| RuneStorm http://www.runestorm.com/forums/ |
|
| Sauerbraten Spring Edition Released http://www.runestorm.com/forums/viewtopic.php?f=6&t=34635 |
Page 1 of 1 |
| Author: | James [ Sat Apr 14, 2007 9:06 am ] |
| Post subject: | Sauerbraten Spring Edition Released |
download: http://sourceforge.net/project/showfile ... _id=102911 Sauerbraten v2007-04-13 contains a slew of graphical improvements, changes in game content, and adjustments to the server functionality. The changes in this first 2007 release of Sauerbraten is available from the Cube Engine Forums while downloads for Mac, Linux and Windows are available through SourceForge. Changes: * scoreboard now displays mode, map, and time remaining * bases now produce ammo in capture mode (take ammo with R key or "repammo" command) * added reflective water in fixed-function mode * added reflective glass in fixed-function mode * made waterfall top/bottom correctly align with water surface * player vs. player collisions now use ellipses instead of bounding boxes * added new functionality to the rpg prototype (WiP) * added planar shadows for most dynamic entities * added -o option for servers to disable "locked" and "private" mastermodes * dead players now colored gray on scoreboard * changed experimental movement speedup code to include both jumping & forward independently (see game.html) * added F key support to heightmap editing. * improved "fastshader" system to support more than 2 performance levels * added environment-mapped geometry shaders (via "bumpenv*world" shaders) * added ambient sound entities (via "mapsound" and "newent sound") * added alpha-masked shadows for mapmodels with alpha-channel skins (via "calclight 3") * added animated caustics effect to underwater geometry * added experimental animated grass system * added support for GLSL shaders * added entautoview, entitysurf and selectionsurf * added Marc's latest 8 tracks, for a total of 31 now! * added visual entity box handle. allows easy choice of orientation. hovering over an ent now replaces closest ent as implicit ent selection. * added smoothmap command for heightmaps. (default press H when already in hmap mode) executes a moving avg filter over hmap * added context sensitive entity menu (default TAB) * added a scale parameter to the "texture" command, for changing the apparent size * texture combining now scales combined texture to match size of base texture * command "showtexgui" (default F2) allows for comfortable texture browsing * made gui stick to player's Z * fixed server lockup (in patch) Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS. Much like the original Cube, the aim of this game is not necessarily to produce the most features & eyecandy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine. http://sauerbraten.org/ http://cubeengine.com/index.php4 |
|
| Author: | James [ Sat Apr 14, 2007 10:07 am ] |
| Post subject: | Sauerbraten Spring Edition Released |
i decided to show off some pics of what the game(engine) looks like in full detail
: damn is this pretty or what???
: map: Chronos
:Sauer with Bloom effect
: Amazing watter effects
: map Chronos
: Sauer RPG
the ones taken out in the field like area are are from the "RPG" part of the game(which is in production). |
|
| Author: | ][Apophysis][ [ Fri Apr 27, 2007 4:57 am ] |
| Post subject: | Sauerbraten Spring Edition Released |
I never really quite understood the game :/ |
|
| Page 1 of 1 | All times are UTC - 6 hours |
| Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |
|