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| DM-Segregation Revived! http://www.runestorm.com/forums/viewtopic.php?f=6&t=26133 |
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| Author: | KylinRage [ Sat Jan 27, 2007 9:50 pm ] |
| Post subject: | DM-Segregation Revived! |
I once again have the inspiration to finish up my incomplete map, DM-Segregation! However, I will not complete the bot pathing, as that gives me headaches. However, putting that aside, here is one problem: I made a long corridor connecting the left and right sides of the map directly without going through the toxic room. It is supposed to be glass floor, but I can see through it, and see another room through the glass of the floor. Should I use an antiportal sheet or cover it up with something else? |
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| Author: | Rage [ Mon Jan 29, 2007 4:41 pm ] |
| Post subject: | DM-Segregation Revived! |
ok nice job man. |
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| Author: | ShadowBlade [ Mon Jan 29, 2007 4:44 pm ] |
| Post subject: | DM-Segregation Revived! |
map problems.. sorry, cant help much
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| Author: | KylinRage [ Mon Jan 29, 2007 10:45 pm ] |
| Post subject: | DM-Segregation Revived! |
I fixed it by making those surfaces with the problem a solid texture instead. |
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| Author: | Bulska [ Wed Jan 31, 2007 2:39 pm ] |
| Post subject: | DM-Segregation Revived! |
Use staticmeshes for glass, that way you can put bShadowcast to false and make light go trough. |
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