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| Problems with mod tweaking... http://www.runestorm.com/forums/viewtopic.php?f=6&t=49749 |
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| Author: | disturbed_one [ Thu Jan 10, 2008 11:20 am ] |
| Post subject: | Problems with mod tweaking... |
This could be a bit confusing, so I'll try to explain in the best way possible. I started to use Enhanced Weapons mod when I want to play something more UT-ish than BW. After all, BW can be boring if you play with bots most of the time. So my problem is with a mutator called TweakTool2004. It works with default weapons, but I tried using it with EW, in it's mutator form and with WORM. It comes out weird, for example, the rocket launcher can be tweaked but most of other weapons can't. I want to spice things up a little and make those weapons serve a slightly different purpose etc... and while doing that, I don't want to use boring default models. So if anyone knows of a mutator similiar to TweakTools, or a way to get these two to work, help would be really appreciated. If all else fails, I don't want to mod the original game files. (a pretty big waste of time, and a possible bug infestation in game) |
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| Author: | James [ Thu Jan 10, 2008 2:42 pm ] |
| Post subject: | Problems with mod tweaking... |
there are mutators out there that can tweak other weapon mutators, but i dont remember any off the top of my head. to continue the UT experience i would play Chaos UT, Unreal 4 Ever, Weapons of Evil, Excessive OverKill, or UT2004rpg. All of those muts are weapon mods, the rpg one works with regular UT2004 weapons. they wont answer your question, but they are more alike to UT2004 than BW is. |
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| Author: | disturbed_one [ Thu Jan 10, 2008 3:12 pm ] |
| Post subject: | Problems with mod tweaking... |
yeah, I tried all of them, chaos and Excessive even on UT99. I also finally found a download for Weaponstuff V3. But again it doesn't work with EH because they are not listed in some sort of a file. Could someone more experienced help with this? I don't feel like going to official forums just for that. After all this is a mod forum
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| Author: | Bjossi [ Thu Jan 10, 2008 3:40 pm ] |
| Post subject: | Problems with mod tweaking... |
You just need to add the weapon classes of EH to it's int file, but that's all I can say because I don't know the classnames. |
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| Author: | Wup [ Fri Jan 11, 2008 12:16 am ] |
| Post subject: | Problems with mod tweaking... |
Im not sure they will work at all, Rumple is the One that wrote EH Weapons and I usually talk to him on a daily basis. I'll forward your Question to him and see If he has a solution. But He completely recoded the orginals so Im not sure If those tweak tools will work. |
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| Author: | disturbed_one [ Fri Jan 11, 2008 3:21 pm ] |
| Post subject: | Problems with mod tweaking... |
well, the rocket launcher does work. I think it's the only one that works with the TweakTool. And they don't show up in the weapon stuff mutator,(Bjossi already said why). I don't know how to define the weapon classes, and I don't have time learning the Unreal script language because I'm busy with working on a game project. I just play ut for maybe half an hour tops when I have the time, and I'd like to mess around with the weapons. EDIT: oh and forgot to say thanks for trying to help, was in a hurry,.. |
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| Author: | Wup [ Fri Jan 11, 2008 8:39 pm ] |
| Post subject: | Problems with mod tweaking... |
Open Up the EHweapons.ucl file....You'll see a series of WEAPON=(blah blah) Thats the class name of the weapon. Use Note Pad. |
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