| RuneStorm http://www.runestorm.com/forums/ |
|
| Dark Watcher reporting. http://www.runestorm.com/forums/viewtopic.php?f=54&t=75042 |
Page 1 of 1 |
| Author: | Dark Watcher [ Sat May 02, 2009 4:48 pm ] |
| Post subject: | Dark Watcher reporting. |
No shots atm but please tack a look. [Edit] That was horribly rude of me The AR-11.rar is a maya 8.5 seen. The AR-11Pic.rar has three shots of the modle. [Note] if you download my stuff tell me what it needs. |
|
| Author: | Captain Xavious [ Sat May 02, 2009 8:26 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Good to see you aboard! Stick around, we can probably use you before too long.
|
|
| Author: | Dark Watcher [ Sat May 02, 2009 8:56 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Standing by.
|
|
| Author: | OCAdam [ Sat May 02, 2009 9:25 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Nice job! Although... I will suggest to try making a thicker charge handle, and a lot less of the indents on the Picatinny Rail. Otherwise, pretty good. |
|
| Author: | Dark Watcher [ Sat May 02, 2009 9:44 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
OCAdam wrote: Nice job! Although... I will suggest to try making a thicker charge handle, and a lot less of the indents on the Picatinny Rail. Otherwise, pretty good. Thicker witch way? It looked odd without all that, will do more work on it. |
|
| Author: | OCAdam [ Sun May 03, 2009 9:07 am ] |
| Post subject: | Re: Dark Watcher reporting. |
Thicker in all directions besides more sticking out. It sticks out just enough. As for the Picatinny Rail, to let you know, the real ones are about 3/4 in wide, 1/5 in height (just use 1/4, plus another 1/4 for the bar), and the indents are about 1/5 in width, with the tops also being 1/5 (again, use 1/4, it's easier to mess with base of 2 IMO). |
|
| Author: | Dark Watcher [ Mon May 04, 2009 2:47 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
I see, now how do I find the width or height from say point A to point B? I have never found a ruler function, so far I’ve just guest on proportions.
|
|
| Author: | OCAdam [ Mon May 04, 2009 3:42 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Is there no grid system to work with that you've activated? That might be where you are having problems. |
|
| Author: | Dark Watcher [ Mon May 04, 2009 3:53 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
The grid! Now I’m not looking at it but I know it’s there. Now to come up with the proper scale, as I have no idea how big a gun should be. |
|
| Author: | OCAdam [ Mon May 04, 2009 8:13 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
A good idea to get weapon proportions is to model a real world weapon in the scale you'd like to practice with. This way when you make your own designs into 3d reality, you have a very good idea how large things should be. My hand grips usually are about 1.25 in wide, 2 in long, and 4.5-5 in tall. Just a slight ref to what I personally do now. |
|
| Author: | Dark Watcher [ Thu May 07, 2009 2:57 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
May hap a good idea would be to have a scale model used by all of us to inshore grater accuracy in our projects and less time spent tweaking before it goes final. |
|
| Author: | Dark Watcher [ Wed Aug 12, 2009 2:04 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Forgive the double post. Behold progress……… Attachment: AR11Pic(8-12).rar I’m nearly happy with this one mayhap two or three cycles more. |
|
| Author: | Blade sword [ Wed Aug 12, 2009 2:36 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Post a screen,please
|
|
| Author: | Dark Watcher [ Wed Aug 12, 2009 6:01 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
The above file contains three JPEG images of my work in progress AR11. If there is a way to post a screen with out hosting it elsewhere I have yet to find it…. Hold on let me try something….. ![]() Now I feel dumb……. It was so easy
|
|
| Author: | Blade sword [ Wed Aug 12, 2009 6:17 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Wow, excellent with a drum ^^ |
|
| Author: | Dark Watcher [ Wed Aug 12, 2009 7:00 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
Thank you, the drum fit with my “carry more bullets then the other guy†strategy and looks good on top of that. Train of logic: bullets in clip = kills, more bullets in clip = more kills, WAY MOAR bullets in clip = WAY MOAR kills |
|
| Author: | TurdDrive [ Thu Aug 13, 2009 9:39 am ] |
| Post subject: | Re: Dark Watcher reporting. |
i would make love to that gun but it looks like it would shoot me. looks really awsome |
|
| Author: | Dark Watcher [ Tue Aug 25, 2009 8:17 am ] |
| Post subject: | Re: Dark Watcher reporting. |
That comment makes me uneasy on so many levels, I glad you like the gun but please reframe from making suggestive comments. On the flip side I always open to criticism. By the by where are the experts? |
|
| Author: | OCAdam [ Tue Aug 25, 2009 2:27 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
I have a good number of things that you should start working on now that you are proving to be getting a lot better very quickly. With the LAM you have attached, I see no Picatinny Rail slotting. Instead of having a simple bar, you might be best off looking for pictures of actual PRs and then modeling that bar to have the PR slotting. Wikipedia has the Mil-Spec specifications in a few images, so just search up Picatinny Rail in there. Another thing is that you have no ironsights. If this is done by design, you should have a Picatinny Rail on the top of the weapon so that it would realistically have an ability to mount some sort of aiming device. That little thing on the top of the handle appears to be a reflex sight, but would prove ineffective as one due to the small open x design inside of it. The weapon's trigger guard is quite... well it would be very difficult for a person with larger hands or a gloved user to put their finger into without some difficulty, so it'd be best to make it larger in the length department. Check with actual weapon trigger guards to see what I mean. In this case, I'd suggest looking at AKs, CETMEs, or bullpup style weapons since the TG isn't attached to the magazine well. The handle is pretty good overall, but the front side of the handle would be slightly irritating to hold with the inverse curvature from what your hand would normally prefer. A straight front side of the handle would fix this and not make it look ridiculous. I'd suggest looking at M4s, or similar weapons for the handle style. You don't really need the middle-ring fingers separation bulge, but the general shape of that handle would prove highly effective. The carry handle is a great idea, but it should be a bit more ergonomic to be carried. In this case, look at images of the Crysis SCAR and study the design of the carry handle. This will also help with the idea of the Picatinny Rail atop the weapon, unless you opt for the removable handle, a la the M4A1 and M16A4. It also seems that you have an extremely large gas port for the weapon's blow-back recoil mechanism. Try looking at AKs and similar weapons to maybe get a good idea of the sizing. An FN SCAR is also a possibility to be looked at, especially if you want to have an ironsight on the weapon's front end that isn't in the way of a detachable carry handle, or can be folded down as needed. Also, try making the gas porting cylinder to have about 14 to 16 sides, it'd look better in the FP view. As for the chamber itself, you have MUCH too high in the number of sides. A good suggestion is to try 14 to 20 sides. You can get away with fewer in some areas, but it's best to stick with a decent number that isn't too high. Higher sides = lower performance. The rear stock looks to be similarly modeled to an M14 EBR (or... SRS900 if you're sticking to BW's counterpart). You might find a good technique for making curving cylinders is to take a torus and delete enough sides to create the curving angle you wanted. After that, combine the toruses to the cylinders to create a seamless curve to the support bars. Also, you might want to increase the smoothness on the rear stock. It might not be seen in FP view, but if someone is looking at the weapon on the ground, it helps a tad if you have a bit more detailed rear stock. Don't overdo it, just a tad bit more. Same goes for the cheek rest, just make that have the rounded ends using spheres. It'll take time to understand this fully, but you'll be able to figure it out pretty easily if you so desire. The charge handle is extremely thin and sticks out quite far. Also, the placement of the handle is quite... odd and very... well let's just say that the other mechanisms in the weapon right there would impede using the charge handle without some sort of failure of the weapon. I'd suggest to either move it back, or forward. Look at the SAR-12 or the M50 if you want BW references. Otherwise, look at the MP5, or the M16. While the main part that sticks out from the weapons might be thin, the ends of the handles are much thicker to allow for easier charging of the weapon. -- Now on to the obvious things. It needs a trigger. Where's the clip release? (note: as a BW weapon, a visible clip release isn't needed, but would be more realistic if there was such a mechanism) A clip release can be as simple as the M4's button release, or the slightly more difficult to model AK style switch release. Where is the firemode selector? (note: as a BW weapon, a visible firemode selector isn't necessary, but again, would be more realistic) This weapon looks like it could use just about any firemode selector, but some example weapon styles are the M4 or the MP5 type selector switches. |
|
| Author: | Dark Watcher [ Tue Sep 01, 2009 12:50 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
thank you for .... all that prougres underway |
|
| Author: | OCAdam [ Tue Sep 01, 2009 2:12 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
No problem. I felt you might appreciate a detailed approach to getting a critique, so I gave one.
|
|
| Author: | Dark Watcher [ Mon Nov 09, 2009 10:51 am ] |
| Post subject: | Re: Dark Watcher reporting. |
I retrun with screen shots. Attachment: AR-11_1020Pro.jpg Attachment: AR-11_1020F.jpg Attachment: AR-11_1020.jpg Now to explain myself, and show off. There is no PR because the carry handle is meant to be detachable and molding one just to cover it up agene seemed a waste of polygons. I’ve added iron sights, although the reflex sight at the top of the carry handle would be much easer to use in game, camera issues and all. I must admit I have no understanding of how a reflex sight works the open “X” just looked cool, I’ve added a protective hood over the sight to save the optics as much ware and tear as possible. The pistol grip and carry handle have received some work mayhap no enough but I think I moving in the right direction. The gas port is as planed, fat and ugly. The chamber has too many sides? Do you mean the muzzle? I don’t thank I used more then 20. The stock has received much loving care since you saw it last and I hope it is more attractive now. The charge handle has been redone from long and thin to short and solid, however it is affixed directly to the action AK-47 stile, I drought you could see this in the screen shots I’ve been putting out. It now has a trigger, and clip relies. Still needs a fire mode switch, and mayhap a safety. As always I am profoundly grateful for all the feedback and support of the comity, we would all be in sad shape with out such a wonderful group of people to glide us, I know I sound like I’m kissing ass but this is the troth plane and simple. |
|
| Author: | Skully [ Tue Nov 10, 2009 12:20 am ] |
| Post subject: | Re: Dark Watcher reporting. |
Dammn!! Not a critic, not a modder, but its lookin great! I'm thinking I need to start learning sometime, nice detail on the weapon. would be more than happy to have it in my collection, real or not!!! |
|
| Author: | Dark Watcher [ Wed Nov 11, 2009 12:24 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
I encourage everyone to learn something, because learning is not the hard part, the real Pain is sticking with it and improving what ever it is you do by untold hours of beating your head ageist a wall.
|
|
| Author: | DougC-Icarus [ Thu Nov 12, 2009 8:07 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
That model is awesome, seriously. Keep up the good work Dark Watcher |
|
| Author: | Black Eagle [ Mon Nov 16, 2009 4:43 am ] |
| Post subject: | Re: Dark Watcher reporting. |
Sweet, some real potential mate... I'd love to see that thing with a skin, you gotta UV it first, YAY! I hope you make more like that, who know's who might be interested... MUHAHAHA!
|
|
| Author: | Dark Watcher [ Tue Nov 17, 2009 5:04 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
You know you’ve come up in the world when Black Eagle gets out his violin. Well that settles it I’ll start the UV map when I get it all sorted, if anyone has frothier feedback on the model don’t hold back it may be some time before I learn enough about UV mapping in Maya 8.5 to start work on the UV for this model. P.S. any help hear would be hot. |
|
| Author: | TurdDrive [ Sat Nov 28, 2009 12:02 pm ] |
| Post subject: | Re: Dark Watcher reporting. |
What is the vert_count? |
|
| Author: | Black Eagle [ Mon Nov 30, 2009 4:33 am ] |
| Post subject: | Re: Dark Watcher reporting. |
Well, once your model is perfect, you'll have to UV it, UV's are simply put, the step between your model, and adding a skin to it.. It is a set of wireframe pieces from your model arranged into a square box which represents the space of a texture, but before you can rotate,scale,and move your UV peices, you must map them.. Mapping comes in many forms, but you'll probably only use planar, cylindrical, and box mapping.. If you Planar mapped your entire gun from the side, you'r UV's would be in the shape of your gun viewed from the side.. That might work for most of your gun's sides, but the barrels will require cylinders, after mapping your model roughly, you must sort your pieces into an arrangment which gives all or most of your weapon's faces some texture space.. It's complex but it allways sounds worse than it is, although i can tell you that nobody likes doing UVs, especially with such a complex and well designed weapon.. You should probably look for some tutorials, not sure where though.. It takes some getting used to, but at least it's not as bad as some of the BW, or Crucible weapons, those were very complex UVs.. Good Luck! |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|