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| Red Fraction ut2004 released http://www.runestorm.com/forums/viewtopic.php?f=6&t=10859 |
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| Author: | James [ Fri Aug 11, 2006 8:51 am ] |
| Post subject: | Red Fraction ut2004 released |
yup thats right! red fraction ut2004 (aka mars wars) is out!!!! http://marswars.technominal.com/downloads.php?cat_id=1 *EDIT* HOLY HECK! its works so fine on my old crappy Emac, this is a must download! |
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| Author: | Bjossi [ Fri Aug 11, 2006 10:02 am ] |
| Post subject: | Red Fraction ut2004 released |
I hope 'Fraction' is a typo and you meant to say 'Faction'. I'm going to check this out, RF1 is one of the best FPSs ever made. |
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| Author: | James [ Fri Aug 11, 2006 10:18 am ] |
| Post subject: | Red Fraction ut2004 released |
the bot support is loads of fun, you really should check it out. i keep forgetting is Faction, not fraction. |
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| Author: | Bjossi [ Fri Aug 11, 2006 11:36 am ] |
| Post subject: | Red Fraction ut2004 released |
It sounds like this mod has a campaign mode, rather tan IA only like most mods are. |
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| Author: | James [ Fri Aug 11, 2006 12:02 pm ] |
| Post subject: | Red Fraction ut2004 released |
i dont think so in the public release....... |
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| Author: | Bjossi [ Fri Aug 11, 2006 12:26 pm ] |
| Post subject: | Red Fraction ut2004 released |
Doesn't matter, IA is just as fun.
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| Author: | James [ Fri Aug 11, 2006 2:32 pm ] |
| Post subject: | Red Fraction ut2004 released |
yah, indeed it is..... o and there are 4 game types i think, and its a TC not mut (if u were wondering). the online is a blast when theres a server up. |
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| Author: | ShadowBlade [ Fri Aug 11, 2006 4:27 pm ] |
| Post subject: | Red Fraction ut2004 released |
i think this mod uses some BW code
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| Author: | Bjossi [ Fri Aug 11, 2006 4:40 pm ] |
| Post subject: | Red Fraction ut2004 released |
ShadowBlade wrote: i think this mod uses some BW code
![]() Do you by any chance know what part of the code they use? |
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| Author: | Sgt. Kelly [ Fri Aug 11, 2006 7:20 pm ] |
| Post subject: | Red Fraction ut2004 released |
It says in the readme that DC helped them with the shell casings and railgun. I think those use similar code. |
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| Author: | Bjossi [ Fri Aug 11, 2006 7:48 pm ] |
| Post subject: | Red Fraction ut2004 released |
I see. I'm downloading the mod as I type this.
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| Author: | Bjossi [ Fri Aug 11, 2006 8:21 pm ] |
| Post subject: | Red Fraction ut2004 released |
I've tested it, and I have to admit that the weapons and models are well done. However, the mod doesn't accept the changes I make. I ask for 2 average bots, and instead I get more bots and they seem much tougher than Average, like Adept or Masterful because they act like aimbots. That needs to be fixed because I don't like it when I survive for 10 seconds at most, it gets tiresome. |
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| Author: | James [ Sat Aug 12, 2006 9:13 am ] |
| Post subject: | Red Fraction ut2004 released |
yah, maybe i'll report this. |
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| Author: | James [ Sat Aug 12, 2006 9:31 am ] |
| Post subject: | Red Fraction ut2004 released |
http://marswars.technominal.com/forum/v ... 7#post_167 |
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| Author: | Bjossi [ Sat Aug 12, 2006 10:06 am ] |
| Post subject: | Red Fraction ut2004 released |
Let's hope they fix it soon so I can enjoy playing the mod. It ain't fun getting slaughtered if I stand still for 1 second.
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| Author: | James [ Sat Aug 12, 2006 10:11 am ] |
| Post subject: | Red Fraction ut2004 released |
but what about the to many bots thing? i only get the bots i put in, the skill bug is real for me tho. |
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| Author: | Bjossi [ Sat Aug 12, 2006 10:27 am ] |
| Post subject: | Red Fraction ut2004 released |
Maybe it was just a wrong setting that I did, or the size of the maps just makes me think there are more bots than they are. (I never use F1 in case you're wondering) |
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| Author: | James [ Sat Aug 12, 2006 10:38 am ] |
| Post subject: | Red Fraction ut2004 released |
lol, maybe you should. |
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