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| UT3 weapon modding - where should I start http://www.runestorm.com/forums/viewtopic.php?f=6&t=62650 |
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| Author: | Flare [ Thu Jul 17, 2008 1:27 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
I'm interested in creating my own weapon mods for UT3 (primarily to learn how to use UnrealScript/UnrealEd), but I'm clueless where I should start, so I thought it might be a good idea to ask those who have already made some awesome weapons
1) What would be the best to start off with modifying weapons? Should I just give (default weapon A) the 2) Is there anywhere that I can find examples of code (preferably .uc files so CONtext's syntax highlighter will work), and an explanation of what each part does? I have little/no experience with programming (unless you count Warcraft III editor's scripting language, JASS) so alot of the stuff I've seen so far is complete gibberish 3) Is there any sites where I can get custom textures/static meshes for various things? I suck at modelling, and it would be nice (in future, if I get the hang of UnrealScript) to have a fancy new look for a weapon rather than a default weapon model
NOTE: Not sure if this is the right section for the thread
On an unrelated note: Who are the developers of BW? I can't find a list anywhere |
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| Author: | SHAD0Wdump [ Thu Jul 17, 2008 1:50 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
And that is a good reason for another UT3 forum section! |
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| Author: | Bjossi [ Thu Jul 17, 2008 3:23 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
Flare wrote: On an unrelated note: Who are the developers of BW? I can't find a list anywhere
The developers are brothers. They are ShadowBlade; does content design, DarkCarnivour; does programming, BlackEagle; does mapping (and maybe more stuff), and finally Cyberax; handles internet related work. |
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| Author: | Flare [ Thu Jul 17, 2008 4:01 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
Bjossi wrote: Flare wrote: On an unrelated note: Who are the developers of BW? I can't find a list anywhere The developers are brothers. They are ShadowBlade; does content design, DarkCarnivour; does programming, BlackEagle; does mapping (and maybe more stuff), and finally Cyberax; handles internet related work. Ah, that's pretty cool Hopefully DarkCarnivour will come along to help me out here
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| Author: | Bjossi [ Thu Jul 17, 2008 6:19 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
He is always ready to help out and answer people's questions. Though he doesn't log in often, so patience is the key here.
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| Author: | ShadowBlade [ Fri Jul 18, 2008 3:43 am ] |
| Post subject: | UT3 weapon modding - where should I start |
ok.. perhaps start on udn.epicgames.com for some useful tutorials and references for scripting.. after that, probably sub-class one of the original weapons and mess with it.. it's your best bet to get quick, safe results
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| Author: | Flare [ Fri Jul 18, 2008 4:07 am ] |
| Post subject: | UT3 weapon modding - where should I start |
Ah, thanks for the info One of the users at the Epic forums gave me a link to this, but I don't know how to use of those things just yet
[blockquote=UDN UnrealScript reference]This document assumes that the reader has a working knowledge of C/C++ or Java, is familiar with object-oriented programming, has played Unreal and has used the UnrealEd editing environment[/blockquote] Crap... I don't know C, C++ or Java, and only OOP experience would be the third-party extension for JASS, vJASS, for Warcraft III (and it's far from being 'proper' OOP) [blockquote=UDN UnrealScript reference]For programmers who are new to OOP, I highly recommend going to Amazon.com or a bookstore and buying an introductory book on Java programming. Java is very similar to UnrealScript, and is an excellent language to learn about due to its clean and simple approach. [/blockquote] Lucky me - my brother still has his textbook for Java from college.
Quote: probably sub-class one of the original weapons and mess with it
Where can I find the .u (or .uc) files for those? I found some .upk files in the UT3 directory, but they aren't valid files to be opened with ConTEXT (they appear as a complete jumble of weird characters) EDIT Just found the source files with all the weapons and such (link) but I'm not sure how to modify the existing weapon to do something different. Would anyone be able to explain what does what??? (I've left out the AI stuff for now, that's just gonna confuse me more )
Code removed, stretching the page FTL, tell me if I should re-add |
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| Author: | OCAdam [ Fri Jul 18, 2008 9:59 am ] |
| Post subject: | UT3 weapon modding - where should I start |
Flare wrote: (I've left out the AI stuff for now, that's just gonna confuse me more
)Code: [b]blahhhhh[/b] I just want to change the primary fire to shoot Stinger shards instead of flak pellets. Is there any relatively easy way of doing that? Or should I make this a mutator, rather than mess around with the original Flak Cannon file? You.... just cut off the most important part of the code (if the scripting in UT3 is somewhat similar to UT2k4s). The Default Properties is where you'd change the main stuff around if wanted. Although... it's a lot of other UC classes that get changed too. Epic's programmers seem to have cleaned their code up a lot since UT2k4 I noticed also: it's readable to an extent. The BW code in 2k4 was perfect to learn coding I tell ya since it was so easy to read! ^^ |
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| Author: | Flare [ Fri Jul 18, 2008 11:30 am ] |
| Post subject: | UT3 weapon modding - where should I start |
Oh, I see these default properties (I assumed that the top section of the code was pretty much everything required, if AI wasn't a big deal). Unfortunately, I don't have UT2k4 (I lost the disc, and have been trying to buy a new copy, but can't find it anywhere) or the mod files for BW
My only problem now is 'importing' a slightly modified form of the .uc file into the game (since I'm not fully sure how to add it as a mutator, and would prefer to stay away from that for the time being until I figure out how to alter the weapon itself) to replace the original Flak Cannon |
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| Author: | OCAdam [ Fri Jul 18, 2008 11:59 am ] |
| Post subject: | UT3 weapon modding - where should I start |
Flare wrote: Oh, I see these default properties
(I assumed that the top section of the code was pretty much everything required, if AI wasn't a big deal). Unfortunately, I don't have UT2k4 (I lost the disc, and have been trying to buy a new copy, but can't find it anywhere) or the mod files for BW ![]() My only problem now is 'importing' a slightly modified form of the .uc file into the game (since I'm not fully sure how to add it as a mutator, and would prefer to stay away from that for the time being until I figure out how to alter the weapon itself) to replace the original Flak Cannon You need every .uc file related to the modified gun. So in the folder of the uc you modified also needs to be the ucs used in conjunction. So... get all the ucs related to the flak cannon, and then also the fire modes of the Minigun (since you are replacing the fire modes of the Flak Cannon, you don't need those 2 uc files). Now obviously you need the gun to reference the uc files of the ire modes in the default properties. You think you can send me the uc files for the flak cannon and minigun? I can really help more with it if you let me look around. Of course, don't be sure, you might need to rely on DC to explain further. I'm bad at explainations. |
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| Author: | Flare [ Fri Jul 18, 2008 12:20 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
OK, here it is (I think it's everything). I can't find any .uc files for fire mode (of either weapon), only the projectiles. Are the fire modes included in the weapon's main .uc file? And as long as it's not complete gibberish, I should be fine. I'm a relatively quick learner (IMO) Thanks for the help
If there's any other files required (because I can't find anything other than the weapon and projectile stuff), let me know and I'll see what I can do to find them [br]File: [url=../../files/public/1216405248_653_FT62650_required_uc_files.zip]1216405248_653_FT62650_required_uc_files.zip[/url] EDIT: Crap, just found the DmgType files, and I can't upload a new attachment, so I have to upload to RapidShare http://rapidshare.com/files/130692508/S ... s.zip.html |
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| Author: | OCAdam [ Fri Jul 18, 2008 12:36 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
Huh... is there no UTWeap_PrimaryFireMinigun or anything with the words Primary or Secondary in them? If so.... I can't help, UT3's code has changed too much since 2k4 to have me help. Sorry... it's out of my league. |
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| Author: | Flare [ Fri Jul 18, 2008 12:44 pm ] |
| Post subject: | UT3 weapon modding - where should I start |
I can't find any files with Primary or Secondary (although Vista's folder search is utter sh*t since it finds about 6 files with "Weap" in it, even though there's at least 50 files with that in their name). Thanks anyway, hopefully DarkCarnivour will come along and help me figure all this stuff out EDIT: Woot! With alot help from Mr Evil over at the Epic Forums, I've just made a a pretty damn awesome nailgun Stinger shards are pretty potent when put into a shotgun spread
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| Author: | ShadowBlade [ Sun Jul 20, 2008 2:27 am ] |
| Post subject: | UT3 weapon modding - where should I start |
uhmm.. you could download the Thor and Pitbull, and export the sripts from UnrealEd.. you could look to see how it was done, but don't use the scripts for those 2 weapons, because when exported from Ued, they lose some useful info and shit..
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| Author: | Flare [ Sun Jul 20, 2008 4:42 am ] |
| Post subject: | UT3 weapon modding - where should I start |
If you export the files from UnrealEd, they are converted back to .uc files, or..? Thanks for the idea
EDIT: By the way, what program do you use for writing scripts? Atm, I'm using ConTEXT, just found Unreal Script Editor (which sounds better because it has autocomplete and syntax highlighting) and I'm downloading it to see if it's any good. Any recommendations on what to use though? |
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| Author: | ShadowBlade [ Mon Jul 21, 2008 3:48 am ] |
| Post subject: | UT3 weapon modding - where should I start |
When exported from Ued, the scipts are saved as .uc files
uuhh. we use UDE for ut2k4.. it works ok for UT3, but you need to complie using .bat files
until we find something better, then UDE it will be
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| Author: | Flare [ Mon Jul 21, 2008 9:33 am ] |
| Post subject: | UT3 weapon modding - where should I start |
Well, I'm making some bit of progress. Currently, I've got a Flak Cannon that shoots Stinger shards (it bounces like the Flak pellets, but doesn't nail people to the wall), and a Stinger that shoots rockets
I really wanna figure out how to make a totally new projectile, but I can't find any tutorials on it, and there's no default projectile that suits my need
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