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Ideas For crucible (couldnt find the origonal thread)
http://www.runestorm.com/forums/viewtopic.php?f=40&t=75581
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Author:  TurdDrive [ Wed Dec 30, 2009 4:35 pm ]
Post subject:  Ideas For crucible (couldnt find the origonal thread)

here is a list off all the thing I think that should be in the final crucible.
:geek: :cough: :idea:

I've Also Made A Key:

Weapons =RED
Game Types = Green
Vehicles = Dark Blue
Effects = Yellow
Gameplay Changing Features = Purple
Pickups/deployables = Pink
Map Ideas = Dark Blue
Vehicles = White

Snow levels with actual snow like substances



Stealth Elements
Levels with awesome Unique stuff
Good Bot support :tools-wrench: :tools-wrench: :tools-wrench: :tools-wrench: :tools-wrench:
Different charter abilities
Hardcore Mode


Invasion type game type where you must eliminate loads of zombies / Crusaders :tools-wrench: :tools-wrench: :tools-wrench:
Conflict (like the ballistics one)
A Similar Game Type To AS
Guardian (Where you have to Protect a Target, and kill another)




Battle Cries
Flying Vehicles
Explosion Noise Ringing
Adjustable bullet path colours
bullet penetration
special fire modes




First person cover system
Full body awareness.
Full first person movement, Mirror's edge did that pretty well even on stunts.
Customizable weapons
Automated grenade throw




A Flail
Stake gun style weapon
Flame-thrower
Devilgun
RAIL-GUN !!!
Black hole Devise
Throwing Knives
Dual Handed Swords
Pimped Up Cross Bow
Lots of Silenced Weapons
Fists
Iron Sights :tools-wrench: :tools-wrench: :tools-wrench: :tools-wrench: :tools-wrench:
Weapon load-out
Weapon Attachments
Dark Star Deviant
Rifles
Interesting Gory Zombie Weapons :tools-wrench: :tools-wrench:
Bladed weapon like the Ripper
Traps (mines ect) :tools-wrench:
Secret car bombs (acts like a trap)
Mountable weapons :tools-wrench: :tools-wrench: :tools-wrench:
Non-detachable mountable weapons :tools-wrench: :tools-wrench: :tools-wrench:
Silent kills (Bots wont notice where you are if you kill someone with a silenced weapon in one hit)
Chainsaw
Different Ammo types
Tactical Reload
Anti Vehicle Weapons
Anti Vehicle Mines
Some hyped up MP5 and MP7
Under slung Grenade launchers
Guided missiles
Physics Orientated weapons
Whips
Full Grenade Launcher (not underslung)
Medical Kit
Shield for mobile protection





accuracy Pick-up
Stamina pick-ups




Done list

Amputation Done
Loss of limbs Done
Wide-screen Weapon repositioning Done
Cross-hairs Done
Lightning gun Done

Author:  TurdDrive [ Sat Jan 02, 2010 5:39 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Updated.

Author:  Sgt. Kelly [ Sat Jan 02, 2010 9:01 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

The colors are a nice touch. ;)

Author:  TurdDrive [ Sun Jan 03, 2010 11:53 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Lol its for organisation later. tehe

Author:  leguizamo2040 [ Wed Apr 07, 2010 4:37 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Too much cod6 suggestions, dont you think? :mrgreen:

Agreed with everything except those from cod6

Author:  TurdDrive [ Wed Apr 07, 2010 4:50 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Did Cod6

sell?

And I think Customization and loads of un-lockable content, makes a game more interesting.

Author:  leguizamo2040 [ Wed Apr 07, 2010 10:19 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Last stand + The Crucible ? Please no :cry: same with perks (Power-ups are just fine)

Unlockables would be a nice addition.

Author:  Black Eagle [ Thu Apr 08, 2010 3:58 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Interesting stuff, cool colors!, shows you took the time and effort to post your ideas.. :handgestures-thumbupright:

Various of those ideas we have planned, if we ever get the time, busy busy busy... :angry-banghead:

Author:  Blade sword [ Thu Apr 08, 2010 5:44 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Can I throw ideas of mine ?

Gameplay
First person cover system
Full body awareness.
Full first person movement, Mirror's edge did that pretty well even on stunt.
Customizable weapons (think about crysis)
Automated grenade throw (that's just a maybe for this one, that's a feature that allow people to toss grenades while wielding a weapon by pressing a button like in Farcry for example)

Tools
Medical gun for healing ourselves and teammates
Use of a shield for mobile protection

Weapons
Nailgun / stake gun style weapon
Flamethrower
Freeze thrower
Lightning gun
Acid gun

About tactical reload doesn't it mean Active reload like in gears of war or it's something else ?

Author:  Blade sword [ Tue Apr 13, 2010 4:22 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

I will continue since nobody wants to post here again ...

Weapons

Sonic cannon (very good when used with physics :) )
Rocket laser barrier
Turbo wind cannon (an ultimate weapon that can suck things on its tornado that finishes to throw them everywhere on the sides or dismembrate if they reach the center)
Crusher drone launcher (a cerebral bore style weapon but that requires skill to use it or remote control of the drone for a gory massacre)
Plasma weapons
RAILGUN !!
LAZORS !!
Black hole cannon

Items / power ups

Jet pack

Author:  Black Eagle [ Wed Apr 14, 2010 5:13 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Bet those would sting!, poor poor zombies would be slaughtered... :twisted:

Author:  Blade sword [ Thu Apr 15, 2010 3:21 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

That's the goal :D

Vehicles:

A sport motorbike, yeah I love motorbikes ^^ fast and agile
A chopper motorbike, least agile than the sport counterpart but we can carry a passenger with
A buggy
A sport SUV this one deserves the purpose of an APC
A pickup SUV well suited to add a mounted weapon on the top (weapon from the proper infantry)
A speed boat
A compact submarine
A VTOL

Author:  TurdDrive [ Sun Apr 25, 2010 12:18 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

I was thinking maybe a mutator that could allow us to change the damage handed out by the guns for a soft-core or hard-core.

Author:  Blade sword [ Sun Apr 25, 2010 7:05 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Why not making something in the vein of UT 99 ?
Normal Hardcore and Turbo ?
That could be awesome
Normal = lower damage normal speed
Hardcore = higher damage high speed
Turbo = damage equal to hardcore, highest speed and better air control

I think I have to propose ammo for the weapons ammo with two functions if they have

Ammo for handguns / SMGs and other small caliber weapons
Hollow point (good anti flesh round)
Ball,
+P (more damage and range but more limited)
Full metal jacket (armor piercing but not that effective)
Ammo for crossbows, bows and other arrow / dart based weapon
Broadhead
Poison
Incendiary
Explosive
Flashbang
Poison Gas
Ammo for shotguns
Buckshot (primary fire standard pellets, secondary fire slow moving fragmentation round)
Incendiary(primary fire short range flame, secondary fire average speed fire ball)
Flechette (primary fire normal flechettes, secondary fire slow moving fragmenation nailing round
Bolo rounds (primary fire sends two pellets linked with a wire, secondary fire send an hollow point slug)
Slug (primary fire sends a powerful armor piercing slug, secondary fire send an explosive shell
Electric round (primary fire send an electric shell, secondary fire send an EMP shell)
Ammo for rifles and machine guns
Ball
Armor piercing
Hollowpoint
Incendiary
Armor piercing incendiary
Ammo for rocket and grenade launchers
HE anti infantry explosive with a large spash damage
Fragmentation Less splash damage than HE but it throws nails
HEAT anti vehicle explosive with a small spash damage
Airbursting
Thermobaric
Poisonous gas
Flashbang

That's all for now I will complete that list later

Author:  ChaosMarine [ Mon Apr 26, 2010 7:27 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

No shotgun slugs?

Author:  Herr General [ Wed Apr 28, 2010 4:25 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

nobody seems to understand that almost all military bullets are full metal jacket. MW2 just was being stupid.
Instead of +P, why not hollowpoint bullets?

Author:  Black Eagle [ Wed Apr 28, 2010 4:43 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Hmm, cool stuff, some are more plausable than others, naturally!.. :think:

Author:  TurdDrive [ Wed Apr 28, 2010 9:35 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Herr General wrote:
nobody seems to understand that almost all military bullets are full metal jacket. MW2 just was being stupid.
Instead of +P, why not hollowpoint bullets?


Sure, there is also CMJ

which is (according to myth-busters) the big brother of the FMJ.

Author:  Blade sword [ Wed Apr 28, 2010 5:31 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Depends I haven't aimed for full realism just some I wanted to provide two functions per shell, but it depends what you want, I will put those hollow point rounds.
So does the Crucible wants to aim for realism on this point or can I be more fantasist and add some ammo that doesn't exist ?
I will complete my own list with newer cartridges.

Author:  ShadowBlade [ Thu Apr 29, 2010 2:03 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Well it's not really aimed at being reallistic.. :-X

It's really about what adds to the type of game it's intended to be, which doesn't mean "reallistic or fictional".. Kinda hard to explain :ugeek:

Author:  Blade sword [ Thu Apr 29, 2010 5:19 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

I know, but about the ammo and just that; Do you aim for realism in the ammo area, or something half realistic / unrealistic or eventually more unrealistic ?
I know that the crucible doesn't aim for full realism, it aims for fun first, but I think there is some areas where perhaps the team wants something more realistic and some others somethings more fantasist.

Author:  Black Eagle [ Thu Apr 29, 2010 6:24 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

We'll it's part fantasy, but it is a very particular style, not just any fictional thing will work, it must be exactly in line with what The Crucible is supposed to be.. ;)

Anything that strays from that direction is not doing the game any good, it will just make it mismatched and messy, it needs to be of a single direction so that the game is solid and works well as a whole... :naughty:

Trying to explain exactly what that means is extremely difficult, it's a complex matter making a game work well as a whole, and anything that doesn't fit will be removed, or never added, so anything that fits perfectly with the theme and style of the Crucible will work well if it also has low development costs.. :handgestures-thumbupright:

Problem is, The Crucible as it is now, is not solid, nor is it near what it's supposed to be.. :doh:

Author:  ShadowBlade [ Thu Apr 29, 2010 8:58 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

It's tough to explain, and i really can't give you a straight answer as to weather your ideas are correct or not in the context of the Crucible ;)

Author:  Blade sword [ Thu Apr 29, 2010 9:05 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

I see a bit, but this doesn't explain the orientation I should gave to the ammo suggestions if the crucible have any use of a multi ammo system.
The other problem is the fact I can't ask for the future features since there is a high chance that subject is under discussion and perhaps when you will post a sum of the future features that would be included.

Author:  Blade sword [ Fri May 14, 2010 1:29 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

After watching some bulletstorm gameplay videos I have some ideas for weapons.

The Heli-gun: a fun dual propeller gun witch can be used to propel enemies be used like a melee weapon and of course we can launch the propellers to cut opponents
The Flail: a mace with a spiked ball linked with a chain, you can use it like a classic spiked mace, but use it as a short range weapon and play bowling with a grabbed cadaver
The Microwave gun: ah perhaps one of the funniest weapons, you can burn lined enemies at medium ranges, and also you can use a powerful microwave ray to make them inflating and explode.
The Railgun laser brochette gun: this one allow people to make lined frags and also keep the cadavers in the laser stabilized blade, then use the cadavers as projectiles, more enemies was catched up, more damage you can do with
The split missile dart rocket launcher: not very original but but very fun to use, the micro missiles doesn't explode upon impact, they explode a bit later after it
The missile bomber rocket launcher: a missile launcher that launches a missile that contains more than 500 rockets that would be fired from the missile's sides.
The wing cannon: the wing cannon launches a flying cutting wing, of course that weapon can be used to do some hang gliding with, it has limited fuel but that's a fun combo :D
The net gun:A gun that can throw a net on our enemies but we can use the built in grapple to grab our victim prisoned in the net and throw our victim against walls or simply on other enemies, we can also use the constrictor function to melt him down
The death ray: a bouncing laser gun that throws bouncing laser beams
The rocket chainsaw bomb launcher: A rocket launcher with a fragmentation chainsaw warhead, that launches chainsaws at random locations upon impact
The rocket propelled chainsaw: hey who doesn't want one ?
The lava cannon: yeah making people burning that's my hobby and that's better with some lava
The mecha pincers: That's a telescopic arm with a pincer you can grab people, smash them down, crush them, or use a saw to cut them
The Frisbee shooter: a flying disc that shoots darts from the sides
The beam boomerang: a boomerang that uses one solid wing and a laser beam wing
The petrifier: a weapon that can petrify people with a smoke cloud, or simply throw rocks
The NUKE cannon: a weapon that uses nuclear warheads, beware this is hyper dangerous, this explode violently, make people inflating, and releases an highly radioactive cloud
The laser assault rifle: a Weapon that fires automatically hitscan lasers and is equiped with a plasma grenade launcher
The Crucifier: A stake gun that can puch peopl against walls
The Predator: an advanced combat rifle with a low magazine size, but with an airbursting grenade launcher
The heavy melting minigun: A portable minigun
The laser rotary machine gun: A laser minigun and like any lasers they can cause sever burns
Plasma rifle: A slow moving energy projectile weapon that can make very small explosions
Plasma cannon: a rocket launcher sized plasma rifle.

*Really stupid weapons* just for kidding


Sorry for the rest but I just couldn't resist :lol:

Author:  TurdDrive [ Sat May 15, 2010 1:27 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

OK I've cleaned up the list to what I think, fits in with teh crucible.

Author:  Blade sword [ Tue May 18, 2010 12:47 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Well since I don't know in what direction RS developers is aiming for the crucible I will suggest weapons and even the craziest ones until I have a direction where I could aim.

The Chain hit : an other weird creation, so this is a weapon that is similar to the UT pulsegun and ASMD with a special feature. it fires long range energy balls and an short range ray.
The ray is wide but it has very short range think about 20 meters and doesn't cause much damage but if we hit a target with it can link with an other nearby one up to 3 targets
The plasma balls also doesn't deal much damage but they have a little splash damage.
the weapon features a combo that doesn't make the balls exploding but simply link between each other then the beam that links the balls will damage everything on its path, of course there is a range that allow balls to link even if the range between the operator and the targeted ball can be long, that's not the case of the links between balls.

The Linker: this is a chain hit cousin, it fires slower and features a combo mode, it fires a long range beam and plasma balls, but the combo is special, when we hit the balls they can fire and aim nearby enemies and shoot multiple beams, this also will consume more ammo

The drone cannon: this one is an other energy weapon it features 3 fire modes,
the first is firing a beam and high rof
second that's a painter mode
third that's a shied mode
The combos are painter + beam = attack drones, painter + shield = strike drone and shield + beam = defense drones (press the shield button to recover the drones)
The weapon will east energy while having the drones active and use a certain quantity of energy to make them able to attack.

The hyper energy cannon: are you hungry of power ? do you want to melt zombies and clear your screen ? This is the weapon for you, the normal modes aren't that powerful but the hyper mode is what makes the weapon devastating
Te primary fire mode is a powerful hitscan beam, the second is a fast moving ball that doesn't explode.
the third mode will change the weapon mode by transforming it into large cannon.
the primary mode will become a devastating large continuous beam that will fire during 10 seconds, the second mode will be a beam screen that can be used to melt everything

Mouhouhahaha !

Author:  DarkCarnivour [ Tue May 18, 2010 4:23 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Blade sword wrote:
Well since I don't know in what direction RS developers is aiming for the crucible I will suggest weapons and even the craziest ones until I have a direction where I could aim.


Ok, well I think I can shed a little light on the Crucible's direction.
We are aiming to make a more interactive FPS with more of a puzzle slant, but still plenty of action.
It will evolve in stages; the first stage is a multiplayer PvP (and bots) game and the next, a cooperative Players vs Demons game.
Trying to describe this accurately is impossible because there isnt anything exactly like it. I can try, though, by saying that it would include the kind of elements you would see in games like: Quake, Portal, The Crucible you know, and something with fancy player movement.
We want a much more interactive environment and powers where you can outwit and kill your foes in ways other than just shooting at them...

As for ideas in general, RS is looking for ideas and suggestions, but before you get excited, theres a problem.
We need REALLY revolutionary ideas, things that are going to make the game really awesome and simultaneously slash development overheads. When choosing ideas, we try to pick ones that we think will make the game more fun and take less hours to make.
If you want some maths to gauge the value of an idea, take the number of downloads it would cause (or if you can measure how much players would enjoy it) divided by the number of man hours needed to make it.
It's easy to calculate this for an existing game (because the downloads or sales are known), but during development (when it would be really useful) its not so easy.
If anyone has mastered this art, then they can probably walk on water too...

As far as I can tell, huge modern 'blockbuster' games get a score of about 30 or less (I am probably underestimating on the costs). They're just putting more time and money into proven, conventional ideas...

Of course if you want to really help us, you can give us ideas in the area of promoting our games. :pray:

Author:  Blade sword [ Tue May 18, 2010 4:48 pm ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

So the puzzles would probably uses the physics isn't it ?
Does the game will be a tournament style game or we will have a single player story, I think this sounds like UT / Q3 :think:
So if you mention quake I have to think fast paced FPS then ?
Portal puzzle with physics I guessed right ?
And the actual crucible game.

So I have to think about "simple" features that would enhance the game, I can think about that
But I can just guess a bit, but I will ask further questions about some features if that's not a problem if I do so.

So I think I have to think about shooting by using the physics, I have some Ideas to propose in that area
Puzzle by using the the physics does the destruction of level parts can fit this game ?
They can be a problem even if that's super fun and even if we can't destroy everything.

Author:  Blade sword [ Fri May 28, 2010 8:01 am ]
Post subject:  Re: Ideas For crucible (couldnt find the origonal thread)

Too bad I think I have no answer for this, because I proposed some thing that I think this is doubtful to use it in the crucible ...

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