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| Weapon Texture Tutorials http://www.runestorm.com/forums/viewtopic.php?f=6&t=45661 |
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| Author: | Dakatsu [ Sun Nov 04, 2007 6:40 pm ] |
| Post subject: | Weapon Texture Tutorials |
Can anyone point me towards a good tutorial for skinning a weapon, such as how to do the grooves on the clips, and pretty well anything, I already UV mapped it, so I don't need that step. Thanks EDIT: Also, if anyone here with experience with them, such as the Runestorm people, or any other modders, please also post any helpful hints
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| Author: | ShadowBlade [ Mon Nov 05, 2007 2:53 am ] |
| Post subject: | Weapon Texture Tutorials |
aaaah.. well.. i didn't use any tutorials..
i just went nuts.. maybe you'll want to study weapon skin texture from whatever game you can find.. it helps.. it just takes time, practise, etc
not many hints to give, except maybe this: USE THE AIRBRUSH! it's the most important part.. i basically only use it and little else
study stuff in RL as well.. see how the light affects the object, how scratches look, how grooves look, how peeling paint looks, that sort of thing..
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| Author: | James [ Mon Nov 05, 2007 2:09 pm ] |
| Post subject: | Weapon Texture Tutorials |
Dakatsu wrote: Can anyone point me towards a good tutorial for skinning a weapon, such as how to do the grooves on the clips, and pretty well anything, I already UV mapped it, so I don't need that step.
Thanks EDIT: Also, if anyone here with experience with them, such as the Runestorm people, or any other modders, please also post any helpful hints ![]() im at the same point that your at =/ texturing is something i've yet to understand(beyond UV mapping). can we see the weapon model? |
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| Author: | Dakatsu [ Mon Nov 05, 2007 3:03 pm ] |
| Post subject: | Weapon Texture Tutorials |
Well here is my collection, this first is the T92F Frag Grenade, a very simple explosive grenade with a 5, 2.5, or impact fuse. [img width=400 height=320]../../files/public/1194296409_284_FT45661_t92frender.jpg[/img][br] This is a clip I am designing (and texturing, from now on I plan on UVMap/Texture as I go, as it is hard for me to go back and do it later) [img width=400 height=320]../../files/public/1194296409_284_FT45661_p2399ar.png[/img][br] This gun was the original lower-poly verson on the gun I am making for the above clip, known as the P2399AR (Assault Rifle) and the P2399C (Carbine, the pictured version below). The first two were made in 3dsmax, but this one was made in gmax, hence the non-render
[img width=400 height=300]../../files/public/1194296409_284_FT45661_p2399c.jpg[/img] EDIT: Hmmf... my clip is too fat/short for my remake...
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| Author: | James [ Mon Nov 05, 2007 3:23 pm ] |
| Post subject: | Weapon Texture Tutorials |
i like the grenade, it looks cool.
The gun is pretty neat, could use a little more detail if possible but its alright. I dont see why your making a big deal about the clip of the assault rifle(or w/e it is). Make the clip the shape you want it to be and then scale it so it fits the clip holder of the weapon. It shouldnt be hard to make, just as long as you arent loading it with a bunch of detail. Also I think its good to not have the clip attached to the model.... so Animations can be done easier(or something along the lines of that). |
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| Author: | Mr.UglyPants [ Mon Nov 05, 2007 6:56 pm ] |
| Post subject: | Weapon Texture Tutorials |
I'm liking the frag grenade, also, nice detail on that clip. And i can't wait to see the end result of that carbine. |
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| Author: | thetrunkmonkey [ Mon Nov 05, 2007 9:56 pm ] |
| Post subject: | Weapon Texture Tutorials |
ShadowBlade wrote: aaaah.. well.. i didn't use any tutorials..
![]() study stuff in RL as well.. see how the light affects the object, how scratches look, how grooves look, how peeling paint looks, that sort of thing.. ![]() hmm maybe it would be possible to use textures that have dirt and peeling paint on them instead of shinny textures on the weapons because since they use texture over texture to create that effect it makes the file size huge and chews the frame rate up for slower pcs. |
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| Author: | Kaboodles [ Tue Nov 06, 2007 12:09 am ] |
| Post subject: | Weapon Texture Tutorials |
The grenade looks cool, but it doesn't really look like a frag grenade. It looks more high-tech, like an EMP grenade or something. The gun model is pretty cool, except for the weapon grip. It's too blocky and straight. Maybe tilt the bottom back a bit, and give it a more ergonomic shape. Also, any way you can make it a bullpup weapon? We're kinda lacking in that department. |
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| Author: | P_Colossus [ Tue Nov 06, 2007 6:48 am ] |
| Post subject: | Weapon Texture Tutorials |
Kaboodles wrote: The grenade looks cool, but it doesn't really look like a frag grenade. It looks more high-tech, like an EMP grenade or something.
The gun model is pretty cool, except for the weapon grip. It's too blocky and straight. Maybe tilt the bottom back a bit, and give it a more ergonomic shape. Also, any way you can make it a bullpup weapon? We're kinda lacking in that department. Totally agree, but the final decision is always on the author.
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| Author: | James [ Tue Nov 06, 2007 7:38 pm ] |
| Post subject: | Weapon Texture Tutorials |
Kaboodles wrote: The gun model is pretty cool, except for the weapon grip. It's too blocky and straight. Maybe tilt the bottom back a bit, and give it a more ergonomic shape. Also, any way you can make it a bullpup weapon? We're kinda lacking in that department.
bullpup weapon? way ahead of you on that (hint hint)
i agree about the blockyness of the grip, as well as some as the other weapon areas. |
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| Author: | Dakatsu [ Tue Nov 06, 2007 9:03 pm ] |
| Post subject: | Weapon Texture Tutorials |
I see the deal with the grip, but remember it is my first time modeling a gun with over 2000 polygons (I first modeled for RTS, so a gun would be at most 75 polys ) I will put that for future reference though.
The grenade isn't textured so you can't see it, but the part with the four supports is/will be a glowing energy core. The grenade is about the size of a soda can, albeit a bit longer. It also doesn't shoot out shrapnel like modern frag grenades, but is actually a fusion explosion. But I can see what you mean by EMP grenade
In terms of a bullpup weapon, the Skorpshjuze Republican Armed Forces does not have many, if at all bullpup weapons. However, the Nekoketsukei National Army has quite a stock of them
I am studying runestorm textures (and have been before I even posted) and I have started to use the layers styles, a feature I never really used. So far I am getting some decent results from them. |
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| Author: | James [ Tue Nov 06, 2007 9:12 pm ] |
| Post subject: | Weapon Texture Tutorials |
whats RTS? also, was the model that had 2000 polygons triangulated or something? 2000 polygons seems unreal for the first time modeling a gun(or maybe it had a bunch of uneeded polys?). |
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| Author: | P_Colossus [ Wed Nov 07, 2007 7:19 am ] |
| Post subject: | Weapon Texture Tutorials |
James wrote: whats RTS?
Real Time Strategy ? |
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| Author: | James [ Wed Nov 07, 2007 2:17 pm ] |
| Post subject: | Weapon Texture Tutorials |
I thought he meant RTS as in the name of some game development team(like RS... and he never said what game), thats how it sounded to me any ways. |
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| Author: | Dakatsu [ Wed Nov 07, 2007 7:01 pm ] |
| Post subject: | Weapon Texture Tutorials |
Yeah, Real Time Strategy (CnC Generals ZH) |
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