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| Armadillo run http://www.runestorm.com/forums/viewtopic.php?f=6&t=15266 |
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| Author: | MMM [ Sun Sep 24, 2006 9:55 am ] |
| Post subject: | Armadillo run |
Armadillo run this is a funny puzzel game with a good phys. engine (but not as good as ut2004's karma engine) you can only play the demo unless you pay for it. can't understand why, RS made two mods, spend lot of time making it (more then it takes to make "armadillo run") and doesn't ask any monney for it. |
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| Author: | ShadowBlade [ Sun Sep 24, 2006 11:02 am ] |
| Post subject: | Armadillo run |
we cant ask money for our mods.. |
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| Author: | cyberax [ Sun Sep 24, 2006 1:59 pm ] |
| Post subject: | Armadillo run |
yeah, licensing issues otherwise you would be paying...
but we can charge you for the devs time to make things for you
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| Author: | MMM [ Sun Sep 24, 2006 2:14 pm ] |
| Post subject: | Armadillo run |
i think you understood me wrong. it is about: "why paying for a small game like armadillo run" |
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| Author: | Abbadon [ Tue Sep 26, 2006 5:51 pm ] |
| Post subject: | Armadillo run |
Mt older brother beat the full version. Personally, I prefer to spend my time doing cooler things. Like BW or Rome: Total War |
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| Author: | Carsomyr [ Tue Sep 26, 2006 6:12 pm ] |
| Post subject: | Armadillo run |
He's lying. He never plays BW unless I bribe him, feed him, or we're doing it at a LAN party. And even that last one's not a sure thing. He comes to LAN parties and plays Rome: Total War by himself anyways. Also, it's physics egine kicks the pants off of Karma. Karma was okay for it's time, but it REALLY sucks now. |
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| Author: | Bjossi [ Tue Sep 26, 2006 7:02 pm ] |
| Post subject: | Armadillo run |
I'm kind of like him then; you need to feed me new versions of the mod to make me play it more than once in a while.
Karma isn't too bad, but it needs serious tweaking so it looks more realistic. It is funny how the floors in UT2004 lack all sense of friction for example. |
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| Author: | Captain Xavious [ Tue Sep 26, 2006 7:11 pm ] |
| Post subject: | Armadillo run |
Actually, you got to slap the friction on the karma object itself if you want it to have friction. |
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| Author: | ShadowBlade [ Wed Sep 27, 2006 12:37 am ] |
| Post subject: | Armadillo run |
yeah.. karma is a tricky thing.. not UF! |
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| Author: | Bjossi [ Wed Sep 27, 2006 7:46 am ] |
| Post subject: | Armadillo run |
Xavious wrote: Actually, you got to slap the friction on the karma object itself if you want it to have friction.
Why didn't Epic do that while the game was still being patched? It is odd why they want the physics to look as unrealistic as in platform jumping games on the PSX. |
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| Author: | Captain Xavious [ Wed Sep 27, 2006 12:24 pm ] |
| Post subject: | Armadillo run |
Well it is called Unreal.
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| Author: | Bjossi [ Wed Sep 27, 2006 1:04 pm ] |
| Post subject: | Armadillo run |
But not Stupidly Unreal.
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