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| Some DC code stuff! http://www.runestorm.com/forums/viewtopic.php?f=6&t=12214 |
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| Author: | DarkCarnivour [ Mon Aug 21, 2006 5:05 pm ] |
| Post subject: | Some DC code stuff! |
Well, about balancing and making bullets weapons unique... Here is a block of just the aiming variables for a BW. I took the liberty of removing the internal ones that you don't worry about much... This is just for the aiming system... There are more for reloading, damage, fire rates, sights, etc etc etc... If anyone has ever seen BallisticWeapon.uc or BallisticFire.uc, they'll know that theres a crapload of possible factors to make weapons different...[br][img width=1007 height=1044]../../files/public/1156201537_66_FT0_bwaimvars.gif[/img] |
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| Author: | Bjossi [ Mon Aug 21, 2006 5:08 pm ] |
| Post subject: | Some DC code stuff! |
That is a lot of variables! Do you then configure each variable in segments in the rest of the UClass file to make extent each into even more possibilities? |
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| Author: | DarkCarnivour [ Mon Aug 21, 2006 5:11 pm ] |
| Post subject: | Some DC code stuff! |
Huh??? Each gun has these set differently... The code that handles these is in BallisticWeapon.uc as well as a tiny bit in BallisticFire.uc... Our guns are all based on those two classes... Maybe I should get a pic of the default props where you see what these are set to for a gun, say the m50 or something... |
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| Author: | Mr.UglyPants [ Mon Aug 21, 2006 5:30 pm ] |
| Post subject: | Some DC code stuff! |
Whoa, thats some complex stuff DC. |
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| Author: | James [ Mon Aug 21, 2006 5:40 pm ] |
| Post subject: | Some DC code stuff! |
wow, to much! |
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| Author: | Bjossi [ Mon Aug 21, 2006 6:13 pm ] |
| Post subject: | Some DC code stuff! |
DarkCarnivour wrote: Huh???
Each gun has these set differently... I know that, it is kind of obvious in-game...
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