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Crucible UDK progress
http://www.runestorm.com/forums/viewtopic.php?f=40&t=75955
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Author:  ShadowBlade [ Mon Apr 19, 2010 9:03 am ]
Post subject:  Crucible UDK progress

Ok. So a few more things have been added and fixed. Heres a few key elements:

New crosshairs
Per family gibs
Tweaked tracers
Dead body/injured player skins
Widescreen weapon positioning
Improved damage powerup with new effects, adds extra time with kills

Lightning Gun
Dismember stumps


Will update as necessary for all to see :)

Author:  TurdDrive [ Mon Apr 19, 2010 12:11 pm ]
Post subject:  Re: Crucible UDK progress

Wide screen thingy that was in thread with pictures!!!! YEY!

I shall finally be able to play on my 1080p screen and admire your work.

(had to play on my other monitor) :mrgreen:


Will it be released before the 26th of April?

I want to know because that's when my download cap resets.

Author:  ShadowBlade [ Mon Apr 19, 2010 1:27 pm ]
Post subject:  Re: Crucible UDK progress

I seriously doubt it will be before the 26th ;)

Author:  TurdDrive [ Mon Apr 19, 2010 1:45 pm ]
Post subject:  Re: Crucible UDK progress

k, :D

Author:  Black Eagle [ Mon Apr 19, 2010 2:43 pm ]
Post subject:  Re: Crucible UDK progress

Yup, currently we have gibs done for all our characters, now we just need the other elements, like impact effects, brain sprays, and some other misc gory graphics... :happy-jumpyellow:

Various things have been cleaned up, except the gore, he he.. And with any luck we will be able to showcase some of these fine articles of gut renching red delight... >:D

In the meantime we have to make some more content, and fix up several systems, make sure they work properly..

One very annoying little thing is semi-cured now thanks to DC. The Huge stump problem, now instead of a huge stump and a leg that's still there, we have a leg that's still there, but no huge stump. Sounds a little crappy i know, but it's a huge improvment for now, it'll at least be harder to notice it, and alot easier to see your way around when there is no stump taking up your screen.. :doh:

With any luck, and some painfull days of work, we will have more to show you as things get closer to completion.. ;)

Author:  ShadowBlade [ Tue Apr 20, 2010 6:32 am ]
Post subject:  Re: Crucible UDK progress

Updated list..

Author:  Grizzlykiller [ Tue Apr 20, 2010 9:32 am ]
Post subject:  Re: Crucible UDK progress

L,L,L,LIGHTENING GUN is it a new version or the 1.1 version
P.S BRILLIANT WORK GUYS
have you sorted the leg stump problem

P.P.S do the weapons have secondary fires because i have some ideas

Author:  Tom10320 [ Tue Apr 20, 2010 9:41 am ]
Post subject:  Re: Crucible UDK progress

I think the BW weapons should feature as an easter egg ;D Is this going to have support for things like mutators?

Author:  Deathstorm [ Tue Apr 20, 2010 10:01 am ]
Post subject:  Re: Crucible UDK progress

Will it be on steam or a stand alone?

Author:  Grizzlykiller [ Tue Apr 20, 2010 12:34 pm ]
Post subject:  Re: Crucible UDK progress

Tom10320 wrote:
I think the BW weapons should feature as an easter egg ;D Is this going to have support for things like mutators?


i LOVE EASTER EGGS ;D

that would be a good idea ;D

Author:  Black Eagle [ Tue Apr 20, 2010 2:14 pm ]
Post subject:  Re: Crucible UDK progress

It does have support for mutators, practically all the typical features you'd expect, only in The Crucible, you can add settings to the UI with minimal effort, unlike UT3.. :dance:

Also that stump problem is cured, more or less, at least there won't be any huge stumps, but the limbs may still remain occasionally.. :shifty:

There is an interesting thing about the gore system that I ensured, modders can create a 'mod' and once it's activated in the main menu, it can cause character families to use different gore settings, allowing them to be completly overriden, such modability is always a plus, unless we wish to limit such features.. :naughty:

Author:  Grizzlykiller [ Wed Apr 21, 2010 12:05 am ]
Post subject:  Re: Crucible UDK progress

Im glad to hear that there is no problems, also is there going to be a estimated release date like in what month or so

is there going to be a super secret easter egg that we can look for like a poster of ballistic weapons or is it a secret ;D

Author:  Deathstorm [ Wed Apr 21, 2010 11:07 am ]
Post subject:  Re: Crucible UDK progress

Quote:
It does have support for mutators, practically all the typical features you'd expect, only in The Crucible, you can add settings to the UI with minimal effort, unlike UT3..


A game that you have easy access to the settings, OMG. You guys are geniuses. :)

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