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| UI. http://www.runestorm.com/forums/viewtopic.php?f=40&t=75954 |
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| Author: | TurdDrive [ Sun Apr 18, 2010 6:13 am ] |
| Post subject: | UI. |
I haven't seen any sign of UI in the screen shots. Will there be any, and also the same to cross-hairs. |
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| Author: | ShadowBlade [ Sun Apr 18, 2010 9:40 am ] |
| Post subject: | Re: UI. |
You haven't? We put shots of the UI in the first batch of shots.. Check out FB for the shots. |
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| Author: | TurdDrive [ Sun Apr 18, 2010 10:58 am ] |
| Post subject: | Re: UI. |
Lol, Forgot about them. Will the cross hair be changed? Should be easier now without UT3 |
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| Author: | ShadowBlade [ Sun Apr 18, 2010 11:23 am ] |
| Post subject: | Re: UI. |
Yeah, crosshair should change.. Will see what i come up with |
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| Author: | TurdDrive [ Sun Apr 18, 2010 11:34 am ] |
| Post subject: | Re: UI. |
Cool. One thing, Will they be dynamic (the final, not now) or standard cross hairs? |
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| Author: | Blade sword [ Sun Apr 18, 2010 2:15 pm ] |
| Post subject: | Re: UI. |
It depends on some things but that's an interesting question to ask. To me they have to be dynamic only when we fire a weapon, yeah I think the crucible have a good run n' gun potential and people should choose between run n' gun and cover tactics. If the crosshair change in relation to the movement the run n' gun will be really penalizing compared to the stop n'gun tactic or pop n'gun if there is a lean / cover system in. |
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| Author: | Black Eagle [ Mon Apr 19, 2010 2:33 pm ] |
| Post subject: | Re: UI. |
As it just so happens we do now have a simple corsshair system which allows you to choose from a few variations, aswell as adjusting the color, size, and opacity. DC just finished it, so the UDK Crucible now has this feature... ![]() As for it being dynamic, currently it only pulses in color and size when you hit something, which is fine.. |
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| Author: | Blade sword [ Mon Apr 19, 2010 2:46 pm ] |
| Post subject: | Re: UI. |
But the crosshair vary second what parameters ? I think that's good to know; I mean expands / shrink |
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