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Project Subset Offload [WIP, weapons stuff]
http://www.runestorm.com/forums/viewtopic.php?f=54&t=75065
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Author:  OCAdam [ Tue May 12, 2009 9:12 pm ]
Post subject:  Project Subset Offload [WIP, weapons stuff]

WTF, Project Subset Offload? Yeah, I'm bad at naming stuff. PSO is simply a compilation of weapon parts that all follow a specific set of guidelines for creating each weapon part.

So.... what's the point? PSO was created to make a sort of massive massive MASSIVE weapons pack for BW (I'm estimating around... 216 with my current count of parts finished right now, which still isn't enough to create fully developed weapons yet!).

Wait, TWO HUNDRED SIXTEEN!? Yeah, seems impossible, but a lot of the weapons will end up being almost the same since the point of PSO is that I will be taking parts of each category needed to assemble each weapon and then mix and match for a massive amount of combos.

Oh, so what inspired this? Great, a question that blatantly asks what I didn't EXACTLY wanna talk about yet... but the idea came from the game Borderlands. It's not released, but you should check it out. You might figure out where this PSO idea came from then.

So... pictures? Sorry, but unless you like seeing just bits and pieces of weapons, I'll do some screen caps when I got more substantive progress finished.

What do you have finished right now? If you want a list, try again. Otherwise, it's pretty much a few stocks, handles, clip receivers, clips, handles, and some other random bits.

Since you're just mixing and matching parts, won't some guns look the same besides like one part? Yeah, but I am aiming towards having to take out weapons that just look the exact same. It's not necessary to have a gun that only has the difference of the handle being an M4's and then an AK47's. Or having a SCAR's trigger guard versus the M4's. However, something like the diff being a STANAG mag holding 30 versus one holding 20, that's a diff that would be kept as two weapons!

--

What's Done (So Far):

Handles - of 10
M4A1/M16A4/FN SCAR style
AK47 style
AK107 style
VHS-D style (includes Trigger Guard)
FN CAL style
Steyr AUG style (includes Trigger Guard)

Trigger Guards - of 3
M4A1/M16A4/HK416/HK417 style
AK47 style
FN SCAR style

Clip Receivers - of 7
M4/M16A4/HK416/HK417 style
FN SCAR-L style
FN SCAR-H
IMI Tavor TAR-21 style
SAR-21 style
G36C style

Clips - of 6
STANAG 30 round style
STANAG 20 round style
AK47 clip style
HK dual-side style

Stocks - of 12
M4A1 SOPMOD style
M16A4 style
FN SCAR-L/SCAR-H style
AK47 style

Receivers - of 9
M4/M16/HK416/HK417 style
FN SCAR-L style
FN SCAR-H style


Grips - of 9
M4A1 style

Barrels - of 6
5.56mm Rifled
5.56mm Polygonal (8-sides)
7.62mm Rifled
7.62mm Polygonal (8-sides)
.50 cal Rifled
.50 cal Polygonal (8-sides)

Barrel Attachments
M4A1 Flash Suppressor

Ironsights - of 6
M4/M16 front sight
VHS-D carry handle

And other categories...

--

More coming soon...

Author:  Dark Watcher [ Wed May 13, 2009 2:50 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

This is a very ambitious project but having seen what you are capable of I have no drought you can make this work, remember if you need some help(admittedly amateur) all you have to do is ask.

Author:  OCAdam [ Wed May 13, 2009 3:59 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

“Ambition is the path to success. Persistence is the vehicle you arrive in.” - Bill Bradley

I am planning a lot with PSO, so at least I'm taking a slight bit of a project direction, but that quote pretty much sums up what I've got to have. My only problem so far is that with all these weapon parts, I'm right now just making assault rifles in the end. Anyways, I have a list of parts I am wanting to use and just need to model them all (plus UV map them individually).

I also figured out that each weapon will probably consist of about 10 parts each, which then means 10 different UV maps for each weapon. Normally this would be so very inefficient. However, since the parts are reused a lot, it actually sames space in textures by doing this method.

1 UV per weapon = 1 texture per weapon
10 UVs with 5 of each part to choose from, or 9,765,625 weapons = 50 textures

--

Current estimates with the parts I've listed in a txt file of what I am thinking of doing is where it's 15 parts with about 7.3 parts to choose from in each list, it came out to where a final total of weapons would be... 8,318,185,157,868. Yeah, 8 trillion. Obviously I'm going to not do a ton of those combos in that figure, but it'll still end up being around 50 I'll try out in design and work with.

This is a daunting task, but one worthy of what little time I actually have to dedicate towards this project.

Author:  Sergeant Kelly [ Wed May 13, 2009 4:14 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

Heh, you're totally gonna kill the BW GUI.

Author:  OCAdam [ Wed May 13, 2009 4:32 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

You don't have to activate every weapon ya know! :P

I wonder if there's a way to setup the GUI to allow for subcategories that would then let you go through a sort of weapon menu....

Like:

Slot 5==> Caliber ==> Barrel Type ==> Barrel Length ==> Clips ==> Upper Receivers ==> Stocks ==> Handles ==> Trigger Guards ==> Clip Receivers ==> Grips ==> Picatinny Type ==> Picatinny Attachments ==> Weapon Choose

Author:  Glosmostinex [ Wed May 13, 2009 5:53 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

Heh, an ambitious project.

though if they are as separate weapons, it will be difficult to code and texture all these things, and it would be a pain to select each weapon on loadout menu.

I think that it would be better to program a way to modify the attachment of the weapon on the loadout menu. this way it will be more efficient ;)

Author:  OCAdam [ Wed May 13, 2009 6:23 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

Actually textures will be quite easy since there would only be... about 107 textures total. Verse that against the fact that these textures get reused every time that weapon part is used.

As for the code part, I'll worry about that when I get there. Maybe Xav can help me on figuring something out to make it work the way I'd like.

Edit: Uploaded a pic of one of the weapons I'm using as a base to make for the weapon combos, the FN SCAR-L. I also have the SCAR-H parts nearly done as well (considering only the recievers are different... oh and the clip is a bit of a different style, gotta get that done actually).

Edit2: Removed the SCAR-L pic. It doesn't represent what I've got done very well... at all. That and I've since improved the pieces by quite a bit. Also, list is updated.

Author:  OCAdam [ Wed May 20, 2009 7:19 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

Dropping by with an update! I've completed over 35 of the 100+ parts I have intended for structure.

Also! I have a new picture that shows one of the concepts I have for a weapon I've created through the parts I have completed so far! It's called the SOBAR (Special Operations Bullpup Assault Rifle). As for the rest, I haven't got a clue. Take a look!

Author:  Dark Watcher [ Thu May 28, 2009 2:49 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

So far you have listed some solid names…AK, M-16, M4, SCAR…SCAR…
But will you include parts from other big name weapons? FAMAS, G36, G3KA4, SPAS-12.

If not then so be it

On another note will you include attachments like a variety of optics, lights, sights, and more…?

Author:  OCAdam [ Thu May 28, 2009 3:27 pm ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

Dark Watcher wrote:
So far you have listed some solid names…AK, M-16, M4, SCAR…SCAR…
But will you include parts from other big name weapons? FAMAS, G36, G3KA4, SPAS-12.

If not then so be it

On another note will you include attachments like a variety of optics, lights, sights, and more…?


I only listed parts I had completed. :P For a total list, look below! But... as I finish up working on the XML20, I don't exactly have the most time towards doing many pieces I have still yet to create.

--

BIG LIST AHEAD

--

Handles - 10
[]-M4A1/M16A4/FN SCAR style
[]-AK47 style
[]-AK107 style
[]-VHS-D style (includes Trigger Guard)
-HK416/HK417 style
-CETME L style (includes Trigger Guard)
-IMI Tavor TAR-21 style (includes Trigger Guard)
-SAR-21 style (includes Trigger Guard)
[]-Steyr AUG A1 style (includes Trigger Guard)
-G36C style (includes Trigger Guard)
[]-FN CAL style

Trigger Guards - 3
[]-M4A1/M16A4/HK416/HK417 style
[]-AK47 style
[]-FN SCAR style

Clip Receivers - 7
[]-M4/M16A4/HK416/HK417 style
[]-FN SCAR-L style
[]-FN SCAR-H style
[]-IMI Tavor TAR-21 style
[]-SAR-21 style
-VHS-D style
-Steyr AUG A1 style (includes Stock)
[]-G36C style

Clips - 6
[]-STANAG 30 round style
[]-STANAG 20 round style
-Beta C-Mag style
[]-AK47 clip style
-AK47 drum style
[]-HK dual-side style

Stocks - 12
[]-M4A1 SOPMOD style
[]-M16A4 style
-CETME L style
[]-FN SCAR-L/SCAR-H style
[]-AK47 style
-AK74U style
-G36C style
-HK416/HK417 style
-IMI Tavor TAR-21 style
-VHS-D style
-SAR-21 style

Receivers - 10
[]-M4/M16/HK416/HK417 style
-AK47/AK74/AK107 style
-CETME L style
[]-FN SCAR-L style
[]-FN SCAR-H style
-G36C style
-VHS-D style
-Steyr AUG A1 style
-IMI Tavor TAR-21 style
-SAR-21 style

Body Details - 9
-Clip Screws
-Flathead Screw
-Philips Head Screw
-Firemode Selector Switch
-Shell Deflector
-Allen Wrench Screw
-Hex Head Screw
-Side Carry Handle
-Strap Ring

Grips - 9
[]-M4A1 style
-M16A4 style
-CAR-15 style
-HK416 style
-HK417 style
-SAR-21 style
-IMI Tavor TAR-21 style
-CETME L style
-AK47/AK74U/AK107 style

Barrels - 6
[]-5.56mm Rifled
[]-5.56mm Polygonal (8-sides)
[]-7.62mm Rifled
[]-7.62mm Polygonal (8-sides)
[]-.50 cal Rifled
[]-.50 cal Polygonal (8-sides)

Barrel Attachments - 9
[]-M4A1 style flash suppressor
-AK107 style flash suppressor
-FN SCAR-L style flash suppressor
-FN SCAR-H style flash suppressor
-SAR-21 style flash suppressor
-G36C style flash suppressor
-M99 style flash suppressor
-M4A1 SOPMOD style silencer

Ironsights - 6
[]-M4/M16 front sight
-M16A2 rear carry handle (Picatinny Rail)
[]-VHS-D carry handle
-M4A1/M16A4 rear flip-up sight (Picatinny Rail)
-FN SCAR front flip-up sight
-FN SCAR rear sight (Picatinny Rail)

Ejector Bolts - 3
-FN SCAR-L/SCAR-H style
[]-M4A1/M16A4 style
-G36C style

Top Picatinny Rail Attachments - 7
-M68CCO
-iTech Reflex
-Wedge Reflex custom
-HK417 scope
-M99 scope
-Rail Cover

Bottom Picatinny Rail Attachments - 6
-M203 GL
-M320 GL
-FN40-GL (only with FN SCAR Upper Receiver)
-Fixed Vertical Grip
-Folding Vertical Grip
-Rail Cover

Side Picatinny Rail Attachments - 6
-Laser Aiming Device
-Flashlight Device
-Reflex Dot Light Device (must use with both sides and Wedge Reflex)
-Ammo Counter screen
-Decorative Grenade Shells
-Rail Cover

PCAP Attachments - 2
same as all Picatinny Rails Attachments
but with modified attaching point

Author:  raziel [ Fri May 29, 2009 3:28 am ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

I have a request, if you are making such a Ma-hoo-sive weapons pack is it possible to make the screen weapon select menu (the BW weapon select) follow the selected item, so you can see what weapon you are gonna pull out :D

Raziel

P.S Sounds awesome! Can't wait! :thumbsup:

Author:  OCAdam [ Fri May 29, 2009 5:15 am ]
Post subject:  Re: Project Subset Offload [WIP, weapons stuff]

I was talking to X about how to get the Weapons UI to work with this a few weeks back and I did have one idea of how to get this to work properly. Thing is, it's complex, very complex.

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