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| Current Models http://www.runestorm.com/forums/viewtopic.php?f=54&t=74694 |
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| Author: | Kien [ Thu Aug 07, 2008 2:51 am ] |
| Post subject: | Re: Current Models |
Uhm aren't there some problems with the smoothing? There seem to be constant smoothing everywhere. |
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| Author: | fische11 [ Thu Aug 07, 2008 2:57 am ] |
| Post subject: | Re: Current Models |
Ok try not to use the smooth function as much so that it crates normal errors. Maybe you can set the Normal Angle down so that it looks more sharp. |
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| Author: | Kien [ Thu Aug 07, 2008 5:55 am ] |
| Post subject: | Re: Current Models |
Or just set the hard edges if you use maya or set the smoothing groups if you use max. The grenade is nice but I don't like the design. Would be better for a bomb. What is a fusion fragmentation?
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| Author: | Glosmostinex [ Thu Aug 07, 2008 10:47 am ] |
| Post subject: | Re: Current Models |
They're good models, just the smooth makes them bizarre. which program you used? |
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| Author: | SHAD0Wdump [ Thu Aug 07, 2008 2:16 pm ] |
| Post subject: | Re: Current Models |
Kien wrote: What is a fusion fragmentation? ![]() That would be a kick ass bomb Kien. |
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| Author: | Kien [ Thu Aug 07, 2008 3:30 pm ] |
| Post subject: | Re: Current Models |
Woot amount of smoothing groups matters?! How does games work with maya then which uses hardening of edges instead of dividing all polygons into different groups. Btw I hate maya. I instealled max 2009 today. Finnaly the shortcuts in the UV and curve editor work.
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| Author: | fische11 [ Thu Aug 07, 2008 3:59 pm ] |
| Post subject: | Re: Current Models |
You must have very much money to buy Max 2009^^ Do you have to learn Max or not? |
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| Author: | Kien [ Fri Aug 08, 2008 2:13 am ] |
| Post subject: | Re: Current Models |
fische11 wrote: You must have very much money to buy Max 2009^^ (-,-) fische11 wrote: Do you have to learn Max or not? Why would I have to learn max? |
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| Author: | Sergeant Kelly [ Sat Aug 09, 2008 11:41 am ] |
| Post subject: | Re: Current Models |
Nice job on the models, but turbosmoothing is not the way to go. The models look a lot better with sharp edges and smoothing like that often causes problems. |
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