RuneStorm
http://www.runestorm.com/forums/

Killing Floor 2.5!!
http://www.runestorm.com/forums/viewtopic.php?f=6&t=61809
Page 1 of 2

Author:  Echo 419 [ Sat Jul 05, 2008 11:56 pm ]
Post subject:  Killing Floor 2.5!!

Is released! Finally! If your new to the Killing Floor mod...well if you like zombies and weaponry you should like it :D

http://files.filefront.com/KF25Installr ... einfo.html

Author:  Treadhead [ Sun Jul 06, 2008 12:41 am ]
Post subject:  Killing Floor 2.5!!

Tell me when the new sites' up. It looks interesting if I can get someone to play LAN with. Oh, and does it have bot partners in case I can't?

Author:  Echo 419 [ Sun Jul 06, 2008 1:54 am ]
Post subject:  Killing Floor 2.5!!

Hmm the that is the new site? Anyway there's ways to get bots you have to sign in as an admin and add them before game starts if that hasn't changed from 2.0

Author:  James [ Sun Jul 06, 2008 11:25 am ]
Post subject:  Killing Floor 2.5!!

i love how they only uploaded a .exe for download.....
I am a mac user... :P
i'll just have to wait for a .zip i guess.

Author:  OCAdam [ Sun Jul 06, 2008 12:04 pm ]
Post subject:  Killing Floor 2.5!!

I love KF2.5! Bots actually are smart now. They don't act like morons dying on the first round... I died on the last from one of them giant arm spike guys...

Author:  raziel [ Sun Jul 06, 2008 12:57 pm ]
Post subject:  Killing Floor 2.5!!

What is it ?(I gather that there is zombies and weaponry) and it is for ut 2004?

Raziel

P.S just downloading now

Author:  James [ Sun Jul 06, 2008 1:27 pm ]
Post subject:  Killing Floor 2.5!!

its a total conversion, meaning a whole new game add-on for ut2004.

Author:  OCAdam [ Sun Jul 06, 2008 2:39 pm ]
Post subject:  Killing Floor 2.5!!

It also doesn't like me trying to add BW into the game. O_o

I'd so love to use the BW weaps in the game... might have to make a KF2.5 BW mod...

Author:  Mr.UglyPants [ Sun Jul 06, 2008 3:03 pm ]
Post subject:  Killing Floor 2.5!!

Hasn't that been proposed to death in the past year or two?

Author:  Treadhead [ Sun Jul 06, 2008 3:30 pm ]
Post subject:  Killing Floor 2.5!!

Not to death, but one guy was willing to actually pay and sponsor a version for Killing Floor compatibility.

Author:  Bulska [ Sun Jul 06, 2008 4:45 pm ]
Post subject:  Killing Floor 2.5!!

I only need bloody hell for it and I'm settled :P

But some mutators don't work for me. Such as the mutators which makes only normal zombies spawn and not the strange variations. Neither the other mutator affecting the spawning. Even the max zombies in the game I cannot change... How come and has anyone else this problem?

Author:  James [ Sun Jul 06, 2008 6:24 pm ]
Post subject:  Killing Floor 2.5!!

Treadhead wrote:
Not to death, but one guy was willing to actually pay and sponsor a version for Killing Floor compatibility.


Its been proposed for at least two years by several people(to death), i've watched many KF/BW threads come and go.
and im guessing Runestorm stopped working on the compatibility mod...?

Author:  OCAdam [ Sun Jul 06, 2008 6:37 pm ]
Post subject:  Killing Floor 2.5!!

We can always pull together and do this ourselves. The only thing we really need to do is affect the map spwaning and then get it to also allow BW weaps into the random weapon spawns. Of course.... we can always try to add the BWs to the trader too if we want to go look into her code.

Author:  Bulska [ Mon Jul 07, 2008 8:17 am ]
Post subject:  Killing Floor 2.5!!

I'm already making a sewer map for this game.

Author:  Tyster [ Mon Jul 07, 2008 9:38 am ]
Post subject:  Killing Floor 2.5!!

James wrote:
i love how they only uploaded a .exe for download.....
I am a mac user... :P
i'll just have to wait for a .zip i guess.

Doesn't the OSX have a Windows emula- I mean compatability layer for running windows programs (like extracting the .exe)?

Author:  Echo 419 [ Mon Jul 07, 2008 9:43 am ]
Post subject:  Killing Floor 2.5!!

The game has its bugs yes, this is mainly due to the ignorant people on the forums and on MSN continuously begging for a release. Fortunately most of the bugs some of you mentioned weren't game breaking and potentially will be fixed if Alex see's fit. Or maybe another community patch will fix em up since Alex said this is the last release and is now working on Depth a total conversion mod for Unreal Tournament 3. Well I hope to see you guys online maybe last a round or two :p

Author:  James [ Mon Jul 07, 2008 12:21 pm ]
Post subject:  Killing Floor 2.5!!

Tyster wrote:
James wrote:
i love how they only uploaded a .exe for download.....
I am a mac user... :P
i'll just have to wait for a .zip i guess.

Doesn't the OSX have a Windows emula- I mean compatability layer for running windows programs (like extracting the .exe)?


yep but i dont want to emulate windows and software that can extract .exe files usually cost money(it depends). unzipping them only works sometimes...

Author:  zer0 [ Mon Jul 07, 2008 9:32 pm ]
Post subject:  Killing Floor 2.5!!

i need some help, i cant seem to find the trader on any levels, where is she???

Author:  Echo 419 [ Tue Jul 08, 2008 2:31 am ]
Post subject:  Killing Floor 2.5!!

West London - Basement of the Police Station. HINT: You will need your pistol/flashlight to navigate it, its completely dark.
Biotics Labs - Old place, never changed. Near control station.
Manor - Never changed, Basement of the Manor.
Offices - Hasn't changed, Second floor.

Author:  Bulska [ Tue Jul 08, 2008 4:10 am ]
Post subject:  Killing Floor 2.5!!

Hasn't anyone expierenced the problem that you can't change the way zombies spawn?

The max. zombies doesn't work. The 2 mutators changing the spawning won't work. Anyone else has this problem?

Author:  zer0 [ Tue Jul 08, 2008 7:31 am ]
Post subject:  Killing Floor 2.5!!

well funny you should mention it, i was just playing when i realised and i was going to post it too! Well it is a new release and im sure Alex will fix it soon if someone points it out. (that is his name right? alex?)

Author:  Bulska [ Tue Jul 08, 2008 8:06 am ]
Post subject:  Killing Floor 2.5!!

yeah...

mapping for it is harder then it looks like, but I've made some pretty creepy corners to be in when zombie's are around. Almost completely dark and close corridors, so you'll have a zombie on your face in a second.
Deciding where zombies spawn is hardest of all. Where I got em now you can easily spawn camp them with 2 men with rifles.

Author:  OCAdam [ Tue Jul 08, 2008 9:11 am ]
Post subject:  Killing Floor 2.5!!

You can have this ini file I changed up. Probably not a great idea considering it's full of crap of mine. O_o Oh wait, you can just copy paste a bit of ini stuff and replace what you got originally.

Code:
[KFMod.KFGameType]
WaveStartSpawnPeriod=6.000000
StartingCash=500
bNoBots=False
bNoLateJoiners=False
LobbyTimeout=20
InitialCountDownValue=80
bEnemyHealthBars=False
bPerksEnabled=True
WaveConfigMenu=KFGUI.KFWaveConfigMenu
FallbackMonsterClass=KFChar.ZombieStalker
bAllowNonTeamChat=False
FriendlyFireScale=0.000000
NetWait=5
bForceRespawn=True
bAdjustSkill=False
bAllowTaunts=True
bAllowTrans=False
SpawnProtectionTime=0.000000
LateEntryLives=1
LoginMenuClass=KFGUI.KFInvasionLoginMenu
bAllowPrivateChat=True
bWeaponStay=True
bAllowWeaponThrowing=True
ResetTimeDelay=10
GoalScore=60
MaxLives=1
TimeLimit=0
MonsterSquad[0]=9A
MonsterSquad[1]=7A2G
MonsterSquad[2]=6A2D1G
MonsterSquad[3]=4A2B2D1G
MonsterSquad[4]=3A2B1C2D1G
MonsterSquad[5]=3A1B2C2D1H
MonsterSquad[6]=2B2C3D1E1H
MonsterSquad[7]=9D
MonsterSquad[8]=4C2D1G2H
MonsterSquad[9]=3B2C2D2G
MonsterSquad[10]=2A1B1C2D1E1G1H
MonsterSquad[11]=1F
Waves[0]=(WaveMask=1,WaveMaxMonsters=60,WaveDuration=255,WaveDifficulty=0.000000)
Waves[1]=(WaveMask=2,WaveMaxMonsters=60,WaveDuration=255,WaveDifficulty=0.200000)
Waves[2]=(WaveMask=4,WaveMaxMonsters=90,WaveDuration=255,WaveDifficulty=0.400000)
Waves[3]=(WaveMask=8,WaveMaxMonsters=90,WaveDuration=255,WaveDifficulty=0.600000)
Waves[4]=(WaveMask=24,WaveMaxMonsters=97,WaveDuration=255,WaveDifficulty=0.800000)
Waves[5]=(WaveMask=96,WaveMaxMonsters=116,WaveDuration=255,WaveDifficulty=1.000000)
Waves[6]=(WaveMask=105,WaveMaxMonsters=133,WaveDuration=255,WaveDifficulty=1.200000)
Waves[7]=(WaveMask=128,WaveMaxMonsters=49,WaveDuration=255,WaveDifficulty=1.200000)
Waves[8]=(WaveMask=296,WaveMaxMonsters=138,WaveDuration=255,WaveDifficulty=1.400000)
Waves[9]=(WaveMask=1600,WaveMaxMonsters=156,WaveDuration=255,WaveDifficulty=1.600000)
Waves[10]=(WaveMask=1912,WaveMaxMonsters=179,WaveDuration=255,WaveDifficulty=1.800000)
Waves[11]=(WaveMask=3966,WaveMaxMonsters=199,WaveDuration=255,WaveDifficulty=2.000000)
InitialWave=0
FinalWave=12
MonsterSquadCount=12
MaxZombiesOnce=16
MonsterSquad[12]=1C1D1E1F2H
MonsterSquad[13]=2F3H
MonsterSquad[14]=2E3F1H
MonsterSquad[15]=
MonsterSquad[16]=
MonsterSquad[17]=
MonsterSquad[18]=
MonsterSquad[19]=
Waves[12]=(WaveMask=3729,WaveMaxMonsters=12,WaveDuration=180,WaveDifficulty=1.500000)
Waves[13]=(WaveMask=3972,WaveMaxMonsters=12,WaveDuration=180,WaveDifficulty=2.000000)
Waves[14]=(WaveMask=3712,WaveMaxMonsters=12,WaveDuration=180,WaveDifficulty=2.000000)
Waves[15]=(WaveMask=2048,WaveMaxMonsters=8,WaveDuration=255,WaveDifficulty=2.000000)
VeterancySkills=KFMod.KFVetFieldMedic
VeterancySkills=KFMod.KFVetSupportSpec
VeterancySkills=KFMod.KFVetSharpshooter
VeterancySkills=KFMod.KFVetCommando
VeterancySkills=KFMod.KFVetBerserker


Just to let you guys know what's changed: you will fight a BUNCHmore zombies than normal, but the waves consist of mostly the lower end guys. Only the very last wave do you fight any Fleshpounds, and only 1 at a time.

Author:  Echo 419 [ Tue Jul 08, 2008 3:58 pm ]
Post subject:  Killing Floor 2.5!!

Might want to use that Wave Configuration on harder than Normal settings or it'll be pretty easy. Even with the Fleshpound round on Easy my Bullpup with the Commando Perk can take down a Fleshpound one clip easy :)

Author:  OCAdam [ Tue Jul 08, 2008 4:33 pm ]
Post subject:  Killing Floor 2.5!!

Oh you'll still die fast. You have to fight about 300 per wave towards the end. Hehehe...

Author:  Echo 419 [ Tue Jul 08, 2008 5:00 pm ]
Post subject:  Killing Floor 2.5!!

Not a problem. Just give me the right team and it'll be done !lol

Author:  OCAdam [ Tue Jul 08, 2008 5:50 pm ]
Post subject:  Killing Floor 2.5!!

Echo 419 wrote:
Not a problem. Just give me the right team and it'll be done !lol


Well I survived to the last wave with 23 teammates. I died but we overall won. ^^

Author:  Bulska [ Tue Jul 08, 2008 6:06 pm ]
Post subject:  Killing Floor 2.5!!

Adam, u think u can make a mutator of it? =D

Or I could just make a backup and use this code u gave me...

Author:  Echo 419 [ Wed Jul 09, 2008 9:55 am ]
Post subject:  Killing Floor 2.5!!

The wave editor made my manhunt0r of the KF forums and included with the release should work.

Author:  Bulska [ Wed Jul 09, 2008 1:29 pm ]
Post subject:  Killing Floor 2.5!!

wave editor? what wave editor?

Page 1 of 2 All times are UTC - 6 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/