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SPGt (shotgun model)
http://www.runestorm.com/forums/viewtopic.php?f=54&t=74829
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Author:  OCAdam [ Sun Nov 23, 2008 7:46 pm ]
Post subject:  SPGt (shotgun model)

I was working a challenge shotgun for the last week, but I ended up breaking 5 rules, so I said screw it and started modelling outside the rules of the comp. I think this counts as better than what it would have been limited to...

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Author:  Dumorah [ Sun Nov 23, 2008 10:19 pm ]
Post subject:  Re: SPGt (shotgun model)

nice looks pretty sweet, always wanted a submachine gun/shot gun. Is it going to be small enough so you can dual wield? Or will it be more like the machine guns with high ammunition but two handed?

Author:  OCAdam [ Sun Nov 23, 2008 11:39 pm ]
Post subject:  Re: SPGt (shotgun model)

It's going to be like the USAS-12 in Far Cry 2. It'll fire fast and hard, but tend to be shorter ranged. I'm thinking the drum capacity should be between 12 and 20... I think it might be best off with 18.

Author:  zer0 [ Mon Nov 24, 2008 2:05 am ]
Post subject:  Re: SPGt (shotgun model)

O_o looks nice, alwayls enjoyed using a USAS in games... they're always short ranged, but if I remember correctly, which I probably don't, they're used by paratroopers

Author:  OCAdam [ Mon Nov 24, 2008 8:04 am ]
Post subject:  Re: SPGt (shotgun model)

All I know if that I use it a lot in FC2 on my primary save file (my secondary I used it once because I found it in a safehouse (secondary file is a runthrough with only picked up guns)). That thing really blows away the opposition! Not as much as the MIL-24 though...

Author:  Marts [ Wed Nov 26, 2008 10:57 am ]
Post subject:  Re: SPGt (shotgun model)

Gah! I try to keep your sig away from my screen to no avail.

Anyways, hopefully you'll get this weapon fully fuctional in BW soon. I'd love to see an auto-shotty in-game.

Author:  OCAdam [ Fri Nov 28, 2008 4:20 pm ]
Post subject:  Re: SPGt (shotgun model)

Hey, it doesn't break any ToS rules at all. I actually use that (easy to answer) question there for a few reasons... :P

I'm working on trying to animatize the gun, but I still will need UV maps (oh I hate anything dealing with textures... and UV maps almost directly corrolate to textures!).

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