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| Models(Again!) http://www.runestorm.com/forums/viewtopic.php?f=54&t=74863 |
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| Author: | Glosmostinex [ Sat Jan 10, 2009 3:42 pm ] |
| Post subject: | Models(Again!) |
I've made a model of the famous pistol: Attachment: Desert eagle.PNG comments? |
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| Author: | Sonny[CW] [ Sat Jan 10, 2009 4:45 pm ] |
| Post subject: | Re: Desert Eagle! |
That is a beauty. Won't mind blowing someone's head off with that. |
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| Author: | Glosmostinex [ Sat Jan 10, 2009 9:39 pm ] |
| Post subject: | Re: Desert Eagle! |
thanks! ![]() I've also made some sort of gauss rifle or sort of that. Attachment: gaussRifle.PNG
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| Author: | Dumorah [ Sun Jan 11, 2009 12:33 am ] |
| Post subject: | Re: Desert Eagle! |
now the guass rifle looks kick ass! Not bad with the desert eagle. |
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| Author: | Marts [ Sun Jan 11, 2009 7:01 am ] |
| Post subject: | Re: Desert Eagle! |
A rule with Runestorm's weapons is that they don't exactly look like their real-life counterparts. Give them bits and pieces that make them unique (like a laser sight for the DE, for example). Also, go the extra mile. Make Ammo pick-up models for them. |
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| Author: | Kaboodles [ Thu Jan 15, 2009 8:25 am ] |
| Post subject: | Re: Desert Eagle! |
It shouldn't look exactly like a real Desert Eagle. Take some liberties with the design. Maybe make it an inch or so longer than normal. Generally futuristic or unique-looking. |
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| Author: | Glosmostinex [ Fri Jan 23, 2009 8:03 pm ] |
| Post subject: | Re: Desert Eagle! |
heh, I think that this thread should be renamed ![]() because... here is another model. its a minigun. Attachment: Minigun.PNG Attachment: Minigun2.PNG Attachment: Minigun 3.PNG it's quite complex! |
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| Author: | Dumorah [ Fri Jan 23, 2009 8:47 pm ] |
| Post subject: | Re: Desert Eagle! |
sweet! |
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| Author: | Sonny[CW] [ Sat Jan 24, 2009 12:40 pm ] |
| Post subject: | Re: Desert Eagle! |
That minigun looks like it could take down a helicopter.....or 10 I LOVE IT. Question though where do you put your left hand? About the models you should also try to figure out how to smooths those visible edges in the models. |
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| Author: | Glosmostinex [ Sat Jan 24, 2009 10:24 pm ] |
| Post subject: | Re: Desert Eagle! |
you put the left hand in a bar(spelling?) in that shield thing in the left. on the hard edges... well, the problem is that I don't like to use the smooth option in Blender... sometimes it looks strange... anyways in the game nothin' looks really edgy! just a good texture work does the job ![]() ah, btw it was somewhat inspired by Blade_hunter (beautiful) design!(http://www.runestorm.com/pl/forum/forum ... .php?69480) |
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| Author: | Kien [ Sun Jan 25, 2009 11:31 am ] |
| Post subject: | Re: Models(Again!) |
Does no one care about poly count? |
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| Author: | OCAdam [ Sun Jan 25, 2009 11:50 am ] |
| Post subject: | Re: Models(Again!) |
Kien wrote: Does no one care about poly count? I do. But since I had not posted in this thread beforehand.... no such question had been raised. So... I demand the poly counts of these weapons, along with the vert counts! |
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| Author: | Glosmostinex [ Sun Jan 25, 2009 12:00 pm ] |
| Post subject: | Re: Models(Again!) |
hmmm when you mean poly count, you mean face count, right? Blender uses other names... DE: Vert count:1402 Face Count:1569 Gauss Rifle: (I've made another version) VC:3168 FC:3490 Minigun: VC:6591 FC:8038 (most faces/vertices comes from these tri-barrels...) EDIT: made an Crossbow based on DC concept art in this old thread: http://www.runestorm.com/pl/forum/forum ... hp?29258.0 Attachment: Besta.PNG Attachment: Besta2.PNG Suggestions?Criticism?... |
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| Author: | Glosmostinex [ Sun Jan 25, 2009 8:33 pm ] |
| Post subject: | Re: Models(Again!) |
hmm sorry for Double post, but i've edited the previous post. see my crossbow! |
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| Author: | Sergeant Kelly [ Sun Jan 25, 2009 10:07 pm ] |
| Post subject: | Re: Models(Again!) |
Hmmm.... Crossbow, eh? This could be very interesting. |
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| Author: | Glosmostinex [ Sun Jan 25, 2009 10:41 pm ] |
| Post subject: | Re: Models(Again!) |
yes, crossbows are always a good source of entertainment ![]() but it needs some changes. i guess that a Animator would have a HARD time making the firing animations... :/ hmmmm perhaps a paralyser bolt would be cool ![]() the problem would be balancing this friend with the other weapons... first, itsn't hitscan like most BW weapons... second, a bolt normally don't do much damage as a bullet... hey, perhaps toxic bolts... hmmm... does damage over time... victim's screen becomes green as the effect becomes more deadly... victim becomes slower... until he/she stops completelly... |
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| Author: | zer0 [ Mon Jan 26, 2009 5:15 pm ] |
| Post subject: | Re: Models(Again!) |
Cross bow is sweet, but that minigun would require a tripod at least, theres no way any person could use that effectively except to shoot the ground |
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| Author: | Captain Xavious [ Tue Jan 27, 2009 8:18 am ] |
| Post subject: | Re: Models(Again!) |
Ooooh. Cross bow! Me and Kelly were just talking about one of these a few days ago. As far as power vs. the other guns, who cares? People love crossbows! If people like a weapon enough, they won't really care if technically its inferior to other weapons. ![]() Would be fun animating one of those. Gotta wonder what DC would think of us using his concept art though. I'd have to ask him before we get too far into making it for BW. Though this could be a weapon I can see as being possible to ignore armour. Arrows could puncture kevlar pretty easily, and at mid range they can punch through a steel barrel, at least through one side. Fletching probably gets caught up before it can go much further though. Heck, my dad's 180 pound crossbow flies through a quarter inch of particle board with even having a proper arrowhead on it (sometimes without even having one!), and that was at about 50 foot away. |
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| Author: | Glosmostinex [ Tue Jan 27, 2009 12:43 pm ] |
| Post subject: | Re: Models(Again!) |
yes, before it go into BW we should ask DC for permission. hmm animating that crossbow would be fun?:P you have a crossbow? that's cool! I have a bow here, but it's arrows aren't good. |
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| Author: | Captain Xavious [ Tue Jan 27, 2009 1:54 pm ] |
| Post subject: | Re: Models(Again!) |
Yeah, it would be best to ask him for permission, kinda is his design after all. But yeah, I tihnk it'd be a fun challenge to animate a crossbow. Have a few ideas how to approach it, but not entirely sure yet how it'd be. And yes, my dad has a crossbow, but I really don't have any proper bolts for it, either the flecthing is bad, the knock is busted, or the bolt's head is gone or damaged. |
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| Author: | Glosmostinex [ Wed Jan 28, 2009 11:04 am ] |
| Post subject: | Re: Models(Again!) |
heh, at least your father will have a good weapon to use in a zombie invasion i've made sort of a "light" version of the minigun. Attachment: Minigun Light.PNG Attachment: Minigun Light 2.PNG It's certainly more portable than the previous one
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| Author: | Kaboodles [ Wed Jan 28, 2009 6:46 pm ] |
| Post subject: | Re: Models(Again!) |
How are you supposed to hold it? Also, is this not intended to be mount-able? |
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| Author: | Glosmostinex [ Thu Jan 29, 2009 12:25 pm ] |
| Post subject: | Re: Models(Again!) |
you hold it in that bar in the left shield. perhaps i should put a tripod in it... also, I've quickly made a ballistic shield. Attachment: Escudo.PNG Attachment: Escudo2.PNG while you are using it, you can only use a pistol. since you are using the left hand in the shield, when you reload the pistol it will show the put away animation, and when reloading is done, it will appear again in the screen. |
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| Author: | Kaboodles [ Thu Jan 29, 2009 5:12 pm ] |
| Post subject: | Re: Models(Again!) |
Hrm... That minigun just looks way too heavy for it not to have a mount. And I don't think that bar on the left shield would really work for a balanced grip on the weapon. Ideally, you'd have the handle on the middle, probably where the sights are. And since this gun isn't going to be mounted, it really wouldn't need the sights anyway. It would be way too heavy to lift up to your eyes. |
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| Author: | Captain Xavious [ Thu Jan 29, 2009 5:27 pm ] |
| Post subject: | Re: Models(Again!) |
Mount a handle similar to a chainsaw's top handle in place of the sight. Handle could possibly fold back and front sights could flip up should the need be present. At least that's what I think would be nifty. Because it does look a bit difficult to hold at the moment. I love that ballistic shield. We need to find a way to implement shields into BW in such a way that flows nicely. |
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| Author: | Sergeant Kelly [ Thu Jan 29, 2009 6:06 pm ] |
| Post subject: | Re: Models(Again!) |
I think the minigun would be easier to hold and more manageable if the main body was a lot thinner. Like, about as thick as the 4 barrels. A thinner body and horizontal carrying bar would make it much more like a personal minigun. Kinda like the UT2004 minigun. An ammunition belt leading to the back pack in place of the clip would probably help reduce weapon weight as well. Just don't forget to add a counterweight somewhere to balance the gun. Equally distributed weight is good. |
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| Author: | Glosmostinex [ Thu Jan 29, 2009 8:45 pm ] |
| Post subject: | Re: Models(Again!) |
ok, thanks for the suggestions, I'll modify it ![]() also, I've made a Silenced sniper. bacause we don't have one and the SR-SD from Rainbow Six Vegas 2 needs my tribute due to it's help. ![]() it's based on the SR-25 Sniper rifle. Attachment: SR-25.PNG Attachment: SR SD.PNG Attachment: SR 25 SD.PNG the original gun has some small holes between these rails in the front, but I decided to put a plane there , so that a texture would make these holes invisible, thus making the model with less vertices(also because boolean operations in blender are quite buggy, and manually making them would be boring. perhaps another time I'll do that!). |
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| Author: | Glosmostinex [ Thu Jan 29, 2009 9:07 pm ] |
| Post subject: | Re: Models(Again!) |
it looks better? Attachment: Minigun mais light ainda.PNG
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| Author: | Marts [ Fri Jan 30, 2009 7:26 am ] |
| Post subject: | Re: Models(Again!) |
Much better, but if you insist that the ammo be drum-fed rather than belt-fed (from a backpack), I think some repositioning is in order. I can't imagine reloading that heavy thing without switching hands on the horizontal bar. You could also move the bar to the left (the diagonal surface), so your hand wouldn't be in the way during iron-sights. Also, more aesthetic details are in order. Add some grooves and/or emboss on the main body. |
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| Author: | Glosmostinex [ Fri Jan 30, 2009 11:44 am ] |
| Post subject: | Re: Models(Again!) |
hmmm Crysis minigun isn't drum-feed too? I think that it's much easier to reload with a drum than with a backpack... the first is just matter to throw the current one and put another. a backpack needs you to change backpacks. perhaps i could change the position of the drums and make that ammo caseless... new technologies
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