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Mutator Request. white wings powerup at start of the game.
http://www.runestorm.com/forums/viewtopic.php?f=40&t=75647
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Author:  hide_in_light [ Thu Jan 21, 2010 2:07 pm ]
Post subject:  Mutator Request. white wings powerup at start of the game.

Kinda like the movement options those white wing powerups add. The crouch jump is pretty cool to use with mantling.
I would like however to be able to use it without picking up the powerup first.

The code for adding an item to a player in UT3 would be something like this. I don't know how to this for something like the crucible though. Can someone make this mutator for me please?

Code:
class JumpyWings extends UTMutator;

function ModifyPlayer(Pawn Gamer)
{
   local UTPawn PlayerPawn;
   PlayerPawn = UTPawn(Gamer);
}
      PlayerPawn.CreateInventory(class'WingsAtStart.JumpyWings');


Author:  TurdDrive [ Thu Jan 21, 2010 3:58 pm ]
Post subject:  Re: Mutator Request. white wings powerup at start of the game.

White wing?

What Map?

Thaw does it do?

Author:  hide_in_light [ Fri Jan 22, 2010 11:18 am ]
Post subject:  Re: Mutator Request. white wings powerup at start of the game.

It replaces the jumpboots on all maps, it's white and looks like a wing. From what I could figure out it allows you to do two type of superjumps.

1. If you hold crouch and press jump(spacebar) while in one spot you jump straight up very high. About the same height as normal jumpboots. You just can't jump very far though.
2. If you hold crouch and press jump(spacebar) whilst moving forward you do a long distance "bunny hop". This gives you about the same air as an impact hammer jump, just with a bit more distance.

Currently there seems to be no charges or "cost" involved in using these so you can spam it endlessly.
Can do some pretty cool stunts in Crucible. Runestorm might have to consider including a tutorial so that people can figure these things out. It's not very "standard".

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