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Mr auto GL
http://www.runestorm.com/forums/viewtopic.php?f=54&t=74624
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Author:  Kien [ Thu May 29, 2008 4:48 pm ]
Post subject:  Mr auto GL

Arrr mein WIP gattling style automatic grenade launcher. It will be belt fed from a backpack.
Image

If anyone wants to see topology and polygon amount.
http://i199.photobucket.com/albums/aa45 ... logy01.png

Sorry mr Kaboodles. :(

Author:  OCAdam [ Thu May 29, 2008 5:44 pm ]
Post subject:  Re: Mr auto GL

Not sure if that'd be overpowering, but that looks very nice man! So much better than anything I could ever try to create...

Author:  Sergeant Kelly [ Thu May 29, 2008 5:46 pm ]
Post subject:  Re: Mr auto GL

I see a quad barreled shotgun right there. :idea:

Author:  Kaboodles [ Thu May 29, 2008 6:45 pm ]
Post subject:  Re: Mr auto GL

Nice work!

Some crits:

-Judging from the foregrip and the pistol grip, this looks like you're intending it to be fired from the shoulder, which it looks way too heavy for. Also, the pistol grips looks kinda wonky.

-You would really need a staggering rate of fire to justify making it a 4-barreled rotary cannon, and a 1200 RPM grenade launcher would be insane overkill.

-The proportions make it look kind of mismatched. The barrel assembly and what I assume is the motor housing look fit for mounting on a helicopter gunship (or Raptor).

Author:  Kien [ Thu May 29, 2008 6:59 pm ]
Post subject:  Re: Mr auto GL

Kaboodles wrote:
Nice work!

Some crits:

-Judging from the foregrip and the pistol grip, this looks like you're intending it to be fired from the shoulder, which it looks way too heavy for. Also, the pistol grips looks kinda wonky.

-You would really need a staggering rate of fire to justify making it a 4-barreled rotary cannon, and a 1200 RPM grenade launcher would be insane overkill.

-The proportions make it look kind of mismatched. The barrel assembly and what I assume is the motor housing look fit for mounting on a helicopter gunship (or Raptor).


Hehe I don't put too much realism in my weapons. ;) I care alot prettines. When I played a game of Total Annihilation I saw that 4 barrled artillery unit shooting and I felt that I wanted a similar weapon in an FPS, that's how I came with the idea. Yes it's big but honestly I will not care too much about that. It is ment to be a big FPS weapon. Well it's rather hip fired. The grip is pretty plain I know, not sure if grips needs to be more special. I could shorten the barrels a little, takes like 30 sec, then a tiny UV adjustment.

4 barrels is mostly for the aesthetics. I'm thinking of let it fire a burst of 4, slow auto, and a 1 sec spin up then starts shooting then takes like 1 or 2 secs to reach full RoF which will be not much faster than an assult rifle for balance reasons. I donno about porpotions honestly.

Grenades will be 4 shot kill perhaps with a tiny small radius. They will not be hitscan. You are supposed to see the grenades flying in the air. They will be at least as fast as the skrith rifle in your mod Kaboodles. ;)


Btw, the first idea was to have it shoot 40mm grenades like a real life AGL but when comparing the size of the barrels to the other weapons in BW, this thing would be mounted on a tank. (<,<) I had to shrink it to 15mm if it was to even be of common FPS size. It really pains me that it has to be using a backpack since I never wanted it to be that similar to the minigun. I experimented alot with a big ammo box at the side but it did not work out right. I looked wrong and it would be way too heavy, especially if it was ment to hold more than ~40 rounds. Speaking of heavy weapons, even taken a closer look at the drunk ML we have? :P
http://s199.photobucket.com/albums/aa45 ... tion08.png
I used the current BW weapon models as reference in making this weapon.

Edit:

Here are shortened barrels.
Image

A somewhat FPS view. How come weapons always looks strange and not as pretty in FPS views??
Image

Author:  Kaboodles [ Sun Jun 01, 2008 2:24 pm ]
Post subject:  Re: Mr auto GL

I don't want to end up designing your gun for you because it's your baby ad you're the one actually doing work on it, but here's what I would do:

-Remove 1 barrel and make the rest of the barrels bigger.

-Move the pistol grip to the back of the weapon, as opposed to the underside.

-Increase barrel length while decreasing the length of everything else. You want to emphasize the size of the barrels.

-About the stick on the left of the gun: How do you use it with your left hand while holding the gun with your right? The gun is way too heavy for that. A strap may be in order here.

Author:  Kien [ Sun Jun 01, 2008 6:06 pm ]
Post subject:  Re: Mr auto GL

Yay finnaly some activety here. :3 And from Kaboodles mein friend.

Kaboodles wrote:
I don't want to end up designing your gun for you because it's your baby ad you're the one actually doing work on it, but here's what I would do:

-Remove 1 barrel and make the rest of the barrels bigger.

-Move the pistol grip to the back of the weapon, as opposed to the underside.

-Increase barrel length while decreasing the length of everything else. You want to emphasize the size of the barrels.

-About the stick on the left of the gun: How do you use it with your left hand while holding the gun with your right? The gun is way too heavy for that. A strap may be in order here.


- Ouch that would hurt me very much. I really want 4 barrles. :( I find it nice to have 4 15mm. ;) Why do you want it to be bigger and fewer really? You just want bigger shots which means less barrels?

- Uhm what do you mean with back of the weapon?? (?,?) Could you draw a picture please.

- Uhm I don't like that idea. Barrles should not be (much at least) bigger than the gun right?

- Hehe I'm not sure how to use the cocking thing. XD I just thought that most guns has cocking.

Author:  OCAdam [ Sun Jun 01, 2008 8:01 pm ]
Post subject:  Re: Mr auto GL

The shorter barrels look a lot better Kien. That cocking lever is just right, so keep it that way! All I can say is the go with a strap like Kab said. It would look wicked sick with a strap put on it! Now I can actually imagine this in game... now what color was the gun again in my vision? lol

Author:  Kien [ Mon Jun 02, 2008 1:39 am ]
Post subject:  Re: Mr auto GL

OCAdam wrote:
The shorter barrels look a lot better Kien. That cocking lever is just right, so keep it that way! All I can say is the go with a strap like Kab said. It would look wicked sick with a strap put on it! Now I can actually imagine this in game... now what color was the gun again in my vision? lol

Hm different opinions. Strap, you mean like from the shoulder like on the minigun.

Author:  OCAdam [ Mon Jun 02, 2008 2:02 pm ]
Post subject:  Re: Mr auto GL

Yes, like the Minigun's strap. I think it would work well here!

Author:  SHAD0Wdump [ Mon Jun 02, 2008 4:01 pm ]
Post subject:  Re: Mr auto GL

Oh yes,Personally I don't care about balance all that much,I'd just spawn it for myself and frag the crap out of the bots. :D

Author:  Kien [ Mon Jun 02, 2008 6:46 pm ]
Post subject:  Re: Mr auto GL

Booh I never wanted it to have strap. I wanted it to be a big rifle. :/

Author:  OCAdam [ Mon Jun 02, 2008 7:22 pm ]
Post subject:  Re: Mr auto GL

Kien wrote:
Booh I never wanted it to have strap. I wanted it to be a big rifle. :/


While you may not think about caring for the realism, it would look a lot cooler with you had the strap on it. It also gives you reason to have some really COOL texture on the strap! Strap design can be fun...

Author:  Kien [ Tue Jun 03, 2008 6:04 pm ]
Post subject:  Re: Mr auto GL

OCAdam wrote:
T now what color was the gun again in my vision? lol

I was thinking of orange. Xavy likes orange best as well. Dark low saturated green is in my mind too. The barrels, grip and other things that are not the main body will be simple gray metallic.

Still I honesly do not like the idea of strap. I don't like straps much. I connect traps with things you hold like eeeh... the mingun as a machine rather than a rifle. I wanted my thing to be rifle hold. Hence the grip is placed under the weapon like on a rifle, not above like on the mingun and drunk launcher.

A really important thing in my thoughts is the sound of the weapon. If must be a short cool heavy bang.

Author:  Kaboodles [ Tue Jun 03, 2008 6:50 pm ]
Post subject:  Re: Mr auto GL

It would be impossible to hold this weapon like a rifle. It's way to big and heavy for that, and it doesn't even have a stock. That's not counting the ammo belt that attaches to the weapon, adding to the weight.

I gotta be frank here. You're taking several parts of very different weapons and trying to put them together, and they just don't fit, in my opinion. That cocking lever makes no sense assuming this is supposed to work like a Gatling gun, where each barrel is essentially a separate gun, allowing for very high rates of fire (more info here)

And if this isn't a grenade-launching Gatling gun, then only benefit to the rotating barrels would be to make it more menacing-looking, which certainly would not make up for the weight it would add.

Author:  Kien [ Tue Jun 03, 2008 7:08 pm ]
Post subject:  Re: Mr auto GL

I know it's too heavy, but at least older game weapons are not too realistic somtimes. :P I wonder if that big RL in fear wouldn't be too heavy. This is a game weapon really.

CcAdam liked the cocking thing. :/ Sure I could remove it.

I accept special parts of weapons being only for aesthetics, multiple barrels in this case. Look at Q1 nailgun. Do you think it needs 2 parallell barrels? ;)

Author:  Kaboodles [ Tue Jun 03, 2008 7:47 pm ]
Post subject:  Re: Mr auto GL

Aesthetics are great and all, but you should not add on large amounts of dead weight just for the sake of good looks.

A weapon design should be plausible, in that it would be possible given the setting that such a gun would exist, would fulfill a specific role, and that it would be designed the way it was. In order to fulfill those requirements, it would have to be as practical and effective a design as it could be. Aesthetics would be the least important factor in a weapon's design. Considering BW is a semi-realistic weapon mod, a weapon design should be somewhat practical (except the really off-the wall designs, like the LG or plasma weapons).

These are just my opinions, and it's clear we differ in that respect. Again, this is your project, and you decide how things should be done. I just happen to think you're going about it all wrong.

EDIT: The tri-barreled rocket launcher looks a heck of a lot lighter than your grenade launcher. :P

Author:  OCAdam [ Thu Jun 05, 2008 12:50 pm ]
Post subject:  Re: Mr auto GL

[quote="Kaboodles"]Aesthetics are great and all, but you should not add on large amounts of dead weight just for the sake of good looks.

A weapon design should be plausible, in that it would be possible given the setting that such a gun would exist, would fulfill a specific role, and that it would be designed the way it was. In order to fulfill those requirements, it would have to be as practical and effective a design as it could be. Aesthetics would be the least important factor in a weapon's design. Considering BW is a semi-realistic weapon mod, a weapon design should be somewhat practical (except the really off-the wall designs, like the LG or plasma weapons)./quote]

I'm gonn have to agree on this post. You can keep the cocking lever, but you do really need to add some things that make it more useable in real-life, like the strap.

Author:  Captain Xavious [ Thu Jun 05, 2008 3:01 pm ]
Post subject:  Re: Mr auto GL

Or a brace of some sort. Think outside the box. ;)

Author:  OCAdam [ Thu Jun 05, 2008 3:12 pm ]
Post subject:  Re: Mr auto GL

Maybe if you used a box to... nevermind. I still say strap so you can get a bad-ass looking strap design.

Author:  Bjossi [ Thu Jun 12, 2008 11:39 am ]
Post subject:  Re: Mr auto GL

This grenade launcher looks promising, but I have to agree with Kaboodles on some points.

First; 3 big barrels is much better looking than 4 smaller ones. After all this is a grenade launcher, not a minigun. I personally think the barrels in their current look do not represent the output too well, there is not much boom to be expected from microscopic grenades.

Second, firerate should be slow. You could do like Croteam did with their auto-shotgun in Serious Sam 2; the spinning barrels are more used for automated projectile fire than reaching max potential fire rate. As Kab said, 1200 RPM grenade spam would not only be devastatingly overpowered, but would make the most powerful computers commit suicide.

Author:  Kien [ Sun Jun 15, 2008 2:33 pm ]
Post subject:  Re: Mr auto GL

Bjossi wrote:
there is not much boom to be expected from microscopic grenades.

Ever thought how smalle the drunk launcher's missiles are?

And again, this is a game weapon.

With 3 barrles the shots can be around 16.5mm, instead of 15. (-,-)

Author:  Bjossi [ Sun Jun 15, 2008 4:07 pm ]
Post subject:  Re: Mr auto GL

Kien wrote:
Ever thought how smalle the drunk launcher's missiles are?


Yes, and it would fit the bill since I don't really like that weapon for the very same reasons. Sure it's fun to rain some rockets upon enemies, but I prefer the G5 infinitely more.

Oh, and to increase the size of the barrels you can make them farther apart. That requires an increase in the overall size of the gun, which I personally would love to see.

But if you are staying with this concept, then I guess I'll have to look forward to a GL closer to my preference...

Don't get me wrong tho, I'll try out your gun when it's ready for usage in combat, without a doubt. ;)

Author:  Kien [ Sun Jun 15, 2008 4:26 pm ]
Post subject:  Re: Mr auto GL

Bjossi wrote:
Yes, and it would fit the bill since I don't really like that weapon for the very same reasons. Sure it's fun to rain some rockets upon enemies, but I prefer the G5 infinitely more.

Oh, and to increase the size of the barrels you can make them farther apart. That requires an increase in the overall size of the gun, which I personally would love to see.

But if you are staying with this concept, then I guess I'll have to look forward to a GL closer to my preference. Xav has considered making a break open GL, but that's it for now; still in "thinking phase".


- Well my weapons will be of that kind. Weapons made more for fun than realism. Another mini missile weapon is the devastator in Duke3d. One of the most fun weapons in games ever. Howver I don't like the drunk launcher. I don't like the idea of walking around with a long pipe shooting truly drunk missiles. I never play with the G5 since I find it too powerful. It is as powerful as it should be though.

- I already found the gun to be almost too large. It would just be even heavier and it's heavy enough for my taste.

- You mean that drum magazin thing?

Author:  Bjossi [ Sun Jun 15, 2008 4:32 pm ]
Post subject:  Re: Mr auto GL

If weapons aren't fun, realism or lack thereof will not make a difference. I never use weapons I don't think are fun.

Author:  Kien [ Mon Jul 21, 2008 3:41 pm ]
Post subject:  Re: Mr auto GL

A little update. I decided that I wanted to make my own arms. Making my work more my own. ;) I posted a picture of min and mr Xavious. If anyone would like to have mine as alternative to Xavious I can upload it. His arm is a little thicker. It's not 100% finnished yet though.
Image

Author:  SHAD0Wdump [ Mon Jul 21, 2008 4:30 pm ]
Post subject:  Re: Mr auto GL

Your text seems to have gotten cut off with the picture,with no way to scroll over I have no idea what you said.

Author:  Kien [ Mon Jul 21, 2008 5:15 pm ]
Post subject:  Re: Mr auto GL

Resized. ;)

Author:  zer0 [ Thu Aug 07, 2008 7:00 am ]
Post subject:  Re: Mr auto GL

I think that you should move the handle to the back on a 45 degree angle or so or put a strap on it because it looks a bit uncomfortable to shoot.

Author:  Groundtrasher [ Sat Aug 09, 2008 4:50 pm ]
Post subject:  Re: Mr auto GL

I could make textures to this one! :grin:
Nice model too! :clapping:

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