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| UT3 charater parts mix-'n-match http://www.runestorm.com/forums/viewtopic.php?f=6&t=61853 |
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| Author: | Tyster [ Sun Jul 06, 2008 7:44 pm ] |
| Post subject: | UT3 charater parts mix-'n-match |
So, I've been playing around with the .ini files for the custom characters and have successfully taken parts from one character and added them to another character. For example: Cats + WH40K (both acquired from skin city. [br][img width=800 height=500]../../files/public/1215394622_244_FT0_temp_.jpg[/img][br] In the above pic, I used the Cats model and added parts form the WH40k model by adding lines to the .ini file. Now, all looks well in the character modification screen, but in-game, anything that was not natively with that character shows up as black. This is the part that stumps me. I would assume that this black texture on all non-native geometry is because the material from WH40K parts is not being apploed to the Cats model. I don't quite get it. The materials and meshes are stored in a .upk file in myDocument/my Games/UT3/Cooked PC/Custom Chars/. The models that can use the parts with the materials applied use a .ini file in its own directory, inside the path above. So, it seems that the mesh should already have the material assigned to it, but that is not the effect I'm seeing when I try this mix and match. Any ideas? |
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| Author: | Mr.UglyPants [ Sun Jul 06, 2008 8:54 pm ] |
| Post subject: | UT3 charater parts mix-'n-match |
OMG. |
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| Author: | SHAD0Wdump [ Sun Jul 06, 2008 9:56 pm ] |
| Post subject: | UT3 charater parts mix-'n-match |
Eheheheh,looks funny with the chicken-esque legs. |
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| Author: | zer0 [ Mon Jul 07, 2008 1:16 am ] |
| Post subject: | UT3 charater parts mix-'n-match |
Bok Bok Boom!!! Meow... |
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| Author: | ShadowBlade [ Mon Jul 07, 2008 3:55 am ] |
| Post subject: | UT3 charater parts mix-'n-match |
yeah.. i was doing this too
showing up wierd in game? yeah it does that, and i'm not sure exactly how.. i could be to do with the family.. |
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| Author: | Mr.UglyPants [ Mon Jul 07, 2008 6:06 am ] |
| Post subject: | UT3 charater parts mix-'n-match |
Well you are mixing 4 different characters together. |
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| Author: | Jerry [ Mon Jul 07, 2008 6:22 am ] |
| Post subject: | UT3 charater parts mix-'n-match |
I think SB's right, I don't know if that could be worked around... Unless strings could be cloned..? eg: have two lines for a part, with different families. I'm a complete novice with coding tbh, I've only added descriptions to the COG soldiers in UT3. |
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| Author: | Tyster [ Tue Jul 08, 2008 9:18 pm ] |
| Post subject: | UT3 charater parts mix-'n-match |
Actually, pants, just mixing 2 together: WH40K and Cats. SB and Jerry, you were right about the families; at least I know that the families have some influence. I cloned each line for each part, with one line assigned to the family for the WH40K family and the other line assigned to the Cats family. Starting with the Cat model in UT3, if I add the WH40K torso, everything else that was part of the Cats model is black, except for the head, but WH40K parts look normal. If I add any other WH40K parts in addition to the torso, those WH40K parts also look normal. However, if I add WH40K parts to the Cats model without including the torso, all the Cats parts look normal and the WH40K parts look black. Here's modified the .ini for the Cats model, if you're interested. Somehow, though, some rodent arms and legs made it in when I modify the character in UT3, but I don't see how... Quote: [UTGame.UTCustomChar_Data]
+ModFamilies=UTFamilyInfo_Cat.UTFamilyInfo_Cat_Female +Parts=(Part=PART_Head,ObjectName="CH_CATS.Mesh.HeadMesh",PartID="CAT01",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="CH_CATS.Mesh.TorsoMesh",PartID="CAT01",FamilyID="CATF") +Parts=(Part=PART_Arms,ObjectName="CH_CATS.Mesh.ArmsMesh",PartID="CAT01",FamilyID="CATF") +Parts=(Part=PART_Thighs,ObjectName="CH_CATS.Mesh.ThighsMesh",PartID="CAT01",FamilyID="CATF") +Parts=(Part=PART_Boots,ObjectName="CH_CATS.Mesh.BootsMesh",PartID="CAT01",FamilyID="CATF") +Parts=(Part=PART_Helmet,ObjectName="CH_CATS.Mesh.HairMesh",PartID="CAT01",FamilyID="CATF",bNoGoggles=true) +Parts=(Part=PART_Head,ObjectName="CH_CATS.Mesh.HeadMesh",PartID="CAT01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="CH_CATS.Mesh.TorsoMesh",PartID="CAT01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Arms,ObjectName="CH_CATS.Mesh.ArmsMesh",PartID="CAT01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Thighs,ObjectName="CH_CATS.Mesh.ThighsMesh",PartID="CAT01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Boots,ObjectName="CH_CATS.Mesh.BootsMesh",PartID="CAT01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Helmet,ObjectName="CH_CATS.Mesh.HairMesh",PartID="CAT01",FamilyID="ASTARTES_M",bNoGoggles=true) +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_01",PartID="HASM01",FamilyID="CATF") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_02",PartID="HASM02",FamilyID="CATF") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_03",PartID="HASM03",FamilyID="CATF") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_04",PartID="HASM04",FamilyID="CATF") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_05",PartID="HASM05",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_01",PartID="TASM01",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_02",PartID="TASM02",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_03",PartID="TASM03",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_04",PartID="TASM04",FamilyID="CATF") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_05",PartID="TASM05",FamilyID="CATF") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad01",PartID="SASM01",FamilyID="CATF") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad02",PartID="SASM02",FamilyID="CATF") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad03",PartID="SASM03",FamilyID="CATF") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_01",PartID="AASM01",FamilyID="CATF") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_02",PartID="AASM02",FamilyID="CATF") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_03",PartID="AASM03",FamilyID="CATF") +Parts=(Part=PART_Thighs,ObjectName="WH40kPack.Mesh.Taz_01",PartID="THASM01",FamilyID="CATF") +Parts=(Part=PART_Thighs,ObjectName="WH40kPack.Mesh.Taz_02",PartID="THASM02",FamilyID="CATF") +Parts=(Part=PART_Boots,ObjectName="WH40kPack.Mesh.Boots_01",PartID="BASM01",FamilyID="CATF") +Parts=(Part=PART_Boots,ObjectName="WH40kPack.Mesh.Boots_02",PartID="BASM02",FamilyID="CATF") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_01",PartID="HASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_02",PartID="HASM02",FamilyID="ASTARTES_M") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_03",PartID="HASM03",FamilyID="ASTARTES_M") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_04",PartID="HASM04",FamilyID="ASTARTES_M") +Parts=(Part=PART_Head,ObjectName="WH40kPack.Mesh.Head_05",PartID="HASM05",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_01",PartID="TASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_02",PartID="TASM02",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_03",PartID="TASM03",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_04",PartID="TASM04",FamilyID="ASTARTES_M") +Parts=(Part=PART_Torso,ObjectName="WH40kPack.Mesh.Tors_05",PartID="TASM05",FamilyID="ASTARTES_M") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad01",PartID="SASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad02",PartID="SASM02",FamilyID="ASTARTES_M") +Parts=(Part=PART_ShoPad,ObjectName="WH40kPack.Mesh.SM_XShoPad03",PartID="SASM03",FamilyID="ASTARTES_M") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_01",PartID="AASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_02",PartID="AASM02",FamilyID="ASTARTES_M") +Parts=(Part=PART_Arms,ObjectName="WH40kPack.Mesh.Arms_03",PartID="AASM03",FamilyID="ASTARTES_M") +Parts=(Part=PART_Thighs,ObjectName="WH40kPack.Mesh.Taz_01",PartID="THASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Thighs,ObjectName="WH40kPack.Mesh.Taz_02",PartID="THASM02",FamilyID="ASTARTES_M") +Parts=(Part=PART_Boots,ObjectName="WH40kPack.Mesh.Boots_01",PartID="BASM01",FamilyID="ASTARTES_M") +Parts=(Part=PART_Boots,ObjectName="WH40kPack.Mesh.Boots_02",PartID="BASM02",FamilyID="ASTARTES_M") +Characters=(CharName="Jade(CAT)",Description="She is an alien like a cat and has been entering the Tournament since 'UT2003'. She is still continuing participating the Tournament to satisfy her instinct of hunting.",CharID="Jade(CAT)",Faction="TwinSouls",PreviewImageMarkup=" +Characters=(CharName="Jade(CAT)1",Description="She is an alien like a cat and has been entering the Tournament since 'UT2003'. She is still continuing participating the Tournament to satisfy her instinct of hunting.",CharID="Jade(CAT)",Faction="TwinSouls",PreviewImageMarkup=" +Characters=(CharName="Jade(CAT)2",Description="She is an alien like a cat and has been entering the Tournament since 'UT2003'. She is still continuing participating the Tournament to satisfy her instinct of hunting.",CharID="Jade(CAT)",Faction="TwinSouls",PreviewImageMarkup=" Update: DId the same frankenstinian treatment to the WH40K file and still got only partial success. The configuration for this screenie won't render properly in-game, but if I replace the torso, arms, legs, and boots of the WH40K to be Cat's, then we get a Cat with a viking helmet. [br][img width=800 height=500]../../files/public/1215575581_244_FT61853_temp_.jpg[/img][br] How would you like to steal her flag? Just look at those gigantic... shoulder pads. You'd think that much weight on her arms and shoulders would make her skinny legs buckle from standing, let alone running around with a flag and a rocket launcher. |
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| Author: | Beta_krogoth [ Wed Jul 09, 2008 6:02 am ] |
| Post subject: | UT3 charater parts mix-'n-match |
Cool stuff, wierd but cool. Is the anyone else who fins her head and arms repulsive and yet her body and legs [not feet] strangly attractive? |
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