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| The Repentagram http://www.runestorm.com/forums/viewtopic.php?f=40&t=76577 |
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| Author: | TurdDrive [ Sat Jan 01, 2011 3:44 pm ] |
| Post subject: | The Repentagram |
The Repentagram. I made this Mine weapon for when Crucible is realised. I shall hopefully get a coder to code it when it is finished for it to be in the Game Unless I find another use for it. It has, Damage : 125 (0 For vehicles, if they are included) Damages armour : No Team Kills :No Minimum Damage 25 Splash Zone : Small Armour Protection Algorithm : 125 - (Armour Amount + Armour Amount/4) = Damage Dealt It is a Hell Weapon. Model : Not sure if It finished or Not, need more detail somewhere UV : No Texture : No Code : No Description : No |
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| Author: | DarkCarnivour [ Sat Jan 01, 2011 4:56 pm ] |
| Post subject: | Re: The Repentagram |
Hehe, I gotta say I like the idea of a pentagram mine!
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| Author: | Black Eagle [ Sun Jan 02, 2011 3:09 am ] |
| Post subject: | Re: The Repentagram |
Hey, not a bad idea, I like the concept... TurdDrive wrote: The Repentagram. I shall hopefully get a coder to code it when it is finished for it to be in the Game Unless I find another use for it. Thats always the problem, "I've made something but now I need a programmer", good thing we have two. Still you wont do much without art too.... |
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| Author: | TurdDrive [ Sun Jan 02, 2011 3:58 pm ] |
| Post subject: | Re: The Repentagram |
Lol, thanks, I was thinking of twisting Barbed wire around the Circles but I cant seem to find a modifier to make the job easier. Eventually when I Get better at texturing i shall make a good texture, but for now, simple will have to do. |
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| Author: | Captain Xavious [ Wed Jan 05, 2011 12:51 pm ] |
| Post subject: | Re: The Repentagram |
I like it! Could imagine some cool effects for it where half a second before detonation, some upwards pointing rays of light flare up right before a good old fashioned ballistic explosion. The slight delay would give players a small chance of survival (very slim) and it would look dang cool in the process. |
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| Author: | TurdDrive [ Wed Jan 05, 2011 1:00 pm ] |
| Post subject: | Re: The Repentagram |
Thats kinda what I was thinking. I was thinking of releasing this model to BW as a taster, as it is relativity low poly. 2000. Then I could see how it plays. What do you think? |
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| Author: | Captain Xavious [ Wed Jan 05, 2011 1:11 pm ] |
| Post subject: | Re: The Repentagram |
I dunno, maybe. Sgt. Kelly is rather loaded up on stuff to do right now though, we can't really handle an additional weapon at the moment. But if you got someone else to handle it, sure, why not? |
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