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| xPawns http://www.runestorm.com/forums/viewtopic.php?f=6&t=15770 |
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| Author: | Bulska [ Fri Sep 29, 2006 11:51 am ] |
| Post subject: | xPawns |
Can anyone give me a link to some tutorial for it or help me with it? I managed to make a xPawn move around and stuff, but when I made him do an animation, he wouldnt stop! I did try the STOPANIMATION thing. But that didnt work too. Here's my Script: [0] Action_WAITFOREVENT myLevel.Action_WAITFOREVENT2 ExternalEvent HangarDude1 [1] Action_PLAYANIM myLevel.Action_PLAYANIM1 BaseAnim gesture_beckon BlendInTime 0.200000 BlendOutTime 0.200000 AnimRate 1.000000 AnimInterations 1 bLoopAnim False (but it acts like its true) StartFrame 0.000000 [2] Action_WAITFORTIMER myLevel.Action_WAITFORTIMER2 PauseTime 2.000000 [3] Action_STOPANIMATION myLevel.Action_STOPANIMATION0 [4] Action_SETVIEWTARGET myLevel.Action_SETVIEWTARGET0 ViewTargetTag HangerDudeWindow Thats the Script. Must I put LeaveSequence in it? Cause I dont get it anymore. |
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| Author: | Bulska [ Fri Sep 29, 2006 12:18 pm ] |
| Post subject: | xPawns |
Ok I managed the Animations. But now they wont look to LookTargets. I checked other animations where they did and found nothing yet. |
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| Author: | Bulska [ Fri Sep 29, 2006 3:34 pm ] |
| Post subject: | xPawns |
Well, my first scene is done. Annoying thing that the music doesnt excactly start when the map does. Now I had to add 0.25 sec to the first camera movement. But I got the stuff done now, and im heading for the next scene 4 my Music Clip. I use the Music from The Prodigy, Fuel My Fire. |
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| Author: | Captain Xavious [ Fri Sep 29, 2006 6:08 pm ] |
| Post subject: | xPawns |
So, what are you making anyways? Whats the movie about? |
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| Author: | Bulska [ Sat Sep 30, 2006 7:31 am ] |
| Post subject: | xPawns |
Its a music clip (Is it called like that?) For the prodigy, with spaceships and other cool things from UT2004. I used Xpawns moving around the Hangar of the spaceships. They work pretty good. Only 1 of them has somewhat more advanced. The rest just moves from point to point. That advanced one uses animations, but I cant manage to let him turn around. |
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| Author: | Captain Xavious [ Sat Sep 30, 2006 9:11 am ] |
| Post subject: | xPawns |
I see. Sounds pretty cool.
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