bunch. :)

Sadly, we didn't really have time to do any beta testing by beta testing team for this latest release of Crucible, times seemed pretty tight.

And yep, they're an amazing group of guys. 8)

Author:  Wastelander [ Wed Sep 09, 2009 6:15 am ]
Post subject:  Crucible Mod bugs

I also noticed that there are not bots for veihcle type gameplay? Am i wrong?

Author:  leguizamo2040 [ Mon Sep 14, 2009 11:29 pm ]
Post subject:  Crucible Mod bugs

i noticed that in the road rage mod, bots would get stuck in the Outpost gate until someone opens it, maybe changing the paths to the side stairs will solve the problem

Author:  leguizamo2040 [ Wed Sep 16, 2009 9:37 am ]
Post subject:  Crucible Mod bugs

also when you get max speed with your car at some point the engine sound will start to slowly go down like if you were reducing speed even when the car didn't slow down

Author:  Deathstorm [ Wed Sep 16, 2009 10:15 am ]
Post subject:  Crucible Mod bugs

Where is the beta server, I am happy to help if needed.

Author:  leguizamo2040 [ Wed Sep 16, 2009 12:23 pm ]
Post subject:  Crucible Mod bugs

Deathstorm wrote:
Where is the beta server, I am happy to help if needed.


mmh im just playing instant action, don't know if there is any beta server :s if theres one i want to now where is it, too xD

Author:  Captain Xavious [ Wed Sep 16, 2009 2:02 pm ]
Post subject:  Crucible Mod bugs

There is none as far as I know, but Wup from HedSteem runs a server for this.

Author:  Wup [ Wed Sep 16, 2009 2:36 pm ]
Post subject:  Crucible Mod bugs

I'll be setting up a Full Blown Crucible Server this week, Been busy...I'll have All the Major Gametypes and The Updated Packages. Will Post Back with Address.

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