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Any tips for coding out there?
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Author:  Captain Xavious [ Sat Sep 16, 2006 6:39 pm ]
Post subject:  Any tips for coding out there?

I tried to make a simple little weapon for Junk Wars, but when I try to compile the package I made for it, it doesn't properly reference the Junk Wars package. It says it can't find the superclass of one of the items. The superclass is in the junk wars package, but it won't use it. I've tried compiling the package for my weapon with the other packages that that contain the superclasses, but it still won't work.

Note: This isn't exclusive to Junk wars, it happens to most things I try to add stuff using existing packages.

I don't know if its the compiler itself (WOTGreal) or if its something I done wrong. Is there some compiler/coding program that anyone would recommend to me?

Also, is alright if I try to make weapons for Junk Wars? I figure I probably oughta ask this just in case, but if it isn't ok then just tell me and I won't go any further on what I did.

Thanks in advance.

Author:  Bjossi [ Sat Sep 16, 2006 7:13 pm ]
Post subject:  Any tips for coding out there?

They actually want the community to make new JW weapons, so don't worry. :)

But I can't help you with this since I'm not a coder, do you know what the error is telling you? You could try to resolve it judging by what is pissing off the compiler.

Author:  James [ Sun Sep 17, 2006 6:35 am ]
Post subject:  Any tips for coding out there?

i dont think one of us could even match the quality of bw/jw by a log shot. (it would be an out-cast compared to the weps made by the team)

Author:  Bjossi [ Sun Sep 17, 2006 7:54 am ]
Post subject:  Any tips for coding out there?

That depends on how good modeller, skinner and animater one is. RS just made this easier just in case there is a fan out there that can make weapons for the mod.

Author:  Captain Xavious [ Sun Sep 17, 2006 10:17 am ]
Post subject:  Any tips for coding out there?

I realize it won't be nearly as good as theres, but then again, they make weapons a whole level better than any other mod, but I just want to make it for the fun of it. I'm planing on doing some medieval weapons.

Holy crap! The error isn't happening anymore! I just compiled it to copy/paste the error message, and it ran through it. Now I just got to fix my other errors...

Ok, here are my errors:

Default Properties (JO_Saber): Error: ObjectProperty BCore.BUtil.FullSound.Sound: bad cast in 'ObjectProperty'JunkObject.NextJunk',Volume=0.00,Radius=0.00,Slot=63,Pitch=0.00,bAtten=False,bNoOverride=True),'
Error: SelectSound::ImportText failed in: (Sound=ObjectProperty'JunkObject.NextJunk',Volume=0.00,Radius=0.00,Slot=63,Pitch=0.00,bAtten=False,bNoOverride=True),

SB, you think you might be able to help me?

Author:  Bjossi [ Sun Sep 17, 2006 11:00 am ]
Post subject:  Any tips for coding out there?

DarkCarnivour is the coder, not SB, so you'll have to wait for his response. :)

Author:  James [ Sun Sep 17, 2006 11:10 am ]
Post subject:  Any tips for coding out there?

i've started modeling (weapons) recently its fun and aggravating.

Author:  Bjossi [ Sun Sep 17, 2006 12:27 pm ]
Post subject:  Any tips for coding out there?

Creating quality is a lot of work.

Author:  James [ Sun Sep 17, 2006 2:01 pm ]
Post subject:  Any tips for coding out there?

yeah, the program i am using is VERY nice (not to user friendly, but it does its job good). and its free =D

if i ever finish any models i'll upload pics of them some where.....

btw and for the guns my friend and i were drawing i havnt made any thing new =( , i dont plan to either..... (im working w/ 3d now....)

Author:  ShadowBlade [ Sun Sep 17, 2006 2:36 pm ]
Post subject:  Any tips for coding out there?

hey

DC says try adding your package name to the EditPackages in the UT2004.ini :)

i'll be back in depth tomorrow :)

Author:  ShadowBlade [ Sun Sep 17, 2006 2:37 pm ]
Post subject:  Any tips for coding out there?

and add JunkWar code files above yours in the editpackages lines..

Author:  Captain Xavious [ Mon Sep 18, 2006 4:37 am ]
Post subject:  Any tips for coding out there?

Yep did that. I don't know why it didn't work until yesterday, though.

Author:  cyberax [ Mon Sep 18, 2006 8:29 am ]
Post subject:  Any tips for coding out there?

I think it is a great thing that you are trying to make weapons for JunkWars. I'm sure SB will give some more info soon, they are just extremly busy at the moment (you'll find out why soon)

Author:  DarkCarnivour [ Mon Sep 18, 2006 3:42 pm ]
Post subject:  Any tips for coding out there?

We designed the whole JW system so people could add new weapons as simply as possible...
You only really need to change default properties to do most standard kinds of items. I'm sure you'll see by looking at JW's code...

Author:  Captain Xavious [ Mon Sep 18, 2006 7:03 pm ]
Post subject:  Any tips for coding out there?

OK. I'll check it out again. What classes do I need to make for a new weapon?
I duplicated the machete's Junk Object class, Impact Manager class, and one with DT in fraont of its class name.
I changed the default properties a bit to make it fit better, but I'm not sure if I needed all three of those classes, or do I need more?
I'm trying to make a bunch of medieval weapons, and I'm decent at modeling, mediocre in coding, and completely bad at texturing/skinning, but I'm gonna try to make these myself (other than some help on coding, obviously).

Author:  ShadowBlade [ Wed Sep 20, 2006 4:17 am ]
Post subject:  Any tips for coding out there?

u only need the weapon class : eg: machete.. the others handle effects which u set in the weapon class :)

i'll try get DC to say stuff..

Author:  Captain Xavious [ Wed Sep 20, 2006 4:34 am ]
Post subject:  Any tips for coding out there?

Edit: Sorry about the double post. I'm not exactly sure how it happened, but it did.

Author:  Captain Xavious [ Wed Sep 20, 2006 4:36 am ]
Post subject:  Any tips for coding out there?

I see. In that case I should have it ready pretty soon. Actually, I think thats the only class I didn't duplicate, but I don't remember seeing it. I'll have to look later today.

Author:  ShadowBlade [ Wed Sep 20, 2006 4:47 am ]
Post subject:  Any tips for coding out there?

yeah.. just look at a class like the clawhammer for example.. in there u can see how it works well enough :)

look at the damage-type classes as well.. that handles death messages, and various damage properties :)

lemme know

Author:  Captain Xavious [ Thu Sep 21, 2006 4:26 am ]
Post subject:  Any tips for coding out there?

Ok, will do, just haven't had a chance yet, I've been kinda busy lately.

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