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UT2004 modding problem
http://www.runestorm.com/forums/viewtopic.php?f=6&t=30117
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Author:  EnteR [ Sat Mar 03, 2007 8:39 am ]
Post subject:  UT2004 modding problem

Well I want to change the blood in ut2004, not the splats only the splatter. Do anyone know how to do that?

Author:  EnteR [ Sat Mar 03, 2007 8:51 am ]
Post subject:  UT2004 modding problem

Cuz I want this image as a texture:
[br][img width=128 height=128]../../files/public/1172933111_287_FT30117_blood.png[/img]
and this as a alpha:
[br][img width=128 height=128]../../files/public/1172933185_287_FT30117_alpha.png[/img]
but when I try to insert it to XGameShadersB
It looks like this:
[br][img width=800 height=600]../../files/public/1172933332_287_FT30117_mod_.png[/img][br]
how do I get the background invisible?
I use Paint Shop Pro 8.
Maybe I do everything wrong cuz im n00b on modding and I can´t 3D model. Please help me!

Author:  OCAdam [ Sat Mar 03, 2007 9:06 am ]
Post subject:  UT2004 modding problem

Try the magic eraser tool.

Edit: Wait... Paint!? Oh... I thought it was PHOTO Shop...

In that case, go get GIMP and then use that for this. that should work. It's free and I think it has a tool to do this with.

Author:  EnteR [ Sat Mar 03, 2007 9:13 am ]
Post subject:  UT2004 modding problem

paint shop pro 8 not paint. I have GIMP 2.2 and it don´t work anyway.

Author:  ShadowBlade [ Sun Mar 04, 2007 4:50 am ]
Post subject:  UT2004 modding problem

PSP is fine.. had no probs with it :)

did you import the texture with "Alpha" option ticked?

this is what i do:

make image..
make alpha, and save as one channel..
save texture with alpha as .TGA
go into Ued..
import- "Alpha" ticked
compress to DXT5
save package..

i know one of the PSP's had a .TGA saving bug.. either 8 or 9.. anyway, just save as a .TGA, and open it up in PSP 7 or some other app, and save it again :)

Author:  EnteR [ Sun Mar 04, 2007 5:04 am ]
Post subject:  UT2004 modding problem

how do I save as a one channel?

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